I didn't meant bullshit as in wrong. I meant the CoD talk was bullshit. I guess I should have just used shit. My bad.
Text over the screen is the most over talked about thing in Halo 4. I didn't even fucking notice it in the very first game I've played. I've actually never heard impressions from people saying they noticed the text or it even bothering them.
Killstreaks and Personal Ordnance are completely fucking different. I'm sure you know the ways so I don't have to explain them. If you need me to though, just ask.
No friendly fire. I don't know how I feel about this honestly. I don't think I noticed it while playing. Not something I characterize CoD with so in that regard, I don't think it makes it more or less like CoD. It just is what it is.
People have been complaining about grenade spam for years. Seems like a natural evolution. And honestly I was getting tired of all the grenades myself. It's one of my biggest complaints with Reach. Melee's being another one.
I don't like death cam. I wish it wasn't there. I prefer to rotate the camera around either my dead body or my teammates. However, I understand why it was put in, especially with Infinity Slayer. Sure CoD has it but the reasoning behind its implementation wasn't, "hey let's add this from CoD". That's for damn sure.
Armor Mods and perks are certainly similar and even some of the specific ones are the same. However, they don't effect gameplay enough to where it starts to not play like Halo.
Sprint was in Reach and I really liked it. Pretty sure CoD wasn't the first game to have sprint. And who knows, there may have been earlier iterations of Halo with sprint in it that just didn't make the final cut. I like Sprint because of what it does for jumps and just map movement in general. I also like Halo without sprint. I've been pleased with both.
Customizable loadouts is one of the best things to come to Halo. Since Halo 2 we've complained about getting stuck with weapons we didn't like. For example, SMG's and even AR. It just makes sense and honestly it probably took too long to come. They have essentially the best rifles from the entire series for you to choose as your starting weapon. I don't ever have to start with an AR again. That's huge to me.
When it comes down to describing and thinking about the base gameplay for both Halo and CoD, how much of those things you listed actually come into conversation? Halo still plays like Halo.
Sure, you can not like the settings and maybe even some of those things are just not your cup of tea. But you can't just say it's too much like CoD now just because of those things. When you're in a game and you're jumping around the map, getting into fights, teamshooting, backing down and letting your shields recharge and doing all these other things, you'll see that it's still Halo.