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Halo |OT18| We're Back Baby!

Newt

Member
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Halo-CoD sucked, Halo-BF wouldn't do it as good as Battlefield would.

Halo needs to be its OWN FUCKING GAME.
No, we need a Halo JRPG.
 
I agree we need a core fucking halo title before 343i even thinks about making some spin off titles.

That said a story driver Mass Effect x Halo RPG and Halofield could be nice avenues for the universe to be explored.
 

Gazzawa

Member
I agree we need a core fucking halo title before 343i even thinks about making some spin off titles.

That said a story driver Mass Effect x Halo RPG and Halofield could be nice avenues for the universe to be explored.

Yeah but the kids want Reach.....they want.....Reach....
 
Who says 343 has to do it?

This is one of the reasons why Halo's population is such shit; there's no interest in the franchise as a whole. They're not doing diddly squat with the Halo universe when the potential is massive with how many fans there are out there. How the hell we have not seen a Halo Wars 2 is beyond me..

When Halo is being talked about, Halo is also being played.

EDIT:
People probably BOUGHT Halo Wars expecting an FPS.

But then once they gave it a chance, they realized it was a really fun game.
 

CyReN

Member
Who says 343 has to do it?This is one of the reasons why Halo's population is such shit; there's no interest in the franchise as a whole. They're not doing diddly squat with the Halo universe when the potential is massive with how many fans there are out there. How the hell we have not seen a Halo Wars 2 is beyond me..

Actually I think that one of the reason Halo isn't doing well, I'm strictly talking out of my ass now but do regular consumers really care about Megablocks, FuD, books, Spartan Ops etc? I'm a pretty big Halo campaign fan but this stuff bores the shit out of me.
 
Actually I think that one of the reason Halo isn't doing well, I'm strictly talking out of my ass now but do regular consumers really care about Megablocks, FuD, books, etc? I'm a pretty big Halo campaign fan but this stuff bores the shit out of me.

Megablocks and shit are one thing, though you have to admit they are mostly catering to chubby basement nerds and cod toddlers with them.

I think books still have some solid reasons to stay a part of the franchise, though. I mean hell, Fall of Reach came out before CE if I'm remembering right. Maybe they should go a step further with the extra EXP / unlocks based on books.

Rather than just flaunt the code at you at the end of the book, have two or three codes per book and make it so that you actually have to read the thing to unlock it. For example, paste a code in-story somewhere that's been translated into Promethean glyphs, and then progressively you get more and more letters deciphered.

They should probably figure out a way to make it so that the code only works once though, compared to everyone getting the EXP unlocks from Silentium.

How boss would it be if you went out of your way to read Asslands or HALO: Promethean Nights and got some OG Promethean Knight armor as a reward?

Halo_4_Promethean_Concept_Art_2.jpg
 
Actually I think that one of the reason Halo isn't doing well, I'm strictly talking out of my ass now but do regular consumers really care about Megablocks, FuD, books, Spartan Ops etc? I'm a pretty big Halo campaign fan but this stuff bores the shit out of me.

Probably all those things make a profit, and thats probably all that they really care about.

Little 7 year old Johnny loves Halo. Fuck my GF teaches 3rd grade and had a kid write something on some construction paper "I like (Halo - cut out Halo logo) because it is in the futures" with additional pictures cut out of a banshee and cortana and MC. It was ridiculously awesome actually. Probably the coolest kid in the class IMO.
 
Actually I think that one of the reason Halo isn't doing well, I'm strictly talking out of my ass now but do regular consumers really care about Megablocks, FuD, books, Spartan Ops etc? I'm a pretty big Halo campaign fan but this stuff bores the shit out of me.

A lot of people even in this thread love that kind of stuff, not to mention people who don't even play the games. They sell well and they keep the Halo brand at the forefront.

Maintaining that spotlight interest will be key during the build-up to Halo 5's release.
 
Probably all those things make a profit, and thats probably all that they really care about.

Little 7 year old Johnny loves Halo. Fuck my GF teaches 3rd grade and had a kid write something on some construction paper "I like (Halo - cut out Halo logo) because it is in the futures" with additional pictures cut out of a banshee and cortana and MC. It was ridiculously awesome actually. Probably the coolest kid in the class IMO.

You should adopt that kid. My mom teaches inner city kindergarteners (so every day is Freedom Rider Babies, basically) and I don't think I've heard any mention Halo in the past few years.
 
Probably all those things make a profit, and thats probably all that they really care about.

Little 7 year old Johnny loves Halo. Fuck my GF teaches 3rd grade and had a kid write something on some construction paper "I like (Halo - cut out Halo logo) because it is in the futures" with additional pictures cut out of a banshee and cortana and MC. It was ridiculously awesome actually. Probably the coolest kid in the class IMO.

Is 3rd grade too early to Drop Out Go Pro?
 

CyReN

Member
A lot of people even in this thread love that kind of stuff, not to mention people who don't even play the games. They sell well and they keep the Halo brand at the forefront.

Maintaining that spotlight interest will be key during the build-up to Halo 5's release.

We aren't regular consumers though but the hardcore fans.

I'm guessing they also make a decent profits hence why the stuff continues to come out.
 

Tawpgun

Member
Probably all those things make a profit, and thats probably all that they really care about.

Little 7 year old Johnny loves Halo. Fuck my GF teaches 3rd grade and had a kid write something on some construction paper "I like (Halo - cut out Halo logo) because it is in the futures" with additional pictures cut out of a banshee and cortana and MC. It was ridiculously awesome actually. Probably the coolest kid in the class IMO.

For middleschool we had to do a book report on a book we would read over the summer.


I did Fall of Reach

2169924-kappa.png
 

gAg CruSh3r

Member
Game wasn't great.

I mean Cmon the entire Halo stuff is just aesthetics.

Just go play a real RTS and IMAGINE a Halo skin on the skeleton of that game.

We just don't need this spin off crap.

People probably BOUGHT Halo Wars expecting an FPS.

I enjoyed Halo Wars. Who ever thought it was a FPS is not the brightest person then. It was a great game that I hope to have a sequel to it; with 5v5 to it on the XboxOne.
 

Hey, Its Dr Weil from Megaman zero

Game wasn't great.

I mean Cmon the entire Halo stuff is just aesthetics.

Just go play a real RTS and IMAGINE a Halo skin on the skeleton of that game.

We just don't need this spin off crap.

People probably BOUGHT Halo Wars expecting an FPS.

Wars was a great and fun game, too bad for the people who tought it was a FPS.
 

IHaveIce

Banned
Ugh...

Quick let's to a bet who thinks armor abilities are back? Who thinks they will be but as map pick ups?



Who thinks Jetpack is still in?

For Halo 5 of course
 
Ugh...

Quick let's to a bet who thinks armor abilities are back? Who thinks they will be but as map pick ups?



Who thinks Jetpack is still in?

For Halo 5 of course
I would be surprised if AA's didn't return. I'd love for them to be on map pick ups, but whatever. Jetpack probably won't be back, i'd like to think, since people have been bitching about it for 3 years now.
 

Fracas

#fuckonami
Ugh...

Quick let's to a bet who thinks armor abilities are back? Who thinks they will be but as map pick ups?



Who thinks Jetpack is still in?

For Halo 5 of course

They'll return in some form. Although there is a small chance at 343 doing a "new hardware, clean slate" approach.
 

Newt

Member
Jetpack and Sprint will be default in Halo 5. "In Halo 4 jetpack was the most used AA, so we decided that it would be best to make it default in Halo 5, adding more variety to chosen armour abilities."
 

IHaveIce

Banned
They'll return in some form. Although there is a small chance at 343 doing a "new hardware, clean slate" approach.

THe latter part of your post is a nice thing to think about. I give the Pokemon games much shit for getting rid of stuff that was in the previous games, but I totally would be ok if 343 just cuts AAs, infinity system, loadouts and perks.

They have to focus on the features they deliver with the game. Since Halo ODST we never got a really new mode (Firefight... no Spartan Ops is nothing new, it is the bastard child of campaign and firefight) or big improvement of existing modes.


Forge has to be much better even.
Theater has to be much better ( you better give us damn Campaign theater back)
Legacy features like skulls, or more customizing of campaign levels for replaying would be awesome.
Conor will love this: A FUCKING CUSTOMGAME BROWSER
And and and... The options for custom games have to be waaaay wider and crazier but also more precise. Fuckit let us change aim assist and more deep technical gameplay stuff just for our games if we want.

But all this comes still after getting the gameplay right, and I don't talk only about the basegameplay... they can get this right easily by now. But to decide to focus on which gametype style ( Normal Team Slayer etc)


I really get frustrated to think how easy it is ( decision making being said.. I have no clue of developing .. at least most of this)

Edit: And holy shit plan ahead for the competive future.. I can't believe the next AGL will be the last one to feature Halo... and it will be mainly a Halo 3 tourney
 

Booties

Banned
Ugh...

Quick let's to a bet who thinks armor abilities are back? Who thinks they will be but as map pick ups?



Who thinks Jetpack is still in?

For Halo 5 of course

None of the "core" things are leaving. Reach had AAs, so did 4, no reason 5 won't have them. Therefore they will definitely be a part of 5. There will definitely be some sort of jump pack if not a jet pack or double jump. I hope to god they get rid of active camo. The only thing I think they will drastically change are the changes they made to game types. They will may bring back flag dropping, but keep the flagnum. They should remove radar stuff and the waypoints on the flag carrier. That's about it I think.
 
I don't mind alternatives to faster horizontal / vertical movement all players have access to, but Sprint / Jetpack are dumb. Why not spice up the weapon sandbox by forcing you to lose straight-up offensive, damaging weapons in favor of a more passive / auxiliary firearm? I mean hell, grappling hooks, portal guns, etc. would be fine. It's a simulation!

of course they could just compensate by removing sprint / jetpack and increasing movement speed / jump height but lol modern gaming
 
Ugh...

Quick let's to a bet who thinks armor abilities are back? Who thinks they will be but as map pick ups?



Who thinks Jetpack is still in?

For Halo 5 of course

AAs will stay in some form and highly doubt they reverse back AA as a map pick up if we have now ordinances for the pasive ones.
 

CyReN

Member
Ugh...

Quick let's to a bet who thinks armor abilities are back? Who thinks they will be but as map pick ups?



Who thinks Jetpack is still in?

For Halo 5 of course

If AA are back then the Halo franchise is Gears.

I don't mind Sprint much, can expect that back though.
 

IHaveIce

Banned
I could totally see a killstreak spree/reward happen.

This rich get richer scheme is the worst.
Yeah I forgot this possibility exists.. though I never had problems with AAs in Throwdown, you lose them after one kill and have to earn them again... but still not what I would love to happen

If AA are back then the Halo franchise is Gears.

I don't mind Sprint much, can expect that back though.
Is "is Gears" the new "is Dead" ? Agree on Sprint, sadly I see no way of it not coming back. But damn god make it toggleable in custom games
None of the "core" things are leaving. Reach had AAs, so did 4, no reason 5 won't have them. Therefore they will definitely be a part of 5. There will definitely be some sort of jump pack if not a jet pack or double jump. I hope to god they get rid of active camo. The only thing I think they will drastically change are the changes they made to game types. They will may bring back flag dropping, but keep the flagnum. They should remove radar stuff and the waypoints on the flag carrier. That's about it I think.

Sadly I think you are right, and wow after playing now days of Halo 3 I totally forgot AC is an AA in Halo 4 and Reach :/ it has to be map pick up again.
And yes gametype changes have to be coming or at least be optionable for custom games. The waypoint and flagdropping are big things that have to get changed
 
Sprint will 100% be back too, because it's not universally hated by everyone. Personally, I can take or leave it, I'd rather have faster default movement, but lol. I expect Halo 5 to be like a less crappy Halo 4.
 
So, general consensus time. Ordnance and all that randomized crap notwithstanding, what do people want as far as rewarding good gameplay goes? I'm talking retrigger-based gameplay mechanics, meaning not dumb stuff like loadout perks.

For example, I've heard people say they've wanted to reward good gameplay (so for example points for capping a flag or arming a bomb) but at the same time I've also heard people say they hate rich get richer crap.

On the flipside, some people have said they hate the fact that it's impossible to catch up when a good team is leading while others have said they don't want the game to turn into a tug-of-war by rewarding the losing team.

So, like, what does HaloGAF actually want out of rewarding gameplay?
 

Newt

Member
Sprint will 100% be back too, because it's not universally hated by everyone. Personally, I can take or leave it, I'd rather have faster default movement, but lol. I expect Halo 5 to be like a less crappy Halo 4.
You should be hoping Halo 5 won't be worse than 4. With those kind of expectations you're only going to disappoint yourself.


So, general consensus time. Ordnance and all that randomized crap notwithstanding, what do people want as far as rewarding good gameplay goes? I'm talking retrigger-based gameplay mechanics, meaning not dumb stuff like loadout perks.

For example, I've heard people say they've wanted to reward good gameplay (so for example points for capping a flag or arming a bomb) but at the same time I've also heard people say they hate rich get richer crap.

On the flipside, some people have said they hate the fact that it's impossible to catch up when a good team is leading while others have said they don't want the game to turn into a tug-of-war by rewarding the losing team.

So, like, what does HaloGAF actually want out of rewarding gameplay?
Good gameplay gives you map control, and that should be it.
 

Deadly Cyclone

Pride of Iowa State
Ugh...

Quick let's to a bet who thinks armor abilities are back? Who thinks they will be but as map pick ups?



Who thinks Jetpack is still in?

For Halo 5 of course

I think they will be back, but as something that allows them to be much less emphasized. Maybe as pick-ups only on the map along-side the invis and over shield.
 

IHaveIce

Banned
So, general consensus time. Ordnance and all that randomized crap notwithstanding, what do people want as far as rewarding good gameplay goes? I'm talking retrigger-based gameplay mechanics, meaning not dumb stuff like loadout perks.

For example, I've heard people say they've wanted to reward good gameplay (so for example points for capping a flag or arming a bomb) but at the same time I've also heard people say they hate rich get richer crap.

On the flipside, some people have said they hate the fact that it's impossible to catch up when a good team is leading while others have said they don't want the game to turn into a tug-of-war by rewarding the losing team.

So, like, what does HaloGAF actually want out of rewarding gameplay?
2 man/woman enter the better one leaves.

The better one gets a Number next to his name for doing better than the others.

End, no bonus points or anything.
 

Tawpgun

Member
They can keep AA's if they just make them not as game breaking.

Thruster Pack is a good AA.
Camo and Jetpack are not.

Good AA possibilities:
Thruster Pack- as is, maybe give it a bit more oomph
Higher Jump (or double jump)- This would divert power to your legs and allow you to jump higher or just a little thrust upwards after your jump. If you include fall damage in the game it would be a way to negate it if timed right.
Increase Speed - Would give you a temporary speed boost (maybe to base speed maybe to sprint, maybe to both) When activated you get a brief period of enhanced speed. if you want to pull a shadowrun, make it drain your shields. This would prevent people from using it to run away from fights.

I kinda want a 4th one so you can have everyone on the team with something different, but if it was limited to these 3 that would be fine.

So, like, what does HaloGAF actually want out of rewarding gameplay?

It's really not that fucking hard. Player satisfaction should come from outplaying their opponent. When you out BR someone that's all the satisfaction you need. Reward the player with bragging rights and a RANK.

GTA Online has a hilarious system.The winning team will be displayed at the end and the MVP of the winning team gets to perform a gesture such as flipping you off, jerking off on you, or as simple as a salute or drinking a beer. I know it sounds silly but I strive to be the best in the match just so I can be featured flipping off the competition. So in Halo it would display your entire spartan team and the MVP of the match would be featured front and center and do some kind of "spartan like" gesture.
 

Fracas

#fuckonami
Just make them on-map pickups or do something like this:

-each player picks an armor ability on spawn
-you spawn with 1 or 2 uses of that AA
-armor ability recharge packs are scattered across the map like health packs in Reach

I'd much rather they not exist at all though.
 

IHaveIce

Banned
Just make them on-map pickups or do something like this:

-each player picks an armor ability on spawn
-you spawn with 1 or 2 uses of that AA
-armor ability recharge packs are scattered across the map like health packs in Reach

I'd much rather they not exist at all though.

Also a good idea. I totally thought this was happening when they said the Jetpakc has been heavily nerfed for Halo 4.

It would get a "fuel" display and would run out really quick. Then there are AA refill stations like Healthpacks in CE and Reach

Nope.

Dump it all.

Dump it all.



Dump it all.

I'll also accept this
 
Good AA possibilities:
Thruster Pack- as is, maybe give it a bit more oomph
Higher Jump (or double jump)- This would divert power to your legs and allow you to jump higher or just a little thrust upwards after your jump. If you include fall damage in the game it would be a way to negate it if timed right.
Increase Speed - Would give you a temporary speed boost (maybe to base speed maybe to sprint, maybe to both) When activated you get a brief period of enhanced speed. if you want to pull a shadowrun, make it drain your shields. This would prevent people from using it to run away from fights.

I kinda want a 4th one so you can have everyone on the team with something different, but if it was limited to these 3 that would be fine.

It's really not that fucking hard. Player satisfaction should come from outplaying their opponent. When you out BR someone that's all the satisfaction you need. Reward the player with bragging rights and a RANK.

GTA Online has a hilarious system.The winning team will be displayed at the end and the MVP of the winning team gets to perform a gesture such as flipping you off, jerking off on you, or as simple as a salute or drinking a beer. I know it sounds silly but I strive to be the best in the match just so I can be featured flipping off the competition. So in Halo it would display your entire spartan team and the MVP of the match would be featured front and center and do some kind of "spartan like" gesture.

Having four AAs is a good idea - even if it was just for a niche gametype, it'd be interesting to have things go relatively class-based and have certain AAs work better with certain weapons. Just an idea:

-scrap DMR
-Everyone starts with a decent (but not good) Pistol, so maybe the Halo 4 edition, and an AR
-Immediately surrounding the base there are three precision rifles: Light Rifle (passive marksman), Carbine (active assault), and BR (active / passive balance), as well as some "ammo packs" for each but not more than 3 actual rifles
-Power weapons spawning on map, of course, static locations
-Four AAs to start with

Sprint: Works as usual, maybe drains shields like you said. Works well with the BR.
Thruster: Slight buff along the lines of Evade, but only one use before a recharge. Works well with Carbine.
Jump Jet: "winged" Promethean backpack that allows the user to double jump. Good for getting to vantage points, and works well with the Light Rifle.
Wildcard: A fourth (not randomized) AA designed to aid the user that doesn't get the precision rifle, but may further bolster their defenses / offenses, allowing them to get power weapons or aid their teammates.

Some examples of Wildcard AAs could include:
- a Hologram variant
- a "spotter" function that could detect the loadouts of enemies and broadcast them to teammates
- a "cleric" ability such as a mobile Bubble Shield / Regen Field that doesn't heal / shield you - only your teammates, and disappears when you die.

In addition, you could balance it so that the more players you have in your shield / regen, the more spread out power distribution gets. So for example, if you only had two people (yourself, the cleric, and one other teammate) inside a Team Regen, their regen speed would roughly be 100%; while if you had three others in the field with you, the speed would be 33%, to the point where it'd be near impossible to turtle in Big Team matches.

So while a team huddling around their Team Regen user might seem intimidating, it should be obvious who's at the exact center (and there could always be a very blatant animation / visual effect for the cleric) and picking off the medic would immediately leave the huddling enemy team vulnerable.

I'm not really sure I'd want a starting ability that works solely as a defensive option because it would slow gameplay down, but there's tons of other AA options to work with in the "wildcard" slot.

As much as I'd hate to lose Hologram, if we're going for a balanced sandbox, I think it'd scrap it as an AA and have it replace the Spartan Laser. Identical cooldown, 4 shots, etc. but no damage dealt - it just shoots out a Hologram in the direction you're pointing.

Just to completely neuter defensive options, you could also always set it up so that if Team Bubbles / Team Regens touch eachother (of any / all teams), they'll cancel eachother out, meaning you can't just pull an RTS and form a giant wall of regen fields to move onward. The way things are set up with four definitive classes, it'd allow 4v4 teams who knew what they were doing and had a balanced roster to flourish and destroy overspecialized dorks who tried running in forming a wall of Team Bubbles.
 

Tawpgun

Member
Having four AAs is a good idea - even if it was just for a niche gametype, it'd be interesting to have things go relatively class-based and have certain AAs work better with certain weapons. Just an idea:

-scrap DMR
-Everyone starts with a decent (but not good) Pistol, so maybe the Halo 4 edition, and an AR
-Immediately surrounding the base there are three precision rifles: Light Rifle (passive marksman), Carbine (active assault), and BR (active / passive balance), as well as some "ammo packs" for each but not more than 3 actual rifles
-Power weapons spawning on map, of course, static locations
-Four AAs to start with

Sprint: Works as usual, maybe drains shields like you said. Works well with the BR.
Thruster: Slight buff along the lines of Evade, but only one use before a recharge. Works well with Carbine.
Jump Jet: "winged" Promethean backpack that allows the user to double jump. Good for getting to vantage points, and works well with the Light Rifle.
Wildcard: A fourth (not randomized) AA designed to aid the user that doesn't get the precision rifle, but may further bolster their defenses / offenses, allowing them to get power weapons or aid their teammates.

Some examples of Wildcard AAs could include:
- a Hologram variant
- a "spotter" function that could detect the loadouts of enemies and broadcast them to teammates
- a "cleric" ability such as a mobile Bubble Shield / Regen Field that doesn't heal / shield you - only your teammates, and disappears when you die.

In addition, you could balance it so that the more players you have in your shield / regen, the more spread out power distribution gets. So for example, if you only had two people (yourself, the cleric, and one other teammate) inside a Team Regen, their regen speed would roughly be 100%; while if you had three others in the field with you, the speed would be 33%, to the point where it'd be near impossible to turtle in Big Team matches.

So while a team huddling around their Team Regen user might seem intimidating, it should be obvious who's at the exact center (and there could always be a very blatant animation / visual effect for the cleric) and picking off the medic would immediately leave the huddling enemy team vulnerable.

I'm not really sure I'd want a starting ability that works solely as a defensive option because it would slow gameplay down, but there's tons of other AA options to work with in the "wildcard" slot.

As much as I'd hate to lose Hologram, if we're going for a balanced sandbox, I think it'd scrap it as an AA and have it replace the Spartan Laser. Identical cooldown, 4 shots, etc. but no damage dealt - it just shoots out a Hologram in the direction you're pointing.

Just to completely neuter defensive options, you could also always set it up so that if Team Bubbles / Team Regens touch eachother (of any / all teams), they'll cancel eachother out, meaning you can't just pull an RTS and form a giant wall of regen fields to move onward. The way things are set up with four definitive classes, it'd allow 4v4 teams who knew what they were doing and had a balanced roster to flourish and destroy overspecialized dorks who tried running in forming a wall of Team Bubbles.

Literally all of your ideas are terrible.

Literally all of them.
 
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