I just hope they hammer out things like AAs disappearing after a host migration.Yeah, that's one of the very few areas I could see big improvements happening over Reach's netcode. Host selection (and better region matching) is the other big thing, for some reason Reach took a real nosedive in recent months in this area. It's gotten to the point where I almost wish they'd try resetting the hosting history like they did with past games so it'd try a whole bunch of new people out.
shocking"O'Connor replied by saying 343i has done its due diligence, keeping abreast of the genre's evolution and a keen eye on peers. He went on to reveal former Treyarch and Infinity Ward devs are working on the sequel and 'bringing some of their habits to the game.'"
http://www.computerandvideogames.com/370186/343i-halo-4-isnt-chasing-call-of-dutys-tail/
Dem CoD elements.
Yeah, that's one of the very few areas I could see big improvements happening over Reach's netcode. Host selection (and better region matching) is the other big thing, for some reason Reach took a real nosedive in recent months in this area. It's gotten to the point where I almost wish they'd try resetting the hosting history like they did with past games so it'd try a whole bunch of new people out.
Halo 4 on rails confirmed.O'Connor speaks with a butchered American accent but performs a quite remarkable impression of Peter Molyneux.
Could be those crazy flood things, right?Wait, why does it say Spartan-IV in the corner? It's not like there's anything else you could be, right?
Considering that drop in drop out is in the game, black screen handling has to be improved.Good point. I don't know how host selection works and how it uses its history, but I have way way better internet than I did when Reach first came out. Its good enough that I should get host often, but rarely do. It can go the other way too, what happens when someone's internet gets worse or they change services? Does the game know to recheck that? Does it really rely on a history, or does it check it at the present time too?
Having a better host selection and black screen handling (reconnecting faster or whatever) would go a long way for me.
Yeah, that's one of the very few areas I could see big improvements happening over Reach's netcode. Host selection (and better region matching) is the other big thing, for some reason Reach took a real nosedive in recent months in this area. It's gotten to the point where I almost wish they'd try resetting the hosting history like they did with past games so it'd try a whole bunch of new people out.
He mentioned that the Banshee's plasma cannons got a damage boost. I can't remember if he commented on the fuel rod cannon, but from what I saw, it seemed to have a much longer cool down rate than Reach's.The oddest thing which came out of PAX was that Josh Holmes (I think) said they changed the vehicle balancing and strength of the Banshee in particular on the fact that everyone could carry Plasma Pistols and Sticky nades.
I may be wrong on the above, apologies if so.
"O'Connor replied by saying 343i has done its due diligence, keeping abreast of the genre's evolution and a keen eye on peers. He went on to reveal former Treyarch and Infinity Ward devs are working on the sequel and 'bringing some of their habits to the game.'"
http://www.computerandvideogames.com/370186/343i-halo-4-isnt-chasing-call-of-dutys-tail/
Dem CoD elements.
I know no Kinect controls were confirmed a while ago, but the elaboration on the philosophy is encouraging. Exactly the right approach, very glad to read.Is there any scope to support Halo 4 with Kinect?
Not for Halo 4 specifically, but we'll be using it for the [Xbox Live app] Halo Waypoint, which you'll be able to launch directly though Halo 4.
Halo is a core game series, and more than many others is directly linked to the muscle memory of holding an Xbox controller, going back as far as the days of the Duke on the first Xbox.
Kinect is a logical extension of the UI, and with regards to some of the sci-fi themes we're actually pretty excited about it, but not for the controls. That's not what it's for, and we would never try to shoehorn that into our game. But there's a lot of cool experiences that we're going to put on Waypoint in the future that's completely appropriate for the experience.
He mentioned that the Banshee's plasma cannons got a damage boost. I can't remember if he commented on the fuel rod cannon, but from what I saw, it seemed to have a much longer cool down rate than Reach's.
I hope that's the case, but it's been happening even in well-populated playlists. At least for me, that is. Three of my four games in Invasion last night, a playlist that hovers at 2k players regularly, everybody was in yellow bar the entire game, which in Reach translates to "shit is totally fucked, this is unplayable."A big problem recently is the lack of people playing. When there's only a few hundred or less in a gametype what are the odds that 1 of those 8 people (or 1 of the 16) is going to have a) fast enough connection to handle the back and forth communication and b) geographically central to the other 7-15 players to average out ping times, etc.
In a bigger (much bigger) population size and with potentially longer lobby times maybe all that could be sorted before lobbies are even populated.
Halo 4 on rails confirmed.
I was thinking about that, but then, in normal Infection games, zombies aren't actually chosen until the game starts, right?Could be those crazy flood things, right?
Considering that drop in drop out is in the game, black screen handling has to be improved.
I was thinking about that, but then, in normal Infection games, zombies aren't actually chosen until the game starts, right?
It does show your SR rank to the right, so maybe it just shows your current specialization rank, or Spartan-IV before you go into one?
Halo 4 over ambitious, confirmed.
I do love Moly though. I could listen to him talk all day.
That doesn't happen in Reach, and I don't see why it would in Halo 4. Being a Flood Spartan might actually make people want to be a zombie.Um... so how many people will just drop out of a game when they're put on the infection side? I predict a lot of games that stall out as all 2 or 3zombiesflood quit out immediately...
That happens even now, choosing in the pregame lobby would be a disaster. People will currently just idle until the next round in hopes that they get to be the side actually having fun.Um... so how many people will just drop out of a game when they're put on the infection side? I predict a lot of games that stall out as all 2 or 3zombiesflood quit out immediately...
Really? My experience might not be the norm, but man, I've seen a bunch of people try to just hide as a zombie once the humans get a setup going.That doesn't happen in Reach, and I don't see why it would in Halo 4. Being a Flood Spartan might actually make people want to be a zombie.
Then maybe it's just for a differentiation between multiplayer, spops, and campaign? Could say the team members in spartan ops, etc.I was thinking about that, but then, in normal Infection games, zombies aren't actually chosen until the game starts, right?
It does show your SR rank to the right, so maybe it just shows your current specialization rank, or Spartan-IV before you go into one?
I just don't see it... it's an incredibly arbitrary argument.
That happens even now, choosing in the pregame lobby would be a disaster. People will currently just idle until the next round in hopes that they get to be the side actually having fun.
Really? My experience might not be the norm, but man, I've seen a bunch of people try to just hide as a zombie once the humans get a setup going.
I wonder how they're gonna mix it up. I think it'd do a lot to make it less one sided to have the initial zombies be immune to headshots, then the last three or so humans could get a damage boost to balance out the increased numbers.
and here comes 10 post about how they are tablet friendly
Direct youtube feed.Gotta love Waypoint.
I was thinking about that, but then, in normal Infection games, zombies aren't actually chosen until the game starts, right?
It does show your SR rank to the right, so maybe it just shows your current specialization rank, or Spartan-IV before you go into one?
Really? My experience might not be the norm, but man, I've seen a bunch of people try to just hide as a zombie once the humans get a setup going.
I wonder how they're gonna mix it up. I think it'd do a lot to make it less one sided to have the initial zombies be immune to headshots, then the last three or so humans could get a damage boost to balance out the increased numbers. As long as they don't do the whole "Overshield for last man standing" thing that Reach had. Not a fan of that.
"O'Connor replied by saying 343i has done its due diligence, keeping abreast of the genre's evolution and a keen eye on peers.He went on to reveal former Treyarch and Infinity Ward devs are working on the sequel and 'bringing some of their habits to the game.'"
http://www.computerandvideogames.com/370186/343i-halo-4-isnt-chasing-call-of-dutys-tail/
Dem CoD elements.
Okay so this is my TV settings set on my Xbox.
And then this is what I get on Battlefield 3 or Halo: CEA
So will I have those black bars on Halo 4?
So, it seems the new vehicle (Mantis) may have been playable in MP (it was a MP only event, correct?):
"The game was great fun! I can't talk about the new map or vehicle, but i'm sure you've found out from leaks now anyway. "
Mech on Valhalla a reality?
Why are you playing at 1024x768 res? Is that a TV or a computer monitor?Okay so this is my TV settings set on my Xbox.
And then this is what I get on Battlefield 3 or Halo: CEA
So will I have those black bars on Halo 4?
Okay so this is my TV settings set on my Xbox.
And then this is what I get on Battlefield 3 or Halo: CEA
So will I have those black bars on Halo 4?
Oh my poor neck
THE ULTIMATE POWER WEAPON. MECHA BEATS ALL +1200So, it seems the new vehicle (Mantis) may have been playable in MP (it was a MP only event, correct?):
"The game was great fun! I can't talk about the new map or vehicle, but i'm sure you've found out from leaks now anyway. "
Mech on Valhalla a reality?
That is a 16:10 monitor, not a 16:9 TV. You will have black bars unless you vertically stretch the image.
That doesn't happen in Reach, and I don't see why it would in Halo 4. Being a Flood Spartan might actually make people want to be a zombie.
Okay so this is my TV settings set on my Xbox.
And then this is what I get on Battlefield 3 or Halo: CEA
So will I have those black bars on Halo 4?
I don't think there was any dismemberment but don't quote me on that. Certainly a lot of yellow/brown gore spray though!
If you didn't have those black bars you'd have to have portions of the image cut off on both sides to fit your screen. The black bars are your friend, since you can still see the entire image.So will I have those black bars on Halo 4?
I just meant that I don't see people quit out when they get stuck being a zombie. But yeah, I have seen zombies not bother going after humans, especially when the humans are holed up in one of the coveted camping spots.Really? My experience might not be the norm, but man, I've seen a bunch of people try to just hide as a zombie once the humans get a setup going.
Yeah, do this. You'll still have black bars, but they won't be huge like that.16:10 monitor with a resolution like his is odd no? I played on 1680x1050 when I had my 16:10 monitor. Try that
We should take up a charity to help pay your doctor bills for neck rehabilitation.Oh my poor neck
16:10 monitor with a resolution like his is odd no? I played on 1680x1050 when I had my 16:10 monitor. Try that