User 73706
Banned
Blur + Turtle Cove = Blurtle Cove?
Blur + Turtle Cove = Blurtle Cove?
Oh god, I can't see page 258. Like, it loads, and then it just goes away.
If you ever wanted to make fun of me, now is the time.
Oh god, I can't see page 258. Like, it loads, and then it just goes away.
If you ever wanted to make fun of me, now is the time.
Crossposting because I just found the Youtube link
http://www.youtube.com/watch?v=z0WDepRU9X8
Steve Downes and Halo advertise for Ford. It's... odd. A bit long, but amusing.
Odd coloring and Halo branding aside, those Ford trucks are sexy as hell.
Crossposting because I just found the Youtube link
http://www.youtube.com/watch?v=z0WDepRU9X8
Steve Downes and Halo advertise for Ford. It's... odd. A bit long, but amusing.
I'm finally up to $150,000. Not sure if I want to purchase a cheap apartment now, or keep going and get the best I can get. So addicting!
EDIT: This isn't the GTA Online thread! Speaking of GTA V, I saw Tunavi was accepted into HaloGAF Secret's crew, and checked to see if I was. I wasn't.
Crossposting because I just found the Youtube link
http://www.youtube.com/watch?v=z0WDepRU9X8
Steve Downes and Halo advertise for Ford. It's... odd. A bit long, but amusing.
You do realize that HaloGAF Secret is HGS right? I mean, you can't be that slow. There's a HaloGAF proper crew that kittens heads up.
Crossposting because I just found the Youtube link
http://www.youtube.com/watch?v=z0WDepRU9X8
Steve Downes and Halo advertise for Ford. It's... odd. A bit long, but amusing.
Crossposting because I just found the Youtube link
http://www.youtube.com/watch?v=z0WDepRU9X8
Steve Downes and Halo advertise for Ford. It's... odd. A bit long, but amusing.
A few more questions:
Judging from your posts in the past it doesn't seem like you think H4's population drop was a colossal failure as most of us do. What would the daily peak concurrent population have to drop down to in order for you to throw your hands up in despair (and after how many months beyond launch)?
And on the scale from bad communication to good communication, where does CCP and 343 lie? Which dev is doing the best job right now in your opinion?
The writers of Apartment 117 still have a job?
it landed ol gag crusher on a one-way ticket to my ignore list.
but never you diogo. never you.
Quick Summary:
Campaign = win
Story = win
Multiplayer now = win
Playlists = win
more like 5%Ehh. Ozzy's not completely off on that list, he's about 70% right IMO
Responses in bold.Quick Summary:
Campaign = win
I'll liked the campaign personally, bar a few missions.
Graphics = win
Ye.
Animation = win
Also agreed.
Mission design = mixed
Agreed again, they tried to go too much for corridor shooter, which is fine for other games, but that's not what Halo is about.
Story = win
Yes.
Skulls & scoring = fail
Yes.
Multiplayer at launch = fail
Yes.
Multiplayer now = win
See, that's where you are wrong. Granted, alot of complaints filed at launch has been fixed, but that won't keep me or the population playing the game. The game simply lacks any longevity at all. The progression system is completed in a month, there's no ingame ranks, and the gameplay is not Halo, and therefore not fun to a lot of people, including me.
Turbo = win
For the most part, here's hoping that they turn down the aim assist on all the utility weapons, but the likeliness of that is next to 0%.
SPOPS = fail
I personally liked Spartan Ops, but yes I would consider it a failure.
SPOPS CGI/concept = win
Yep.
OST = win
I'm mixed on this one, yes there are a lot of great tracks, but in my opinion, the real master of this release was Kazuma Jinnouchi, he was the one who stayed closest to "the formula" and incorporated Marty's motifs into the soundtrack. My opinion is that they should dump Neil, and pick up the guy who did the Spartan Assault soundtrack, they would be a formidable duo. But I fail to see how this affects the state of the game in any important way.
Audio mixing = fail
Eh, this was bound to happen at some point, Marty's audio engine didn't really allow for a lot of customization, so if anyone besides him was working it, chances are, it wouldn't sound good.
Playlists = win (purely for the cadence of change/sustain)
I'm mixed here, they were trash all up until a couple weeks ago, when they actually started the consolation. I'm a playlist nazi, so take that as you will.
Lack of map/basic settings toggles = fail
This is another reason why the playability was diminished. Halo is also known for its wacky customs, and with the amount of options they stripped, it was the most damaged part of the multiplayer. Modders had to come in and work their magic with Megalo for customs to be a viable option again.
JiP at launch = fail
Eh.
JiP now and playlist based = win
Still Eh.
FUD = win
Not really related to the game at all besides on passing reference at the end, but whatever, I enjoyed the movie/mini series.
Travis books = fail
Haven't read em yet.
Bear books = win
Same.
Waypoint on flag & no dropping = fail
Crimson DLC = fail
Majestic DLC = win
Castle DLC = win
This was mixed, they were BTB maps, but they were ok.
Ricochet/Pitfall = win
Yeah, it's fun.
Forge Island = win
For the most part, but it's kind of boring. If they charged for it, no one would pick it up.
Virgin Gaming tourney = mixed
The Infinity Challenge was retarded. Did anyone actually find out how it works?
Global champs = win win win
Agreed, I would've loved a 4v4 or even a 2v2, but the production was sick, and no one here us refuting that.
The writers of Apartment 117 still have a job?
Quick Summary:
Campaign = win
Gonna disagree. The story was jumbled and the design was extremely poor, opting for narrow tubes instead of a wider sandbox. Issues with disappearing weapons and ammo and a badly executed new enemy put the whole kibosh on things for me. Fail.
Graphics = win
Gonna disagree here, too. The graphics while at face value are good, rely too much on the heavily touched-up in-engine cutscenes. When evaluating Halo 4 in-game you see lower texture resolutions than previous games, skyboxes more comparable to Halo CE and 2 than 3 or Reach, and a laughable LOD system. Combine that with a shoddy art style and I have to put Halo 4 down as a fail.
Animation = win
A mixed bag, but generally either superior or inferior to Reach when it comes to in-game animation. Things like Grunt animations were trying too hard. The cutscene animations with the performance capture were very impressive, even if Cortana looked...artificial a lot of the time. I'll agree and say it's a win.
Mission design = mixed
Eh...no. Sorry. I could write a book on what the hell is wrong with the campaign design of Halo 4. It was terrible. Fail.
Story = win
The Master Chief and Cortana interactions were a win. Everything was a huge failure. We had a series of poorly explained events and a poorly thought out bad guy that relied too heavily on ancillary material to understand and even then it was a muddled mess. The Didact was a good idea, but his execution is among the worst the series has ever seen. Considering they more time to build him up (two novels plus the terminals plus another novel right after the game came out) he should have amounted to more than a confusing James Bond-trope villain with hazy motivations. Mega fail.
Skulls & scoring = fail
Multiplayer at launch = fail
Multiplayer now = win
Not having played Halo 4 multiplayer in some time, I can't speak for it as a current product. But on the merits of providing a compelling product that would pull me in months and years after launch, it failed hard.
Turbo = win
SPOPS = fail
SPOPS CGI/concept = win
I hated the CGI and its storytelling. It only served to widen the gulf between the game and the story in a game where the story and gameplay were already deeply severed (with poor cutscene to gameplay transitions in campaign). This was that issue x1000. I would have preferred a mostly in-game story, even if that meant it was mostly Spartans talking in the sandbox with no face or body animation. The story was pretty dreadful, too. Fail.
OST = win
Mixed bag. Doesn't compare with Marty and doesn't capture the Halo spirit or sound, but it is good stuff on its own. Win.
Audio mixing = fail
Terrible sound effects. After the dynamism of 3 and Reach, the neutered soundscape of Halo 4 is murder on the ears. Fail.
Playlists = win (purely for the cadence of change/sustain)
Lack of map/basic settings toggles = fail
JiP at launch = fail
JiP now and playlist based = win
Join in progress is always fail for Halo matchmaking. Always.
FUD = win
Only the first few episodes, but those were really good. When the Chief comes into play it becomes hilariously ridiculous. Also, why doesn't Lasky look or act ANYTHING like his FUD counterpart in Halo 4? For that reason alone I have to say fail, because Lasky was a million times more interesting in that than he was as the '80s teen movie sidekick he was in Halo 4.
Travis books = fail
I believe Travis has more merit than a lot give her, and that her Halo stuff isn't the horrible atrocity that a lot of fans seem to think it is. She still wasn't the right person to handle the immediate post-Human-Covenant War material. I would have preferred to see her tackle a Covenant story, maybe at the height of their empire pre-Contact Harvest. Mixed.
Bear books = win
The second and third parts fall flat. Disappointing after such a strong start. Fail.
Waypoint on flag & no dropping = fail
Crimson DLC = fail
Majestic DLC = win
Castle DLC = win
All of the DLC doesn't see enough usage, just like prior Halo games. Not worth investing into on that basis alone. Fail.
Ricochet/Pitfall = win
Forge Island = win
lol Forge Cookies lol
Virgin Gaming tourney = mixed
Global champs = win win win
I can't believe it was a perma. What did she do? :
Multiplayer at launch = fail
Multiplayer now = win
I think september
Dax got the permaban hammer?
Old HaloGAF guard is slowly fading away.
Acted too high and mighty, according to her ban message on Twitter.
Also, I have to defend Halo 4's sound effects. There are some I prefer the originals for, but on the whole there is some great work in there that the mixing does let down.
Also, while I understand why thy did it (you're supposed to be hearing Cortana from Chief's helmet) I hated the compression they applied to Cortana's voice in some scenes and especially cinematics. She sounds so thin and compressed.
Looks like the competitive side of Halo is all switching back to Halo 3 until Ghosts/Halo 5.
My question now becomes, and this is directed at anyone in here, how do you define "good" multiplayer?
In terms of the actual gameplay, very little has changed since launch, so apparently good gameplay isn't your definition of a "win" for MP.
Looks like the competitive side of Halo is all switching back to Halo 3 until Ghosts/Halo 5.
Ehhhh, I dunno. After letting them settle in for a while, there are some that are definitely interesting, but on top of scrapping a lot of the iconic sounds, they also cut out a lot of the basses for whatever reason. It's mostly mids and flange. While it doesn't affect most weapons (and was presumably so that people without high-yield sound systems wouldn't be left in the dark) certain things like the Gravity Hammer just sound chirpy without the old wham-bam of the traditional SFX.
RIP Dax.
I wondered why people don't do this since the release of Halo 4 but hey... seems like those guys need a little more time to think.
Meh cover
You're kidding right?You know this is the Destiny cover someone changed for Halo right?
Hope this change for Dax, but will definitely pour one out for her.
I wondered why people don't do this since the release of Halo 4 but hey... seems like those guys need a little more time to think.