All everyone vote for is Haven anyway
Recommend having three good ball spawns to reduce spawn camping
lol, how about pro only?
How is having multiple spawns anti-competitive?
How is having multiple spawns anti-competitive?
It is if it's not sequenced.How is having multiple spawns anti-competitive?
It is if it's not sequenced.
Wahrer do you think you'll be able to have a track ready soon for the Gametype pack trailer?
if it's not possible I'll just use some tracks from the Metal Gear Rising soundtrack.
I DMed you on Twitter. About how long do you want the track to be?
Oops I missed it, about 1:15-1:20.
He needs a dang hard drive to get that much GBs.
I don't think that was his point, it was that spawn camping is pretty easy with certain loadouts so Pro would be nice. Nothing to do with ball spawns, really.
Awww, that's actually quite cute and endearing.
If you hired him, he could probably afford one. Seems like a win-win.
I'll take his place and buy him a 250GB 360S.Stupid child labor laws.
Just don't "hire" him.
There are other ways.
Just don't "hire" him.
There are other ways.
Stupid child labor laws.
What makes a good ricochet map? Ive never played the gametype and im curious.
JH: After that, I started a contract on Halo 3, and worked on every following Bungie title up until Reach. I also worked on Halo: Anniversary and Halo 4 at 343. During that time, I was a co-lead for the Forearm Test Team that did a ton of content and multiplayer testing for those titles. Eventually, I left 343 for an opportunity back at Bungie, and Ive been here ever since.
DEEJ: You are living evidence of the fact that the games industry can be like a small neighborhood. How did you first join the community?
JH: My first interview was with Paul Gradwohl, who (I later learned) was looking for someone with experience with MLG, exploits, and knowledge of competitive Halo for his test team. I had a pretty strong background in competitive gaming in general, which I think is one thing that stood out in my initial interview.
Oops I missed it, about 1:15-1:20.
Done!
It's like 1:30 or so but it should be easy to cut down if necessary. Let me know if it works for you!
Done!
It's like 1:30 or so but it should be easy to cut down if necessary. Let me know if it works for you!
Oh man I'm in tears...Reach Around Throwback Pack.
Done!
It's like 1:30 or so but it should be easy to cut down if necessary. Let me know if it works for you!
Yeah... Erosion not having lighting in the open space is probably the major reason it's rarely used as a canvas, even though it has a unique texture variant for all the FW pieces. And the Grifball area is too dark.
Kind of wish Forge Island would have had all unique pallets from each map. Would have been nice to have Impact's Silos.
Even a 10-year old knows what's wrong with Halo 4. Awesome.
We made the game we wanted to play
Says no one ever
Halo is dad. We need some positive Halo 5 news asap.
If the news cycle is as bad organized as Halo 4's expect a lot of waiting and suddenly you read from scans of a magazine they fucked up the multiplayer even more but tease everyone in videos with classic br slayer settings.I agree. I hope to see some Halo 5 news soon.