I've thought to myself on a number of occasions about
why retail Arena failed. My only conclusion has been the monthly ranking, whilst a (relatively) good idea on paper, just doesn't work. Players don't feel that that earning Gold or Onyx during the month is worthwhile, as it resets at the end of the month.
My solution to this, was to implement a system which amalgamates the Halo (2)/3 1-50, and the Reach Arena ranking system.
It's pretty straight forward. You have two concurrent 'ranks':
- Experience rank
- Skill rank
Your
experience rank is a continuous value, such as EXP or cR, which is then discretized into 'ranks', such Sergeant, Captain, General. Works much like the Halo 4 XP system has been described thus far.
Your
skill rank is derived from a discrete value, from 1-50, enumerated into classes, namely Iron [3->9], Bronze[10->19], Silver[20->29], Gold[30-39], Onyx[40-49], and Onyx MAX[50].
(0->2 is the equivalent of Halo 3's training process).
You can see your 1-50 value, but others can only see your class.
Your skill points can fluctuate, you can down-rank or be demoted in class.
Overall this would simply be displayed or written as Class-Rank, for example I could be a "Silver General", or a "Bronze Captain".
This way it is easy to tell how much experience a player has had, as well as a rough indication of their skill.