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Halo |OT9| One Final Effort Is All That Remains

I also don't understand the mentality that the large defensive firefights in Reach were a bad thing. The whole point of the game is that they were trying to defend Reach, and even then throughout the majority of the game you're traveling different areas and making offensive pushes.
I understand that, but it just wasn't very fun. There are some firefight moments in 3, but the encounters are at least interesting. It's fun to sweep out the Covenant in the pelican bay in 3, not so much to sit there and wait for more and more enemies to stream into a courtyard while you wait for a door to open in Reach
 

senador

Banned
I disagree. It was a bunch of Firefight missions strung together with on rails sections, with a sniper and space section thrown in for fun

I'm not going to sit and praise Reach, but I think this is a pretty cheap and terrible way to describe it.

This statement too:

bungie hasn't made a good Halo campaign in a decade. Bungie suffers from the Blizzard effect, where you have people who aren't very skilled in their fields getting executive directorial/writing positions simply because they've been with the company a long time, and now they can't be replaced.
 

lilty

Member
Oh no I totally agree the pacing during the battles was a little wack. I guess my whole point is that all of the games have flaws. I still enjoy the Reach campaign though and I wouldn't say it was terrible like most people.
 
The main thing that popped up in my head was the Scarab fight. Which seemed like one big "kill guys before moving on" part. Reach did have a lot now that I think back, but the only ones I disliked in Reach was the one where you have to protect Emile from Hunters at Powerhouse, and the one protecting Jorge. The rest seemed fine.

I can see where you're coming from, but comparing Scarab encounters to the Firefight-like encounters in Reach is a bit of a stretch. What thezerofire was describing were those encounters where you're forced to stay put, giving a feeling of being tied to a specific location, fighting through a group of enemies, then Phantoms or whatever come and drop off more, and then repeat that two or three more times.

The only Scarab fight in Halo 3 that comes close to resembling what I've just said is the one in The Storm. You get to the lakebed, fight through a couple of choppers and Ghosts, Phantoms come and drop off a couple more vehicles, then the Scarab comes.

The other two, in The Ark and The Covenant, have a strong sense of progression. Reinforcements aren't dropped off – they're already there – and overall you're pushing forward. The sandy hill outside the Cartographer in The Ark, and the icy cliffs of The Covenant. You don't really move forward during the battle with the Scarab itself, but those are such huge spaces it's hard to feel tied down.
 

lilty

Member
The only part on rails I remember is the sequence through the cliffs where you're gunning. Which I may add is bullshit on LASO.
 

Woorloog

Banned
And for the majority of the game that's what they are doing.

Not really.

First boring recon.
Then defending a base.
Recon
Counterattack with horrible on-rail section.
Counterattack that is ruined by the horribly overlong space section.
Wandering around city, defense
Defense
Recon-Defense
Data delivery, defense
Useless, pointless last stand.

We take the fight on the Covenant twice. And neither mission is particularly interesting or good. Most of the game is spent defending.
Spartans should strike hard into Covenant military camps, like the Hope trailer or what the Blue Team did in the First Strike (the Hope trailer was based on this). We should be ambushing and hijacking Covenant armor columns. Nightfall woudl have been so much more interesting mission if it were to assassinate a few Covenant Field Masters.
In New Alexandria, we should have been doing guerrila warfare, ambush the Covenant who try to clear the buildings, not look for some boring jammers.
And so on.
 
new avatars? whoever wants them

canvas
jOYBoleSt1DBi_ss.jpg

I'll bite
 

BigShow36

Member
My biggest complaint about Halo campaigns has been the writing. They just tried WAY too hard to be "cool," and it comes off like a 5th grader's idea of it. The gameplay and encounters have always been enjoyable but most of the writing, both in combat dialogue and cutscenes, has bruised my face from all the palm slapping.
 
Honestly, I have only fully played through the Reach campaign twice. That is very unusual for me because I have played the other Campaigns so much. Within the first year after Halo 3 was released, I had completed the Campaign front to back at least a dozen times. Same can probably be said for CE and 2, but I haven't really counted.

I guess that just goes to show how boring the Reach campaign actually is.
 
I really don't get all the hate for Reach campaign. Barring the story, I thought the fun factor matched up to or even beat 2 and 3. I really disliked 2 actually, couldn't even finish the darn thing. This could be for a number of reasons though. One being that I played Reach Co-op and had more of a social experience than the other games.

Don't burn me at the stake for this, I'm primarily into Halo for the multiplayer experience so I'm no expert. Multiplayer was definitely a downgrade, but everything else seemed on par to me. The funny thing is, months after the game came out everybody was comparing Reach to Halo 1 as the best campaign. Now its complete shit? A little funky.
 

Woorloog

Banned
Honestly, I have only fully played through the Reach campaign twice. That is very unusual for me because I have played the other Campaigns so much. Within the first year after Halo 3 was released, I had completed the Campaign front to back at least a dozen times. Same can probably be said for CE and 2, but I haven't really counted.

I guess that just goes to show how boring the Reach campaign actually is.

Yeah, the same here. Though i've played Reach campaign more than twice, i've still played it far less than any other Halo campaign, not counting Halo Wars (RTS gameplay just doesn't offer the same replay value, need to play it on co-op).


The only time I can remember this in reach is the MAC cannon part.
There are couple of times when you ride a Falcon and are a gunner. And one time when you can't do even that.


Alright, let's rank Halo campaigns for the millionth time lol
Halo 3>ODST>Halo 2>CE>Reach
ODST has good gameplay but it lacks on narrative side. Halo 3's gameplay is just golden. Love Halo 2 far more than CE, and CE is better than Reach.
EDIT not that Halo 3 has good narrative...
 

Fracas

#fuckonami
Alright, let's rank Halo campaigns for the millionth time lol

Halo 3>Reach>ODST>CE>Halo 2

also inb4 frank/david post "Halo 4>"
 

Woorloog

Banned
Didn't care for Halo 1's campaign.

Pls don't kill me

In retrospect, i don't find it particularly good. It is better than Reach's, IMO, from purely gameplay standpoint but not by much.
It doesn't stand the test of time that well really. Nor does Halo 2's to be honest.

Wonder if Halo 3's campaign will be good 5 years from now. Or Halo 4.
 
The only time I can remember this in reach is the MAC cannon part.
You can get out of the MAC cannon if you want to. There are three sections where you're locked in a Falcon and forced to do what the game is slapping you with:

  1. Winter Contingency - no biggie, just being escorted around
  2. Tip of the Sphere - terrible, dogshit section. Forced to go through this LASO is like beating your balls with the claw-end of a hammer.
  3. Exodus - compared to 2, it's barely noticeable. It's actually one of the better storytelling moments of the game, where you get some sense of an actual invasion.
 

LD2k

Neo Member
My only issue with 2 was that it was the most linear out of any of the campaign games. At least that's what it felt like to me. I still immensely enjoyed the story. Reach's campaign was very fun, but nothing "epic" in comparison to 3 imo. 3 can still be played to this day and blow me away; especially on co-op. It's so fun, with so many variables involved.

I'd say:

3>CE>ODST>Reach>2
 

Beckx

Member
Didn't care for Halo 1's campaign.

Pls don't kill me

I have something even worse: the first level put me off the game and I stopped playing (and later sold the Xbox b/c there was nothing out I wanted). Was years before I went back to finish it.

I know. The only thing worse than a Junior tag is coming into the Halo franchise with 3. I can't live with the guilt anymore.
 

Woorloog

Banned
My only issue with 2 was that it was the most linear out of any of the campaign games. At least that's what it felt like to me. I still immensely enjoyed the story. Reach's campaign was very fun, but nothing "epic" in comparison to 3 imo. 3 can still be played to this day and blow me away; especially on co-op. It's so fun, with so many variables involved.

I'd say:

3>CE>ODST>Reach>2

Halo 2 is most visibly linear, with tightest playareas. But in all honesty, it ain't really any less linear than other Halos (not counting ODST hub). CE and Reach offer a couple of missions where you can do the objectives in any order you like, but only a limited selection of objectives.
The rest of the missions are very linear in all Halos. Which is why i never hold the tight playareas against Halo 2.
 

GhaleonEB

Member
Halo CE has the best story though, and the flood twist was amazing at the time.

For me, Halo had the best in-game atmosphere; the feeling of mystery upon initial landing on Halo, then dread and horror that builds up to the reveal of the Flood is second to none in the series. But as a story, Halo 2 takes the cake.

The sheer volume of world building Bungie did in that game is incredible. The scope expands exponentially, a host of charactes are created and fleshed out (the Arbiter and Truth being standouts), and there are actual character arcs they pass through. The Arbiter's journey from shamed commander to suicide mission chaser to having his faith shaken, and ultimately turning away from the Covenant was so well done; it's still some of my favorite story telling in all of gaming. There are so many ways it could have gone wrong, and they pulled it off at every front.

Shame it was cut short, but what Bungie did in Halo 2 has defined and set the fictional foundations for the entire rest of the series.
 

nillapuddin

Member
I have something even worse: the first level put me off the game and I stopped playing (and later sold the Xbox b/c there was nothing out I wanted). Was years before I went back to finish it.

I know. The only thing worse than a Junior tag is coming into the Halo franchise with 3. I can't live with the guilt anymore.

Dont worry friend
your tag will soon be removed,
and you have a chance to start over on a new trilogy

then you can say people who only got in on Halo 5 are lame
 

L1NETT

Member
Useless, pointless last stand.

One of the very few decent deaths in the entire game.

The mix of story and gameplay was excellent. SO much better than the other Spartans which mostly came off as predictable and cliche.

For me, CE>3>ODST>2>Reach

Most of Reach's campaign is an absolute snoozefest with a poorly paced story. And for all of 3's faults, it's locations and much more memorable for me than 2's, ODST and Reach's.
 

Woorloog

Banned
One of the very few decent deaths in the entire game.

The mix of story and gameplay was excellent. SO much better than the other Spartans which mostly came off as predictable and cliche.

I predicted Noble 6's death before even playing the game. The death itself did come in somewhat surprising manner (unlike the rests which are, as you say, cliche deaths for cliche characters) but all it did was to leave a sour taste in my mouth.
That final mission could have been so much more, or replaced with epic cutscene. Halfassed mission and death to end a halfassed game.
 
So watching the Vidoc, I really hope the meat of the game aren't Crawlers, I always hate that type of enemy in games, but the lack of Promethean enemy types worries me there. Knights and Watchers certainly seem cool, and seem to combine in cool ways - hopefully its very dynamic rather than there simply a small box of predetermined set moves that they pull.

I am very disappointed with the Promethean weapon sandbox philosophy, they discussed trying to make them identifiable as rifles, shotguns etc, I think thats the wrong approach to take with the Forerunners. 343 could have been really imaginative and made things people wouldn't expect. Halo 1's Covenant sandbox was pretty interesting because the weapons did seem fairly alien and unique, the Needler, Plasma Pistol and Sticky grenade especially where very fresh. I didnt immediately feel familiar with them, but it didnt matter, weapons are weapons and its always just a case of point and shoot. You dont need familiarity with weapons in that way - I kind of hoped the Promethean would feel as fresh, but instead we get very human esque weapons with just a reskin. I mean the fact we get a shotgun and it even animates very much like a human shotgun is just weak.

The de-res technology is actually REALLY cool though, I didn't initially like it as I prefer ragdolls, but I kinda dig how it looks.
 

LD2k

Neo Member
Halo 2 is most visibly linear, with tightest playareas. But in all honesty, it ain't really any less linear than other Halos (not counting ODST hub). CE and Reach offer a couple of missions where you can do the objectives in any order you like, but only a limited selection of objectives.
The rest of the missions are very linear in all Halos. Which is why i never hold the tight playareas against Halo 2.
I don't neither. I think in terms of fun my order would change.

The storylines in 1, 2 & 3 make them better than Reach, ODST & Wars imo.

3 is just epic all the way around. If 343i can surpass 3, I'd be in gaming heaven.
 
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