Why does the BR sound so shit? Is it just YouTube's dodgy sound mix?
Why does the BR sound so shit? Is it just YouTube's dodgy sound mix?
I really doubt the sounds are the result of technical incompetence. 343 had enough money, talent, and time to get the sounds the way they wanted them.
The weapons sound weird to me too, kind of like the mic they recorded to use them couldn't take the range of the weapon's frequency, like it cuts off at a certain point. Reach's dmr doesn't have as much bass sound, but it seems a lot clearer with a much better echo.
I dont know but this map is insane!!!Why does the BR sound so shit? Is it just YouTube's dodgy sound mix?
Bothered/bothers me a lot too.My main issue is how much Reach retcons Fall of Reach continuity. In hindsight it was inevitable given how long ago Fall of Reach was written and how it doesn't jive with what the history they wanted. But it still bothers me. You'd think as a comics nerd I'd be used to it.
I've been thinking and wanted some input from you guys:
Do you think story-wise that Bungie gave the series a disservice by making Reach instead of continuing Master Chief's story?
Put personal bias aside of gameplay for a second. I just think that casuals may not care about MC's story as much since so much time has passed. Or do y'all think they care MORE because they've had to wait longer?
Just put in to have Tuesday off
First midnight release I'll be going to since Bioshock 2
Woooooooooo irrationally hyped
lolI dont know but this map is insane!!!
One of future MLG map for sure.
First midnight release since Halo 2 for me. Unless I decide to try and find a copy on the weekend.
Do the skulls work in SpOps too? It was specifically not mentioned in the Bulletin, so I guess not. They'd be a nice addition to have for later mission replays, but there may be something 343 has in store for us regarding SpOps that hasn't been mentioned yet.Pretty bummed that the skulls are the same from Halo 3, Halo 3: ODST, and Halo: Reach.
New skulls, pls.
To me, the only disservice done was the extremely poor writing of Reach. The dialog is clunky if not completely stupid at times, and the voice acting was stiffer than any other Halo game. The retcons have already been mentioned, but as a comic/sci-fi nerd I'm used to that shit.I've been thinking and wanted some input from you guys:
Do you think story-wise that Bungie gave the series a disservice by making Reach instead of continuing Master Chief's story?
Put personal bias aside of gameplay for a second. I just think that casuals may not care about MC's story as much since so much time has passed. Or do y'all think they care MORE because they've had to wait longer?
Yes, it's youtube. I was highly skeptical of the weapon sounds until I played the game with headphones on; now I love it all.Why does the BR sound so shit? Is it just YouTube's dodgy sound mix?
It makes me nervous that people who have the game early are choosing to play CTF on a forge map instead of a normal map
But Over said "lol", so it must be shit.Relay looks like a solid map.
Oh, Lame, Skulls aren't hidden around campaign anymore. They're unlocked from the start.
Ah well.
It still annoys me that we don't have to find them.
At least CEA had some new ones. Blah, not only are they all unlocked from the start but they really are straight from Halo 3.. Such a weird choice.. I would have loved for some hard to get skulls like Bandanna or Grunt Funeral again..
It's not shit, it's just a very basic, simple map. Nothing too special. Also, windows don't fly in MLG.But Over said "lol", so it must be shit.
Its layout is better than default Foundry and Sandbox's, so it's not bad, really. But it is pretty basic (or bland, however you want to call it) and similar to many you would see from much of the community in an arena setup.But Over said "lol", so it must be shit.
Its layout is better than default Foundry and Sandbox's, so it's not bad, really. But it is pretty basic (or bland, however you want to call it) and similar to many you would see from much of the community in an arena setup.
Why is that? Is it because of the inability to shoot at someone who can be seen? That would be totally understandable and something I wouldn't have considered.It's not shit, it's just a very basic, simple map. Nothing too special. Also, windows don't fly in MLG.
I was being snarky, but I do like the simple layout despite the overwhelmingly monochrome color palette. Shadows will only be able to do so much, which kind of sucks. Hopefully the colored lighting can make a big difference without cratering the framerate.Its layout is better than default Foundry and Sandbox's, so it's not bad, really. But it is pretty basic (or bland, however you want to call it) and similar to many you would see from much of the community in an arena setup.
Relay looks like a solid map.
Relay looks like a solid map.
They're both symmetrical maps made for 4v4, but you can never have enough of thoseI haven't seen a lot of footage, but doesn't Relay look a lot like Haven?
They're both symmetrical maps made for 4v4, but you can never have enough of those
Haven is more about corridor combat and Relay is more about cross mapping with lots of open space.
I'm delighted they're unlocked from the start. IMO, gameplay modifiers should be available from the get-go. Add other stuff for people hunt down to scratch that itch, and it sounds like they have.
It's a shame we won't have that opportunity any more.The fun thing about finding skulls is that they were put in really obscure places. To get them you had to something absurd, which was fun.
The fun thing about finding skulls is that they were put in really obscure places. To get them you had to something absurd, which was fun.
I dont know but this map is insane!!!
One of future MLG map for sure.
We will. Just replace [skulls] with [Terminals + other easter eggs]. I'd prefer to hunt down the skulls, too, but hunting down other things is just as fun for me.It's a shame we won't have that opportunity any more.
The fun thing about finding skulls is that they were put in really obscure places. To get them you had to something absurd, which was fun.
I'd rather do skulls this way:
Make a bunch of modifier ones like we already have, since it's essentially a fancy way of saying "custom campaign options". Unlocked from the start.
However, in campaign, rig up the backend to where 343 can place skulls wherever they want on a campaign mission after ship. Finding the skull gives you a certain amount of cR/spoints. You can then spend this on armory stuff, or if you wanted it to be more integrated into campaign, as a bonus modifier to a campaign run (ie, spend 10,000cR to give YOURSELF mythic attributes. the stats page would reflect this, so people can still verify pure SLASOs).
They'd refresh the skull hunt weekly/biweekly/monthly. The skulls would then move/reappear elsewhere. You'd get a hint of where they are via the challenge interface, so they could put a really hard esoteric one out there or 10 easy ones. Someone finds a really hard place to get to? 343 could respond by placing a skull up there for a month and say 'do it again'. It'd be something nice for the campaign playerbase and encourage people to revisit the campaign as well. And if you could take a 'gamble' on spending currency on attributes, we could also have a good way to implement beneficial skulls without them just being thrown on all the time.
argh it sucks i still don't know which stores in my area will be hosting midnight launches ://
If you have a walmart you are pretty much set.
I would love this system!Under this system, you could have the crazy stunts/jumps and searching to find them, and it also wouldn't be one-and-done/gamefaqs'd to hell and back within 3 weeks of launch.
where i go... there's a wal-mart, best buy and an eb games in 2 minutes walking distance
but which oneeeeeee
Walmart will most likely have the shortest lines out of those three.
But then less hype!
So today is the 18th...when do we get the commercials?
So today is the 18th...when do we get the commercials?
Building off my last post on this:
Under this system, you could have the crazy stunts/jumps and searching to find them, and it also wouldn't be one-and-done/gamefaqs'd to hell and back within 3 weeks of launch.
But then less hype!
Not really, I went to Walmart for Reach launch night. They had free food and drinks, everyone including the employees was really pumped up, believe it or not nobody was a smelly cavedweller, they gave us a bunch of swag, and, because we bought at midnight, we got $20 off. Was one of the best launch nights I've been to, only trumped by the one that our local Hastings had for Halo 2. Was just straight up awesome.
Bahhahahahah.Mine was Halo 3 at Best Buy. Sent a news crew out to interview folks and were pretty far away. Unbeknownst to me they were zoomed in on me and my friends and I was smoking a huge stoagie while waiting...so that was fun to explain to my parents for the first time that I like cigars.