Hydranockz
Member
I feel like a broken record at this point on this subject so I reckon this'll be the last time I say it, but it's so unnoticeable.
Like...very unnoticeable.
PAX has broken your sarcasm meter.
I feel like a broken record at this point on this subject so I reckon this'll be the last time I say it, but it's so unnoticeable.
Like...very unnoticeable.
I feel like a broken record at this point on this subject so I reckon this'll be the last time I say it, but it's so unnoticeable.
Like...very unnoticeable.
I noticed that after you pointed it out and it makes me excited that there may be a toggle after all.
OR
That feature is only for grifball trolololol
Not sure. Details are few.I think the problem is they switched it from being a bomb to an Oddball. Not sure they even have the option of round-based play, including adding an explosion. Quite the oversight given they created a dedicated game mode for Grifball; it's got to be fixable, right?
From what he says it seems possible to go back to one point per round, but i highly doubt it. I don't even know if you can set other options like alternate weapon sets or loadouts. It seems to be a perfect base for other sports and actiony sacky types of games. Volleyball anyone?343 really likes the idea of a faster-paced gameplay, and spending 15 seconds in the loadout screen every time someone scores doesn't really fit with that outlook. Scoring may come faster in this game, too, which would mean that players are going to spend 15 seconds not playing for every 2 minutes of gameplay, if it is one score per round.
The round and scoring options are a little odd, though, if I recall correctly. We can set a "End the round at X points or Y minute" option, but I think it disables the "First to X wins" option. So, in a five round game, you could have a team score five points in each of the first four rounds (Up 20-0) but still force the opposing team to play an unwinnable fifth round (since they can only score a max of 5 points).
They have PS3's in Seattle?Already planning for PAX Prime next year to play Destiny...
I agree with this mostly, I'll give it a shot when it comes out but my whole way of playing will change from the sounds of it. If it works out the way it does I will avoid the flag like a plague and just focus on slaying. Having a weakness of all the things you listed turn me off from wanting to attempt picking up the flag. This isn't a fear of failing with the flag, watching over my k/d but the risk isn't worth the reward for me to give me such a disadvantage.
With that too, from Halo 2 to Reach my favorite gametype in each of those has been CTF in 4v4. Going to be very weird for me.
What do you mean? 343 says the flag carrier is supposed to feel like a "TOTAL BADASS"...with a pistol and the inability to throw grenades, sprint, or drop the flag.
That shouldn't even be a question, you already have the answer... and they don't owe justification beyond, "because we feel like it's fun", nor do they need to justify any other decisions.
I feel like a broken record at this point on this subject so I reckon this'll be the last time I say it, but it's so unnoticeable.
Like...very unnoticeable.
this is the worst. 343 isn't a non-profit charitable organization making video games for all, they're selling a product that you are paying for. They absolutely should keep their most loyal "hardcore" customer base in the know, that's basic business 101.
And the maps are a ton of fun. If the other maps are as solid as Haven and Exile, this could be the strongest lineup of launch maps.
lol I don't know many manufacturers that justify the reasoning behind their design decisions beyond a general way in advertising, apparently most manufacturers failed basic business 101.
Halo 2 says hi. It's going to be tough to beat Midship, Lockout, Headlong, Zanzibar, Coagulation, Burial Mounds, Collusus, Ivory Tower, and Beaver Creek.
But you never know.
Margarita Island (Venezuela). Your product is tecnically illegal here. I have this courier in Miami that receives my shit and smuggles it in, legal or not.where the hell are you?
Probably because not all products are the same. Imagine that.
Sup GAF. My bad for not writing my impressions on the updated build that we played all weekend, I don't have a browser on my phone. Plus I figured you guys have already gotten all my impressions from E3 and Comic Con and heckfu's been doing a good job of giving you guys the details.
Still wish Claude captured game 2 of the humpday from my perspective since I went 42-15 with two flag captures so you guys would've seen plenty of action.
Margarita Island (Venezuela). Your product is tecnically illegal here. I have this courier in Miami that receives my shit and smuggles it in, legal or not.
The reward is winning the match, along with the action-specific in-game feedback for grabbing, carrying, escorting, stopping, protecting, and returning. It sounds like slaying will earn little to no direct reward (beyond facilitating objective goals), and if they're smart, will have no bearing on your overall service record statistics for kills, deaths, slayer-related medals, etc. It shows a concerted effort to focus players on what objective games are all about, and shows promise to be an improvement.I agree with this mostly, I'll give it a shot when it comes out but my whole way of playing will change from the sounds of it. If it works out the way it does I will avoid the flag like a plague and just focus on slaying. Having a weakness of all the things you listed turn me off from wanting to attempt picking up the flag. This isn't a fear of failing with the flag, watching over my k/d but the risk isn't worth the reward for me to give me such a disadvantage.
The reward is winning the match
but at the end of the day with no ranks, everyone a winner regardless.
https://p.twimg.com/A11oNMPCUAA7XNm.jpg
Droll comments that are completely obvious do not help you support your position.
Get better - they owe you nothing beyond value for your dollar and thinking otherwise is just self important BS. Consumers are owed value, those that provide the investment are owed justifications. That's business 101.
Not so, you will presumably rise in rank more quickly, I would expect to a greater degree than in Reach. And we still haven't heard one way or the other on skill ranking, have we?but at the end of the day with no ranks, everyone a winner regardless.
Oh lord.
Edit: Why does Beardfu's thump look like a tiny erect penis? Makes this picture even more disturbfu.
Not so, you will presumably rise in rank more quickly, I would expect to a greater degree than in Reach. And we still haven't heard one way or the other on skill ranking, have we?
Oh lord.
Edit: Why does Beardfu's thump look like a tiny erect penis? Makes this picture even more disturbfu.
Oh lord.
Edit: Why does Beardfu's thump look like a tiny erect penis? Makes this picture even more disturbfu.
So this is the price he had to pay for the hoodie? Was it worth it Hyper? Was it really?Guy on the right is Hypertrooper.
but at the end of the day with no ranks, everyone a winner regardless.
Good thing value per dollar is an objectively static amount that has no variance between individuals, cannot be altered by emotion, and cannot be increased or decreased based on responses that require no net negative investment on behalf of the manufacturer.
....Interesting.To be fair though, you guys played it in a crazy environment. It'll likely be very different night after night in my quiet house.
All the new things about the announcer are just too much IMO. Louder, more frequently, and more aggressive sounding. At least tone the volume down on him and balance him out with the rest of the audio.
It's going to be annoying but also lead to me feeling crazy.
The Lightrifle is a mid-range rifle in the class of the BR, DMR, and Carbine. It fires a horizontal-split burst fire when unscoped and single shot when scoped. It also does different damage with scoped vs unscoped.So, I have a question for anyone who has played the game at PAX, or elsewhere. How is the lightrifle balanced? What are the properties of the gun, zoomed in, and out.
Husslefu. Play shitty on Live, goto real event and crap on unsuspecting players.
Edit: I'm drunkfu heads up guys
I'm looking forward to H4 just disappointed in no flag drop.
Edit: I'm drunkfu heads up guys
Some things that stuck out after watching the video:
+Ghost sounds amazing.
+The ingame scoreboard loads great
+Mountains look awesome.
+Thrusters animation is fantastic.
+The way the passenger stands on the backseat of the mongoose just looks badass.
-Ground textures still look bad. Hoping they are improved for the final game, but I guess we are getting pretty close to ship. :/
-Where is the plasma pistol charge up noise? Feels oddly silent.
-Not a fan of this Dexterity mod.
-Unicorn helmet looks Hayabusa levels of dumb.
-David Ellis is bad at video games. :lol
but at the end of the day with no ranks, everyone a winner regardless.