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Halo |OT18| We're Back Baby!

good games guys, feels weird playing ricochet on a big map

also got a flagassassination too

Hey, that's me! I remember that happening. I was trying to escort ExWife back to base and you got the drop on me.

Also: I'm happy to say I did at least three (3) useful things last night. I:

1) saved Nokyard from getting assassinated
2) got a 180 noscope on kame no shiki or whatever the fuck his name is
3) managed to get an amazing toss in on Nokyard's spanish soccer map


Why not call it Rock Hunt? Say it fast, makes way more sense.
 
Sorry about all the map makers filling out the party and naturally inviting all their friends. I got messages from MrGreen and others who didn't join after i told them what was actually going on. Problem is when forgers see Tashi and i in a party they assume we are doing Community Cartographer testing.

I understand that. That's what I figured was happening. It was just a really weird situation and got frustrating after a while. And dear God, that guy who kept pulling host shouldn't be allowed online. We were all US or Canada by then and it felt worse than playing NZ people.

And also, I don't want to act like the HaloGaf customs are supposed to be some type of exclusive club or anything, but we had a few guys in there last night that hardly anybody knew. I realize that having 12 people is way more fun than having six, but when most of those are people that cause the rest of us to go "Who is this? Who is that?" over and over isn't really all that great.

I mean, I thought I was the only one doing it, then I'd hear someone like ExWife or Daedilililius asking who they were and knew I wasn't the only one.

I don't mean to just bitch and moan, but something was off last night
wtzgU.gif

I have a higher pain tolerance I suppose, lol.

Yea I wasn't expecting that.

And just for the record I didn't put on any Forge maps for test. I wasn't testing any Cartographer stuff that night. That was all just customs for fun. Sorry that it turned into that after I left.

NO ONE IS BLAMING YOU! STOP BEING SO DEFENSIVE!

kame no shiki or whatever the fuck his name is

umm...

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Regarding last night, after it devolved into Forge testing, it started sliding down a slippery slope of suck. The maps were iffy, the gametypes were not appropriate for customs (Infinity? That's what we're trying to get away from!), and the connections got questionable. Seriously, those forge guys seemed like they were based in Zimbabwe for how smooth it felt.

As for The Ark map, I think I was the guy who pointed out the specific bad spawn and while I'm not as outspoken as ExWife, I think that map sucks too. The sight lines don't seem straightfoward (I have even played it before) and the rock geometry seems somewhat haphazard since those rocks look impossible to seamlessly join anything.

Next time, we should make list or something of stuff people want to try. I kind of want to see a mix of Legendary/Pro-esque stuff and goofy gametypes like magnum SWAT.
 

gAg CruSh3r

Member
I feel as if it would be too easy after playing on the map like twice, as you would know the position of the real rocks, and what is out of place and fake.

Still a nice idea

Unless you design the map with multiple random spawns at the first for the Spartans and have it so the flood is spawning with random placement too. With the map being well made but even with that people would sooner or later will catch on.

Edit: Maybe even throwing in a few items that has a delay spawn would help a lot too.
 

Fuchsdh

Member
If anything it's my fault.

I'd like it a bit more if there weren't a thousand shotguns coming down so I could actually see the oddball marker.
But I won so maybe it should stay the same.

I whipped up a Hivemind map using the underwater canvases this weekend... wondering whether visibility down there is actually decent enough to allow for real play or if it's just a little too murky...
 

NOKYARD

Member
I whipped up a Hivemind map using the underwater canvases this weekend... wondering whether visibility down there is actually decent enough to allow for real play or if it's just a little too murky...

Give your flood Damage Boost effect. Players, Speed Boost.
 

daedalius

Member
Yea watching customs was fun for a game (the pit wasnt terrible) then it got into like BTB sized # of players on shitty maps, boring ball games on Valhalla and shitty large forge maps that are all grey. I even saw a really ugly really grey Zanzibar which coincidentally didn't play well at all for Flag. Maybe because theres no longer any element of surprise for flag running, but probably had to do with a million other reasons too.

Why are they forging all this crap? When you can get proven winners like Midship (Onyx isnt Midship it sucks real bad, its terrible) and Warlock!

And did you really play Grifball? Cmon son.

Also HaloGAF is so soulless now. I dont know any of you. HGS.

warhammer-40000-%D1%84%D1%8D%D0%BD%D0%B4%D0%BE%D0%BC%D1%8B-imperium-wh-cosplay-853711.gif
 

gAg CruSh3r

Member
I'd like it a bit more if there weren't a thousand shotguns coming down so I could actually see the oddball marker.
But I won so maybe it should stay the same.

I whipped up a Hivemind map using the underwater canvases this weekend... wondering whether visibility down there is actually decent enough to allow for real play or if it's just a little too murky...

It's to murky. It's great for a flood map but that's really it.
 

Mace Griffin

Neo Member
http://www.youtube.com/watch?v=s4GmmceSYls

Halo.

Also, watch how much these very experienced players who have been Lanning and playing on XBC for over a decade miss Pistol shots. You missed all the fucking time in Halo CE. Now, not so much.

Subscribe to this dudes channel, Halo CE Lan gameplay gets posted regularly.

The difference in aim assist between CE and 4 is staggering. 4's such an immense noobfest. You can see there's hardly any pull at all especially with the sniper. The aim assist on the Halo 4 sniper almost tears it out of your hands in an effort to help you.

The difference in map design as well is huge. You can tell so much more thought has gone into how the maps in CE will actually play. Its such a shame that people who are clueless about gameplay are now making the game.
 
So synth will be doing a closed Friday Night Mod test lobby this week and I was wondering if any HaloGAFer would be willing to capture 10-15 seconds of footage of each gametype? It'll probably only be Stockpile, Rocket Hog Race, Rocket Race and Headhunter.
 

Fuchsdh

Member
I agree. I've seen some great Slender/Hidden maps using the underwater area, but I haven't seen it used (at least not well) with any other gametype except Flood.

Makes me really hope that we get atmospheric/weather effects in the next incarnation. Even using the top surface of the water as fog adds so much to the maps I've seen.
 
¿Qué estás haciendo? No podemos decir a nuestros secretos a este pueblo insignificantes. Cuando finalmente conquistar el mundo, serán los primeros en morir

aeNez9m_460sa.gif


Cuando llegue el momento pedirán la muerte pero los dejaremos vivir como nos dejaron desangrar todos estos años.
 
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