Do you love games? How about making tools that artists love to use? We have a unique and exciting opportunity for an enthusiastic and talented programmer to make a big impact by improving our internal tools.
Responsibilities:
This person will work with a variety of clients (art, audio, design, narrative, and engineering) to create intuitive, sustainable tools that we all want to use.
In this role, you will:
- Work with clients to design and develop tools to support the production pipeline.
- Be given constant opportunity to improve the experience for users and other developers.
- Work within a high power team on triple AAA titles that involve the Halo Franchise.
Requirements:
- 3-5 years experience in in creating tools for a creative audience
- Experience creating one or more of the following applications: level editor, asset database, animation/cinematic editor, material/shader editor, dcc plug-ins, build tools, data messaging tools, lighting tools
- Experience using one or more of the following languages: C#, C++, Python, Lua, HLSL
-Experience using one or more of the following frameworks: Maya API, Photoshop API, SQL, OpenGL, Direct3D, XAML, WPF, WCF, Qt