Do AA's not apply?
When you give everyone an ability equally to use still doesn't mean it can't be game breaking.
except AAs always have the same effect.
random personal ordnance doesn't (always getting different sets of weapons each drop)
Do AA's not apply?
When you give everyone an ability equally to use still doesn't mean it can't be game breaking.
except AAs always have the same effect.
Murder Miners is phenomenal.
Just played 3v3 Battle Creek and FFA on nuketown.
I guess I'll buy it now and stream it
http://www.twitch.tv/fyrewulff
edit: Done now. I'd say that game is definitely worth more than they're charging for it
Bookmarked! Will read.A couple weeks ago NullPointer posted an excerpt from the Halo 4 strategy guide with some tidbits from an interview with Kevin Franklin on some of the philosophies behind Halo 4 War Games. I took some issues with what Franklin said (3000 words). Still kind of rough, but I don't think I'll have much time to edit, refine, and clean it up with the holidays approaching. Figured I'd go ahead and post it anyway. It gets a little laborious towards the end, I know.
it's been almost 3 hours and still going. I'm starting to worry :-/It does some install progress stuff too
lol - I went to see what was freshly archived - was met with a commercial for a minivan.
It has ALWAYS been at the top of the playlists, population-wise (usually beat out a tiny bit by Infinity BTB). Not sure why you think this is any different...So thats interesting, Infinity CTF is now the top playlist in the playlist menu because of the Virgin competition. Wonder how that will affect its population - I imagine a lot of people will be confused when they click on it expecting it to just be slayer.
lol - I went to see what was freshly archived - was met with a commercial for a minivan.
Twitch.tv - tying content to advertising like never before!
It has ALWAYS been at the top of the playlists, population-wise (usually beat out a tiny bit by Infinity BTB). Not sure why you think this is any different...
lol - I went to see what was freshly archived - was met with a commercial for a minivan.
Twitch.tv - tying content to advertising like never before!
It has ALWAYS been at the top of the playlists, population-wise (usually beat out a tiny bit by Infinity BTB). Not sure why you think this is any different...
lol - I went to see what was freshly archived - was met with a commercial for a minivan.
Twitch.tv - tying content to advertising like never before!
It has ALWAYS been at the top of the playlists, population-wise (usually beat out a tiny bit by Infinity BTB). Not sure why you think this is any different...
Take the good things from Halo 1 and Halo 2 and make that Halo 5. It is that simple.
Take the good things from Halo 1 and Halo 2 and make that Halo 5. It is that simple.
I honestly don't see how 343i or Bungie looked at turning INVISIBLE whenever the player wants in a FPS and thought it was balanced and fair. I really don't.
Take the good things from Halo 1 and Halo 2 and make that Halo 5. It is that simple.
9/10 HaloGAFers like those games better than Reach/4.The difference between objective and subjective.
Just remake Halo 2 with XBL functionality. And I don't wanna hear any "We don't want to split the community up" bullshit. You're already planning on releasing at least 3 map packs, totaling 9 new maps...you're already doing well enough to split the community.
Terrible idea. Just remake H2 and put a DMR in there.
Have not even unlocked them.AAs and I have a funny relationship. I think they ruin a flow that I missed in Halo 2 and 3, but at the same time I find them so useless I don't end up using any of them.
pls no. game plays fine with just the BR
Halo 2 with a DMR? :lol What a horrible, game-ruining decision that would be.
9/10 HaloGAFers like those games better than Reach/4.
Unfortunately they won't.
9/10 HaloGAFers like those games better than Reach/4.
Unfortunately they won't.
9/10 HaloGAFers would like a night with Vica Kersekes more than they'd like Halo Reach/4.
That means jack shit when we are one of many communities and those communities are only a fraction of the playerbase.
"It is that simple" is easily the biggest understatement of the year
Just remake H2 and put a DMR in there.
I think the vast majority of fans who have been with the series from the start would agree. The casuals don't count because they will play anything that is thrown at them.
Actually, I may be wrong...because they're sure not playing Halo 4 with such a low population.
9/10 HaloGAFers would like a night with Vica Kersekes more than they'd like Halo Reach/4.
That means jack shit when we are one of many communities and those communities are only a fraction of the playerbase.
"It is that simple" is easily the biggest understatement of the year
You know what? Sometimes you just have to go back to your roots. I'm sure there were people that liked Street Fighter EX but Capcom was smart enough to realize that they should bring the series back to its roots and since then Street Fighter has been revived and has done great for them. Halo Reach and 4 are analogous to Streetfighter EX.
Why include Halo 2 as the roots? Surely Halo CE would be enough? Why not include the best bits of Halo 3? Why ignore every good thing done to Halo since 2?
Reach a consensus here and tell me the Halo community at large agrees. Go on
DOH! Back to reading school for me.Because its CTF and not Slayer.
You say that but Bobs said yesterday that all the Halo fans were the ones to stop playing.
Where's your consensus now?
As long as you keep throwing in phrases like "I think" and "I may be wrong", you can safely assume you're in no real position to state absolute facts or 'universal' opinions.
The short of it is: Halo 4 is a bad game.
The short of it is: Halo 4 is a bad game.
Im in the same boat. I rarely use my AAsAAs and I have a funny relationship. I think they ruin a flow that I missed in Halo 2 and 3, but at the same time I find them so useless I don't end up using any of them.
Change the goalposts again. You said they simply need to take the good bits from the first two games. You said it was that simple.
Just some ideas.
Yes, but I think it's a 'bad game' because of problems with vision, rather than talent. 343 took the game in a certain direction that doesn't marry with where fans wanted it to go, and they did so knowingly under the assumption that their vision was strong enough to convert the disbelievers and win over the old fans, as well as gaining the new.
Put simply this hasn't happened, and the game's been far more destructive to the passionate Halo fan base than Reach ever was, partly, unfortunately, as a cumulative disappointment alongside Reach.
When Frank or David, or whoever, reads the negative reactions from people like Ghaleon, or Shake, you'd have to be massively naive to think they're ambivalent to that, and it'll be interesting to see how the franchise evolves going forwards.
That's as slurpy as I can get whilst still affirming that Halo 4 is in fact, as many here predicted, a major disappointment.
Got to head out soon so I'm just going to touch on one, but refining and combining these AAs is the wrong direction to take if people want to recapture the feel of Halo, I can assure you.
Take the parry gauntlets: you throw a grenade at someone, he parries it, you don't get the kill despite your good work at timing and placing the grenade. Someone does the same at you, you don't have the AA selected, you die.
That inconsistency, that undermining of skill, and that uneven playing field is a key contributor to the current state of unrest plaguing the franchise. Advantages should be fought for on the map, and leveraged through map control, at least traditionally. Introducing your ideas, despite how much they make sense on paper, still contradicts one of Halo's core design philosophies, at least how we know and love it.
Kevin Franklin said one of his philosophies is that the better player should always win, and that's one I share, but that doesn't translate to how you, or him view Halo going forwards. Sure, your proposed parry system requires timing and thus skill, but because a percentage of the player base don't have access to the trait it's not necessarily your greater grasp of the game mechanics that afforded you victory, but actually chance and luck in that you selected the correct AA at spawn. A decision that's entirely arbitrary (you had no concrete reason for selecting it, despite an inkling that you'd need it).
On the flip side, if we make the parry ability a stock player trait, then it doesn't contradict Halo's core, it actually benefits it. It increases the skill gap by adding another variable to the determination of a duel, without leveraging fortune or an inherent advantage.
Of course, it's not that simple, Bloom attempted to increase the skill gap, but that did indeed overlap into elements of luck and diminished other game mechanics in the process (combat speed).