ElzarTheBam
Member
This... disturbs me.
Says the man with the most disturbing avatar on halogaf!
This... disturbs me.
Kind of blows my mind that you can spawn with the noob combo in Halo 4.
On the other hand it sounds like a great idea. At least you have excuse when someone is asking you.This... disturbs me.
I don't think the criticism is vitriolic, I think it's pessimistic, which was always going to be the case given the franchise's trajectory over the last 3 years.
Nobodies asking for exhaustive reasoning behind every single change, but when an explanation can't be given for the inclusion of armour abilities, especially given how much of a train wreck they were in Reach, then questions will be asked.
Have you read the Blizzard Design Update they posted yesterday? You mentioned them as an example of not interacting with their community, but I think the opposite is true. They go into more detail about the reasoning behind their patch changes than 99% of BWUs or Bulletins have, and it's incredibly refreshing to see that in this industry that thinks they need to hide Alien Laser Gun 22 for the PR blitz.
The reality in this thread is that a subset of MP players are the most concerned. Specifically those that engage in, or dally around the competitive gameplay scene. There are basically zero posts in here about campaign, physics, weapons (as content), vehicles, levels, AI, graphics, audio, etc etc.
Wtf noob combo hasn't existed since Halo 2
Forge in Halo 4 will be ___________.
HaloGAF meltdowns don't need to wait till E3. There's one right now.
Perhaps. I find it funny that but a few months ago I was bitterly trashing 343 for fucking things up in Reach and you were in the BELI343 camp. Their playlist management has improved, they resolved the glitches they introduced, and the movement and gunplay in Halo 4 look good from what I've seen.You're a joke.
How could there be posts about the campaign, or physics, or weapons as content, or vehicles, or levels, or AI, when we've seen about 15 seconds of multiplayer footage and a blurry Halo 4 multiplayer match played off a VHS tape in a barn?
Cinematic.Forge in Halo 4 will be ___________.
Forge in Halo 4 will be ___________.
Why do you hate livestock habitat?
Greyt
How could there be posts about the campaign, or physics, or weapons as content, or vehicles, or levels, or AI, when we've seen about 15 seconds of multiplayer footage and a blurry Halo 4 multiplayer match played off a VHS tape in a barn?
I generally wait until the company officially announces changes before I ever expect explanations on said changes.
I see blog posts as different from interacting directly with the forum community, and I would love if 343 did this. Maybe they will, but probably not while Halo 4 is still in development. Once the game is out, this is what I'd like to see from the bulletin; for example.
...
That is reasonable. I know what you are saying about customization making it more like COD. I am drawing comparisons based on the fact that in Halo everyone spawns on equal ground and map control and grabbing power weapons are what make you a better player than others. In COD with perks you spawn differently than the other players. Nobody is the same. In the Halo 4 that seems to be the case as well.
Not only could you do that in Reach and H3 (customs, obviously), but it is and was ALWAYS one of the easiest combos to come by manually. I can't think of a map where I had to run more than a few yards to get it, or even competed with someone to get it.
And you won't be able to do that in every playlist/mode.
If the Plasma Pistol still utilizes the EMP effect, it would be an awfully bad choice for BTB and vehicle oriented maps. What playlists its going to be deployed has me deply curious - the primary slayer, objective, free for all? Rather it's in none at all, but what'cha gonna do.And you won't be able to do that in every playlist/mode.
Those people will have something fairly substantial to think about, consider, and opine about in less than a couple of weeks.
The largely silent majority will also have lots to think about.
These kind of numbers do nothing for me, it's the current Halo game, Halo fans will play it almost no matter what even if just for the social aspect, and I really liked Halo 3 despite some of its flaws, it was more or less the Halo of old.See.. when you write things like this, I have to question your ability to think critically. You're not saying "this is how I feel" - you're saying "I believe this is how MOST people feel". That's absurd.
Reach continues to be in the top 6 most played games, more than 18 months after its release. Halo 3's still in the top 20, almost 5 YEARS after its release. (You didn't like either one.)
It's pretty clear that "most people" feel differently than you do.
Still BELI343, in campaign/SPartanOps. They will do great in multiplayer, and Frankie's confidence shows that, but it just doesn't seem like a game for me or the fans of a bunch of balance ideologies that made Halo mp click underneath (like equal starts for everyone in a match or being able to anticipate most of the enemy's moves in a fight), and that depresses me.Perhaps. I find it funny that but a few months ago I was bitterly trashing 343 for fucking things up in Reach and you were in the BELI343 camp. Their playlist management has improved, they resolved the glitches they introduced, and the movement and gunplay in Halo 4 look good from what I've seen.
I was in the beli343 camp until the GI info dropped. Twas a sad day.Perhaps. I find it funny that but a few months ago I was bitterly trashing 343 for fucking things up in Reach and you were in the BELI343 camp. Their playlist management has improved, they resolved the glitches they introduced, and the movement and gunplay in Halo 4 look good from what I've seen.
It's weaker but it still dominates in Reach - esp. in Elite Slayer.
but e3 is less then a week away
hmmm
wats up with that
Here, let me give you an example.
343 dev: Hey guys, just thought we'd let you know we are bringing back armor abilities; however this time we are going to great lengths to make sure they are well balanced and tuned within the sandbox for specific gameplay styles, and of course we won't have any showstoppers like armor-lock included.
Halogaf: DOOOOOOOOOM RIP HALO TRAINWRECK.GIF HINDENBURG.JPG
343 dev: Wow, that was some substantive discussion; I certainly am glad I posted here.
The doomsayers and hyperbolegaf would drown out any sort of substantive discussion that could be had (gee kind of what happens now) with a dev; hell it drowns out any sort of discussion with Frank, and he is a gaf veteran.
That is what happens unless a forum is strictly moderated to only allow substantive/thoughtful discussion, and as we well know, halogaf is certainly not that place.
But that's the sticking point, isn't it? Information being disseminated in a very frank and open manner like that would ostensibly curtail much of the vitriol here that comes from the speculative nature of the discussions that arises from us barely knowing anything about the game. Public forums will always be filled with trash, in much the same way as Blizzard and Bungie's forums can be. GAF is a more closed garden than that with approvals, heavy moderation outside this community, and email restrictions, and I think eliminating the base ignorance is a solution instead of bickering for five pages like we've seen today.I see blog posts as different from interacting directly with the forum community, and I would love if 343 did this. Maybe they will, but probably not while Halo 4 is still in development. Once the game is out, this is what I'd like to see from the bulletin; for example.
However, as you can see, the threads that ghostcrawler or the devs decide to post in, are overrun with trolls. The blog insulates them from the worst of the vitriol that comes out in the threads, as has been professed by the devs on WoW in the past. This is why they went the blog route instead of direct forum interaction in the past.
Why is everyone in here so incapable of being critical? Every change that 343 makes is just accepted by GAF rather than being thought over. Change can be good or bad. Just because you like the people that make the games does not mean you should blindly follow their products.
Also, by everyone I mean the majority. Kyle and Over are the most sensible. Keep in mind I am one of the more casual players here and I still want to see more competitive play.
I was saying that Kyle and Over were being more reasonable than others because they are skeptical of the changes where as the rest of GAF isn't.
While I agree with you completely, you're pissing in the wind.
By the time E3 comes around we will be validated...but most people will say we were wrong.
Halo 4 multiplayer gameplay as of now is a bunch of things introduced to Halo in Reach that most rational people hate, a bunch of COD things that range from awful to questionable, and a sprinkle here and there of the Halo gameplay people had been adoring for so many years.
My guess is you'll be able to build your loadouts around existing playlists, you'll have your Team Slayer and BTB loadouts... some playlists will allow for more crazy configurations and other playlists won't give you the chance to build your own, see "classic" playlists.What I am curious about though is what will happen if you have a custom loadout with a weapon/AA/'Perk' banned from a certain playlist.
One thing quick, I think the competitive community is more split and diversified than what it seems.
See, for me, this complaint is really only relevant for the first encounter with the enemy in a match. That encounter RARELY decides the winner of the match.I just want to know where I stand in a battle. I love being able to see what my opponent has and whether I should back out of the fight. The clouding of battlefield knowledge began with equipment and grew darker with the addition of armor abilities in Reach.
We're all still waiting for you to actually post something about Halo 4. Or maybe just Reach. Instead of, you know, meta commentary about the thread.
But that's the sticking point, isn't it? Information being disseminated in a very frank and open manner like that would ostensibly curtail much of the vitriol here that comes from the speculative nature of the discussions that arises from us barely knowing anything about the game. Public forums will always be filled with trash, in much the same way as Blizzard and Bungie's forums can be. GAF is a more closed garden than that with approvals, heavy moderation outside this community, and email restrictions, and I think eliminating the base ignorance is a solution instead of bickering for five pages like we've seen today.
Maybe it's just me, but I don't think the current industry standard of being very tight lipped about reasoning behind stuff or very basic issues for the sake of a hype machine is very healthy.
Here, let me give you an example.
343 dev: Hey guys, just thought we'd let you know we are bringing back armor abilities; however this time we are going to great lengths to make sure they are well balanced and tuned within the sandbox for specific gameplay styles, and of course we won't have any showstoppers like armor-lock included.
What exactly are you expecting?
Do you want the designers to make a Gaf tag and tell us why they are doing what they are doing? so they can then be attacked constantly by the same voices that are constantly spewing vitriol in here already? What makes you think they want to engage with this community?
I've noticed that too, but it was the same way leading up to Reach, so I wouldn't really take that as having any meaning.
What are you, a comedian?
I just want to know where I stand in a battle. I love being able to see what my opponent has and whether I should back out of the fight. The clouding of battlefield knowledge began with equipment in Halo 3 and grew darker with the addition of armor abilities in Reach
What seems the same way?
Oops, I thought you meant as in how they felt about Halo 4, not in general.
Bit lttp with the response considering someone posted something similar.
But an explanation for changes in Weekly Bulletins would do rather nicely. I'm not talking about stuff they can't talk about yet (the leaks are leaks, after all) but even in Reach, they woudn't explain things like getting rid of Squad Slayer (Or at least I can't remember a reason), or why it took so long to get Drop Shields out of objective, or other playlist issues.