I'm pretty pumped for Halo 4 and I'm very happy over some changes (such as sprint not being an armor ability any more, and the loadouts), but there's really been some baffling design decisions:
- Flag autopickup/no dropping/waypoint over carrier: especially the latter is a dealbreaker for me since I took delight in being a sneaky flag carrier. won't be playing ctf apart from one or two games just to check it out.
- removal of assault and other gametypes: why not at least leave them in for custom games? porting gametypes from reach isn't that difficult, is it?
- absence of several popular vehicles (chopper, revenant, falcon, hornet): we have less vehicles than in halo 3, I believe. shit's crazy.
- no hidden skulls: I personally don't care but I can see why people would be upset
- no option to disable the CoD-like clutter on the hud: I'm no expert but I can't imagine that this is hard to implement
- changing art and sound design: the covenant look plain wrong and their weapons lack the alien sound they always had. e.g. fuel rod gun sounds 'off'. if 343i wanted to leave their own mark on the covenant, they should've redesigned weapons, vehicles and equipment or added a new species to the covenant, not redesigned the morphology of our beloved sangheili and kig-yar.
- forge: human forge pieces only, built maps still look ugly, the forge canvases lack a proper large, flat area for building such as sandbox
- i'm sure i forgot a few
I hope 343i will reconsider