Thanks for posting! It's tough to talk about only starting weapons when talking about casual / competitive, but I gave it a shot - hope you enjoy!
welcome!
Thanks for posting! It's tough to talk about only starting weapons when talking about casual / competitive, but I gave it a shot - hope you enjoy!
Thanks for posting! It's tough to talk about only starting weapons when talking about casual / competitive, but I gave it a shot - hope you enjoy!
Well from my experience the BR does not "easily" outplay the DMR at close range. Quite the opposite actually. If both players are of equal aiming skill the DMR user will win pretty much every time and at every range.Yeah, he has.
Welcome BravoThanks for posting! It's tough to talk about only starting weapons when talking about casual / competitive, but I gave it a shot - hope you enjoy!
I would say legit 40 lol
Pretty good piece. I think the observation that the primary weapons in Halo 4 include an abundance of rifles which will likely be common across MLG and regular matchmaking playlists, and how that can help bridge the gaps between the the different audiences is a good one. Missing from the picture is the question of what MLG will remove from the game; well not missing, so much as unknown, as you pointed out in the video. I think if to many element are stripped out of MLG - too many armor mods, side arm and automatic weapons, armor abilities - then the gap between the modes will be as wide as in say, Reach, but just in different ways.Thanks for posting! It's tough to talk about only starting weapons when talking about casual / competitive, but I gave it a shot - hope you enjoy!
Can't wait to get to donging with the DMR. Hopefully it's one of the early unlocks.
Something I've been thinking about: In past Halo games, did the precision weapons have faster kill times than the automatics? I want to say they did, but I'm not sure. If they do, I wonder how 4 has balanced them, since they are now all loadout weapons. It's probably just me (the people who played it didn't really mention this), but the automatics look next to useless when compared with the semi-auto rifles. Especially the Suppressor.
Sigh. Here, liking Halo influences your preferences, and it's all luck if you shoot someone and they turn around and they turn around and kill you.
Seriously the amount of CoD SLRPing here is insane.
I don't know what this means.
I here if you say "Arena" 3 times in the mirror, HiredN00bs shows up to explain it's awesomeness
It's from this scene in The Simpsons. Couldn't find a clip in English.Man, I would totally make the 'bat signal' .GIF out of his avatar... although, idk, Is it supposed to be the Honda emblem?
It's from this scene in The Simpsons. Couldn't find a clip in English.
http://www.youtube.com/watch?v=beT5SXHtm1g
aside from a few clunkers, the rest of the album is sounding more like classic muse (than resistance) based on impressions.
I like all the Muse albums. Come at me brose.
Thanks for posting! It's tough to talk about only starting weapons when talking about casual / competitive, but I gave it a shot - hope you enjoy!
Anyways, Im gonna play some Halo 3 SP for a bit if anyone wants to join up send me a message.
I like all the Muse albums. Come at me brose.
I like all the Muse albums. Come at me brose.
Me too.
I would be done for that tomorrow.
I like how you can see the loose skin on 'Zilla's neck move when he does that. The details in the animation are incredible.
Cool, shoot me a message tomorrow when you're on and up for it, I should be around.
I know, the animation details are fantastic. Im not super fond of the new design, but the animation helps alleviate a lot of the dislike for me, same with the Knights.
The Resistance was OK. Origin is prolly my fav if I were to pick. Still light years behind some other stuff I listen to though.
Well no weapons have 3 shots per clip in H4 sadly. Clearly a conscious design decision though.Not if you're PERFECT with the DMR apparently. As in land all 5 shots. I'm honestly more worried about it being a 5 shot kill, thus it not having 3 kills per mag.
DING DING DING WE HAVE A WINNER!As long as the gameplay is good I don't care if there are ranks. It's funny how people are like "unlockables and progression systems are stupid reasons to keep you playing" but then the same people are like "1-50 are no purchase from me." It's the same thing, one just requires skill and one doesn't. Neither is the reason you should be playing the game, you should be playing the game because it's FUN.
Doubtful.I'm sorry, have we met?
I like all the Muse albums. Come at me brose.
When I usually go in lately, it shows up a bit but it isn't that severe. Plus if you even get it to appear it's more often going to be Slayer. 343 going from almost-all objective based BTB in the game where it was left off to mostly Slayer/Heavies is discouraging. Slayer is hardly, if ever, fun under 8v8 rules. It went off a cliff when they decided it was better with Slayer and Heavies having a high weighting and back to seeing Spire or Boneyard half the time.I think I would still be playing Reach in BTB if it wasn't hemorrhage half the time and had some better forge maps.
I'm sorry, have we met?
I probably would have said the same at some point 3 years ago before I started listen to a crap load more music (Radiohead, Floyd, the Who, Tool, Arcade Fire, Soundgarden, Massive Attack, etc.)Absolution is my favorite album of all the times.
Pretty good piece. I think the observation that the primary weapons in Halo 4 include an abundance of rifles which will likely be common across MLG and regular matchmaking playlists, and how that can help bridge the gaps between the the different audiences is a good one. Missing from the picture is the question of what MLG will remove from the game; well not missing, so much as unknown, as you pointed out in the video. I think if to many element are stripped out of MLG - too many armor mods, side arm and automatic weapons, armor abilities - then the gap between the modes will be as wide as in say, Reach, but just in different ways.
That could be an issue, because I'm expecting the interplay between the various armor mods, abilities and the abundance of weaponry in the default playlists to have a wide appeal. Infinity Slayer, which has the entire mix plus the personal ordnance system, will be hugely popular. People are going to play that, love it, and then perhaps look at MLG. And see all the armor mods they can't use. They'll notice some AA's missing, how many of their favorite weapons are gone (the Needler, nooooo). And they'll go back to the richer mix of elements in the default playlsits, because the greater variety of elements is more fun for many to play with. Getting out DMR'd or BR's over and over in MLG isn't fun for the masses. Many more casual players won't excel in that setting, but hand them a Needler, or an AR, or a jet pack, or whatever other set of tools Halo 4 provides, and they will have more fun.
I want MLG to thrive, but I think that if the community goes down the same route of shaving the sandbox down to a narrow core, it won't have that broader appeal you talked about.
[/thoughts from a non-competitive gamer]
Leaving aside questions as to what extent MLG should strive for the most pristine competitiveness possible in their settings, I think (along with some people from MLG's forums) that the best shot for them to gain popularity lies in unique combinations of AAs and armor mods/specializations. I think if they can craft preset loadouts that have a non-disruptive effect (read as: do not slow down gameplay), then they can offer an experience that is a tangent of default H4 rather than a reaction against it. I'd also bet that this has a good chance of happening, as they showed in Reach that they aren't averse to loadouts and armor abilities (pre-no bloom). Again, this is only from the perspective of popularity and success, not of what is competitive in the abstract. MLG has long since proven that maximum competitiveness takes a backseat to popularity (i.e. profit) in their eyes. Oddly, I think that MLG might do well with attendance, viewership, and plalylist numbers in H4.
I think if they can craft preset loadouts that have a non-disruptive effect (read as: do not slow down gameplay), then they can offer an experience that is a tangent of default H4 rather than a reaction against it.
I really wish people would stop using "MLG gametypes". I really hope that changes come Halo 4, it's great that MLG is doing a event with Halo 4 but let's not be quick to forget that the community themselves have no control or true feedback regarding gametypes when it comes to MLG gametypes. If MLG wants their own gametypes or playlist come Halo 4 great, but they better keep their word on supporting them and not abandon them when they are done with the game and leave the community in the dark to have no control with the playlist.
Either way it's way too early to discuss what works and what doesn't.
Didn't aPK get the go ahead from MLG to work on v8 settings? I'm assuming that fell through.
I really wish people would stop using "MLG gametypes". I really hope that changes come Halo 4, it's great that MLG is doing a event with Halo 4 but let's not be quick to forget that the community themselves have no control or true feedback regarding gametypes when it comes to MLG gametypes. If MLG wants their own gametypes or playlist come Halo 4 great, but they better keep their word on supporting them and not abandon them when they are done with the game and leave the community in the dark to have no control with the playlist.
Either way it's way too early to discuss what works and what doesn't.
Borderlands 2 delayed for Mexico for at least 1 week, daaaaaamm
Thanks for posting! It's tough to talk about only starting weapons when talking about casual / competitive, but I gave it a shot - hope you enjoy!
Do you like Creed and Nickelback too? Because I do.I like all the Muse albums. Come at me brose.
I like how you can see the loose skin on 'Zilla's neck move when he does that. The details in the animation are incredible.
I am 100% fine with this, can't just show MP all the time.
I just want a "Team Hardcore" playlist that is more competitive in nature, and can be used by various tournaments.
That would be perfect.