You guys (and Euro/Asia/etc) do realize that the connection is shit for everyone involved when this occurs, right? Not just you? Complaint gets old fast. We don't want to play against you either, even when we get host. Shit, even having 1 Mexican (not even the host) in the game shits up the connection even if the rest of us are in the states. Imagine how much we love you guys when you pop up.
We have to deal with the same laggy crap as you when we match up.
At least you're not like the New Zealanders who think every last one of them has to put NZ somewhere in their gamertag.
Sure to an extent, its not ideal for all involved. Again dedis with direct pipes is great for everyone, if they have Datacentre(s) in their country of course. AssumIng 4v4 a US host game with 2 Aussies and 1 European that's 5 yanks who have solid gaming but see 3 latency affected players in game. In reverse we 3 internationals not only have 5 yanks that eat bullets, have godly grenades/melees and pickup weapons from behind us etc but we also have 1 European with poor performance.
The game mechanics and factors are bad for all but much worse for internationals. Of course if an Aussie is lucky enough to pull host the game sucks for yanks. Worse still is 1-2 international quitters at least leaves a playable game, when Aussie pull host often all the yanks just quit out.
It sucks for everyone but it's high time we Aussies got locally hosted games on the regular, finally next gen.
Also I'm not expecting a Halo 4 version on X1 due to servers and architecture differences.
That doesn't exactly inspire confidence, either way. It makes me think they did what they could with the Blam! engine to fit their vision, and now we'll have perks and ordnance and whatnot as an absolute, unavoidable forefront in this new engine.
I would get ready for similar to current Halo 4 matchmaking but with better playlist seperation rather than vote variants. Seems like the logical launch line up for Halo X1.
Player toggles would be so much better. Choose an overall playlist and your personal toggles filter out maps or settings you don't want to play. From there the vote variants are dynamically tailored to the matched players/teams.
I absolutely got that feeling.
Which brings us back to what do they do when they can't modify the engine anymore, is there a cap to what you can do with the engine?
It seems like every installment, we get more comments on how the engine can tend to get in the way.
Theoretically there is no cap, in practice though performance and bugs/glitches between sub-systems becomes messier the more you shoehorn in. Generally every few versions major rewrites or plugins/outsourced systems are overhauled.
I doubt they want to do a complete new development from scratch as the want to keep "that Halo feel" in engine. I would expect the next gen engine has been redeveloped more than any previous Halo engine. The Halo 4 experience would be invaluable for next gen redevelopment.