CBOAT's back http://www.neogaf.com/forum/showthread.php?p=87109570#post87109570
This is a weird day for GAF.
This is a weird day for GAF.
Yep, just saw it. Crazy to see CBOAT to launch an attack like that.CBOAT's back http://www.neogaf.com/forum/showthread.php?p=87109570#post87109570
This is a weird day for GAF.
Wow. Reponding directly to Albert too. Cray cray.CBOAT's back http://www.neogaf.com/forum/showthread.php?p=87109570#post87109570
This is a weird day for GAF.
CBOAT dropping the big truthbomb.
Guys... I want to believe D'; I just... wow Call of Duty isn't running at 1080p on Xbox One... how the fuck is this happening. This is probably the worst news I've heard all year regarding the Xbox One. God damn I almost regret pre-ordering and paying off the damn thing now.
I'm begging that CBOAT, Fort., and all the other Insiders have outdated information. I'm hoping their wrong, cause if they aren't, I'm SERIOUSLY disappointed.
Doesn't it also depend on available player pools e.g. population at a given time and playlist? I thought the parameters widened the longer your search times went.
No one knows. That's what the miracle is. CBOAT is CBOAT. Nothing else. Nothing more.Who is Cboat
No one knows. That's what the miracle is. CBOAT is CBOAT. Nothing else. Nothing more.
Believe
Industry insider who is anonymous. Posts leaks on GAF in tish wya, in order to be harder to track. No one knows who he is, he's been here since 2007 apparently and leaks a lot of Microsoft related things. Been really active this year.
Dude claims to know final native resolution of Titanfall?
Lol okay
I find it strange that he waited for the rumor to start from other insiders before leaking it himselfDude claims to know final native resolution of Titanfall?
Lol okay
Dude claims to know final native resolution of Titanfall?
Lol okay
Digital Foundry: 1080p60 on Xbox One?
Drew McCoy: We'll see how performance goes. Frame-rate is king.
Resolution isn't a step function speedy.Everyone ignored me in the Titan Fall is 720p thread... Like seriously guys. You could have asked me a month ago what resolution Titan Fall is and I would have told you 720p. It's a pretty common fact, has been since August. We don't need an Insider to tell us this.
For as up to date GAF is on gaming, we all seemed to have ignored this article by Eurogamer.
http://www.eurogamer.net/articles/digitalfoundry-vs-respawn-the-titanfall-interview
Pretty big confirmation that it isn't 1080p. This was published on August 25th. This isn't new. I tried pointing out that this is old but no one paid attention to me. :/
Resolution isn't a step function speedy.
It isn't 720p or 1080p. It can be somewhere in between.
There's a lot of pixels between 720p and 1080p.
Speedy man... Why wouldn't you push for a higher resolution if you could? Anything under 1080p is going to be upscaled, feeding the upscaler a higher res image will always produce a better quality image.Of course it can be 900p. or 768p. (and I believe that's it), but the most common one is 720p. It's the one I would go for, and aside from Ryse, I don't think any other games will go for 900p.
Speedy man... Why wouldn't you push for a higher resolution if you could? Anything under 1080p is going to be upscaled, feeding the upscaler a higher res image will always produce a better quality image.
For 360/PS3:I'm not saying that Cboat isn't legit, but it's been clear that not everything he's said has been true. I seriously doubt that Respawn has a final resolution set in stone, nor do I think native resolution something that they are just throwing around to people around the industry.
Related, why are games now all of the sudden 720, 1080, or maybe 900, but nothing in between?
Most 360 and PS3 games are some weird resolution in the ballpark of 720.
IMDB entry on mobile has Joseph Staten as the writer for Halo TV series...legit?
IMDB entry on mobile has Joseph Staten as the writer for Halo TV series...legit?
http://i.imgur.com/p3HvPFk.png[img][/QUOTE]
[URL="http://en.wikipedia.org/wiki/Joseph_Staten#Bungie"]"On September 24, 2013, Bungie announced that Staten had left the company to pursue new creative challenges."[/URL]
:O if true
IMDB entry on mobile has Joseph Staten as the writer for Halo TV series...legit?
Google doesn't bring up any confirmation. Either way, just wanted to say this. I'm surprised you don't own a Windows Phone, Ozzy.
Bungie back to finish the job.
That's been there since Halo TV news came out. Not true btw. C'Mon now.IMDB entry on mobile has Joseph Staten as the writer for Halo TV series...legit?
Didn't Joseph left Bungie recently?? Someone here posted that. Don't know if true.
I wonder if Microsoft is going to sell Halo TV to any network to show it on TV, and if they do, I wonder if a Halo TV show can be a success. I wonder if it'll be good enough, and interesting enough, for non-gamers to tune in.
I'll wager some avatar goodies exclusive to xbox.
*Speedy's interest exponentially increases*I'll wager some avatar goodies exclusive to xbox.
That's not it at all. There's nothing unusual about using a non-square pixel grid; a backbuffer with a "4:3" aspect ratio can easily contain a 16:9 image, as long as you render it squished so that the final scaling results in a non-stretched image. For instance, Halo Reach's backbuffer is 1152x720, which is not 16:9... but the image you get on your screen does not look "stretched," because the backbuffer was rendered "squished" to compensate.Consoles output 1080p image, if game can't render 1080p native then the console will upscale the image (or else you'd end up with black bars to fill empty space).
When upscaling the resolution, you want a similar aspect ratio so that the image doesn't look stretched.
720/900 both have an aspect ratio of essential 16:9, which is the same aspect ratio as 1080p.
So the image won't look stretched when upscaled, but it'll look a bit blurry.
900p will look less blurry than 720p because it is a higher resolution.
Well.. that is my current understanding of it..
Haha oops! Well there is the correct answer then, thanksThat's not it at all. There's nothing unusual about using a non-square pixel grid; a backbuffer with a "4:3" aspect ratio can easily contain a 16:9 image, as long as you render it squished so that the final scaling results in a non-stretched image. For instance, Halo Reach's backbuffer is 1152x720, which is not 16:9... but the image you get on your screen does not look "stretched," because the backbuffer was rendered "squished" to compensate.
Some devs think that such "squished" rendering, followed by scaling on a single axis, actually results in better image quality than scaling on both axes with a backbuffer of similar total size.
Chances are the typical resolutions just happen to be supported nicely. The same situation exists this gen; 576 lines, 640 lines, 720 lines, all were formats used by a number of titles. If you look closely, you'll notice they're all reasonably sane multiples of common output resolutions.
That's right... Just energy swords, machetes and rockets.
Dayum TitanFall 720p too!?
That's not it at all. There's nothing unusual about using a non-square pixel grid; a backbuffer with a "4:3" aspect ratio can easily contain a 16:9 image, as long as you render it squished so that the final scaling results in a non-stretched image. For instance, Halo Reach's backbuffer is 1152x720, which is not 16:9... but the image you get on your screen does not look "stretched," because the backbuffer was rendered "squished" to compensate.
Some devs think that such "squished" rendering, followed by scaling on a single axis, actually results in better image quality than scaling on both axes with a backbuffer of similar total size.
Chances are the typical resolutions just happen to be supported nicely. The same situation exists this gen; 576 lines, 640 lines, 720 lines, all were formats used by a number of titles. If you look closely, you'll notice they're all reasonably sane multiples of common output resolutions.
"But Brink 2 was going to be so goooooooooddddddddddd"
Plays nothing like brink 2"But Brink 2 was going to be so goooooooooddddddddddd"
Damn, the xbo is turning into a pile of dog turd at every sight of news.
Well, depends. The games still look solid, and I was more excited for the media/TV stuff. PS4 may be my main console this gen, but I'll still get the One for the solid exclusives and media features (and Kinect 2).
Maybe you should wait for actual verified news instead of making your buying decisions based on Sony fanboy forum posts.I'm staying away from it, at least at launch, because it's starting to turn out to be as reliable as a land-mine, frequent os crashes? flaky multiplayer? 720p on a game that is one of the least graphics intensive engines on the market? No thank you. I agree that Kinect 2 looks pretty great, and the controller is probably supreme again, but it's worth $150-200 less than it is currently priced.