I still don't understand how someone who worked on a PSP Socom game became the lead multiplayer design for Microsoft's flagship franchise. I'm sure Kevin did fine on Socom, but I really don't see how that decision was reached. Total mismatch.
Probably because he hated Halo! Perfect match.
Every time I'm forced into Infinity CTF, and I see a team dropping ordnances with OS & Speed Boost out the ass I die a little inside. Then I think of his tweet saying how he knows it isn't balanced, but man is it fun!
No, no it's not fun.