New interview:
"Something happens after the mission you played that keeps with our story-telling. I wont ruin it for you but we also have terminals that go into the very surprising history of the Forerunner relationship with humans, and theres some stuff that happens in the terminals that will certainly for the hardcore fans blow their minds."
Overall the interview just covers familiar ground, but it was still an interesting read.
Hopefully there is good storytelling outside of terminals as well.
I certainly hope it can be better than it has been. I play by myself a lot, and getting 'matched' up against an already formed team when mine are all randoms is just backbreaking. Hoping for a "Lone Wolf/Mercenary" filter, or even better have matchmaking see that you're alone and pair you up with other solo players. I can wait longer if that's what it takes; that beer won't drink itself.
Playlists should have party matching, and if 343 doesn't pump out a 100 playlists, I see no reason why it shouldn't be implemented.
-The ordnance system will force players to move around the map, as Over said, no more waiting on the laser to spawn at the top hill every time. I think the ordnance system will benefit BTB more than any of the other playlists.
On the contrary (discussed this with Ghaleon at PAX), BTB is where I find the ordnance system most worrying because of all the vehicles. When getting pressed by the opposing team in BTB, a somewhat coordinated push to get the right weapons at the right time has always been key to eliminating their (probably vehicle) advantage and tipping the fight back in your favor.
In Halo 4, that option isn't necessarily there. When we were playing a game of Exile, there was a point where we got endlessly spawn killed by the other teams Scorpion and Gauss Hog for about 5-6 minutes. In those 5-6 minutes, we got ordnance drops of a couple of Needlers and I think a SAW. Not exactly the useful weapons to take care of tanks.
You've been saying things like this a lot and I'm pretty sure that weapon drops come down in the same preset locations every time, just the weapons themselves are random, but tuned specifically for the map.
The way I understand it there are a number of preset spots where the weapons spawn (let's say 3-5, probably depending on the size of the map), and one of those presets is randomly chosen at the time of the drop. The only thing that's consistent about the system is the timing, there is always ordnance at certain time intervals.
I assume that one of the main reasons that the Global Ordnance System is in place is to get some weapon diversity because the sandbox is so large, that if they did it the old way, each power weapon would only be on about a single map. Given that reasoning, I wish they would have done something like weapon spawns were set up with a class of power weapons in spot. For example, you would have a rocket type weapon at top mid on Valhalla. It would always spawn in that same spot on a certain time interval, but the weapon could be random in it's own class, so you could get a Rocket Launcher, Incineration Cannon, Fuel Rod, or Laser at that spot. That would allow the structure to remain in place while still increasing the weapon diversity.