Steelyuhas said:
Why do want to get the best Halo's out of the way? Don't you just want to play those because they are the best?
I know the first two Halo games are amazing.
I want "Halo 4" to be fantastic.
Teams do their best work when they focus entirely on one project. If we get "Halo: CE" this fall, two to three years from now, we'll want "Halo 2." I say just bundle them together. It'll sell like hotcakes.
Unlike Ghal, I think the best way to make sure the anniversary edition sells is to add XBL multiplayer, especially if 343 remakes "Halo 2."
The servers are shutdown for the original Xbox version. You want to see how fast Microsoft can pile up the money? Give people an easy way to play "Halo 2" online again. No more XBC or buggy PC versions -- good ol', straight-from-the-console dongin'. In the wake of "Reach," remaking what most people consider the pinnacle of Halo multiplayer would drive people bananas.
Especially me. I played "Halo 2" online maybe four times in my life. It's a selfish, greedy thing to want, but I want it.
That said, I still stand by what I've said in the past: If Microsoft releases "Halo: CE" without XBL multiplayer, it will bomb. You can't tack on the multiplayer suite of "Reach" with a few extra maps and call it a day. The diehard Halo fans who left when "Reach" came out won't come running back for that. Wait too long to deliver a classic Halo multiplayer experience, and it'll be harder to get them to buy "Halo 4."
Make a game that appeals to their sensibilities and nostalgia. Give those who've only played "CE" on the consoles what they've always wanted: "Halo: CE," 16-player online multiplayer, online co-op and voice chat.
There are days when I absolutely love Reach, but the game is so fundamentally different from past titles that having it and a Halo: Anniversary remake fighting in the online realm could not possibly have any negative effects for the franchise overall. If people stop playing Reach and pick up the remake(s), Microsoft just made a profit and more people play Halo.