I still don't understand the motivation behind the CTF changes. They said they wanted the flag carrier to be "The Ultimate Badass," so why did they take away almost all of their options? You can't be sneaky with the flag, you can kind of defend yourself but not with a primary weapon and heaven help you if you had rockets, you can't do any flag running routes that require you to toss the flag to a teammate.
There used to be tradeoffs when running a flag. Juggling was really effective on a small map or if you only needed to go a short distance. If you tried juggling on a BTB map it was really easy for the other team to see where you are, catch up, and kill you. On the other hand you were much more likely to get farther with a flag when you don't juggle it since the other team needs to look for you. Now there is no choice, and everyone knows where you are all the time.
I'm not sure I understand how people do NOT get the motivation behind the CTF changes. There have been multiple statements from 343 regarding H4 being made in a way that makes the game "more accessible" or "more approachable". Those trade-offs you speak of on when to run the flag in a sneaky way, when to juggle, when to stop and help, when to drop and try to kill guys before running it further, etc. make the in game strategy deeper. There are people right here on this forum with good skill levels, that to this day have no idea the appropriate times to do the above.
343 has looked at the game type and made changes that definitely make the game more approachable. They have distilled the game play to knowing when to pull the flag, and team work needed to cap it. The number of layers are reduced, thus increasing the ease at which people will enter the game, and have FUN. I don't like the change, and I think it takes away a nuanced game play that was incredible fun for competitive folks. That is NOT to say I won't have fun with this new game type. I think there will be tons of fun to be had.
I like the fact that they aren't afraid to make changes, I just wish the changes were more balanced, or better implemented. There has been so much commentary on wishing they would release information as to the "why's". That shouldn't even be a question, you already have the answer... and they don't owe justification beyond, "because we feel like it's fun", nor do they need to justify any other decisions.
All that above may sound a bit wishy-washy, but it's not... I don't like the change, but understand why it was made. It just feels like another thing added that is half-way done.
Automatic Pick-Up
Not being able to drop, coupled with the way point
Pistol with stupid bloom and very little ammo
The above can be serious problems. While auto pick up stops the problem of wanting to pick up the objective, but picking up a weapon instead and with multiple control schemes makes it a universal way of picking it up; it creates problems all it's own with picking up the objective, even when you don't want to. There will most definitely be times this happens, and it will suck.
Not being able to drop, coupled with the way point goes hand in hand with the terri-bad bloom on the pistol. Sure, you move at good speed, but now an entire team knows where you are, and you have no choice about that... oh, and while you have a pistol, it's a sucky alternative because you have bloom with a short ammo supply. When you are playing highly skilled teams, you are not the ultimate bad ass, you are the ultimate sitting duck.
And all of the above says nothing about perhaps the worst offender this will create... the new objective holding when uneven teams are matched is going to be killer. Remember running around Asylum with the other team's flag trying to get beat downs? Now I can shoot you too, I don't even have to be close to you to kill you, oh and I can move as fast as you.
Can you imagine the Zealot flag spawn trap with the ability to both shoot AND assassinate while moving quickly?
Get out - the change is a good intention that will have bad results on game play unless there is something changed from the build seen. Again, this is not saying it couldn't be fun... particularly at first; but allow the ability to drop the flag, and no way point while flag is in possession at a minimum.
On it's surface, the change definitely makes the game type more approachable, but they better make dang sure match making parameters are tight, otherwise whatever list it's in will only be popular for the length of time it takes some good players to get bored.
Edited to say:
Another thing that would be a way to modify one of the problems would be an armor modification that removes the way point while running the flag - or perhaps gives another objective minded boost. It would fit and would give a true objective role on the team. It would likely somewhat address the auto pick up, at least for the initial pick up in the enemy base, in that the objective player would be a bit more intentional about being there.