xxjuicesxx said:Whats up with playlist manager? Did they hire Shishka?
minasodaboy said:good luck kid...your ride here's about to get bumpy.
Prince. hmmmmm
xxjuicesxx said:Whats up with playlist manager? Did they hire Shishka?
minasodaboy said:good luck kid...your ride here's about to get bumpy.
minasodaboy said:good luck kid...your ride here's about to get bumpy.
wwm0nkey said:Pretty sure those where the only 2. Man if they would be able to add hitscan in Halo 3, that would be amazing.
Luken said:With armor lock you're temporarily invincible against all threats. I survived grenades, rockt launcher missiles, banshees, etc... Playing with teams this power is even better, because your enemy stand still waiting your armor lock to be over, than your teammate surprise him from behind.
I had most fun using armor lock.
Dude! You're the problem of the game, because you use it. That is the reason, why Armor Lock should be out of the game. It is still over-powered and annoying.Luken said:With armor lock you're temporarily invincible against all threats. I survived grenades, rockt launcher missiles, banshees, etc... Playing with teams this power is even better, because your enemy stand still waiting your armor lock to be over, than your teammate surprise him from behind.
I had most fun using armor lock.
My only problem is that you can't sprint and use another power at the same time. Sprint should be standard.
Luken said:Hello HaloGAFers.
I'm new to Halo Reach and multiplayer games, add me as your friend please.
I'm having to much fun playing Big team Battle. Last night was awsome.
I feel like I'm a marine fighting a war on a battlefield, people communicate and form strategies to win. Armor lock is the best power, even against vehicles. Some guy tried to run me over with his warthog and I used the armor lock at the last minute, I felt like Superman- the man of steel in that moment.
The best thing is that I can play with and against people from other countries, and talk to them while playing.
Let's play together.
My gamertag: LukenCortez51
Luken said:With armor lock you're temporarily invincible against all threats. I survived grenades, rockt launcher missiles, banshees, etc... Playing with teams this power is even better, because your enemy stand still waiting your armor lock to be over, than your teammate surprise him from behind.
I had most fun using armor lock.
My only problem is that you can't sprint and use another power at the same time. Sprint should be standard.
Armor Lock should be disable with a loaded Plasma pistol shot. The player shouldn't survive 3+ grenades. And it shouldn't survive a Rocket Launcher missile or 3+ Plasma Launcher shots. In my opinion... Or it should be taken out of my Reach.Lyphen said:Would there be that much of a problem if armor lock's cooldown was completely depleted on use (instead of staggering based on time spent in it), and it only lasted 1.5 seconds?
Tony stark is also the creation of the fattest nerd in the world. Rich, good looking, witty/charming, fucks 50 playmates a year. Yeah, what desperate basement dweller wrote Iron Man?A27_StarWolf said:
Tony Stark uses Armor Lock
When I stick someone, I want it to be a guaranteed kill.Lyphen said:Would there be that much of a problem if armor lock's cooldown was completely depleted on use (instead of staggering based on time spent in it), and it only lasted 1.5 seconds?
I think it could be an interesting clutch ability if it didn't last as long, and couldn't be spammed over a short period. I like seeing the odd armor lock vehicle destruction and ordinance immunity. What I don't like seeing is a full six seconds hiding out until either backup appears or grenades are already spent.Hypertrooper said:Armor Lock should be disable with a loaded Plasma pistol shot. The player shouldn't survive 3+ grenades. And it shouldn't survive a Rocket Launcher missile or 3+ Plasma Launcher shots. In my opinion... Or it should be taken out of my Reach.
What's the arming time on a plasma grenade? And would a 1.5-2 second armor lock length be alright compromise to gauge your next attack, instead of a long window?Dax01 said:When I stick someone, I want it to be a guaranteed kill.
To be fair, armor lock in BTB against vehicles is fun in a H3 beta trip mine sort of way.Luken said:With armor lock you're temporarily invincible against all threats. I survived grenades, rockt launcher missiles, banshees, etc... Playing with teams this power is even better, because your enemy stand still waiting your armor lock to be over, than your teammate surprise him from behind.
I had most fun using armor lock.
My only problem is that you can't sprint and use another power at the same time. Sprint should be standard.
My mind would say: Damn I have to buy Ice-Cream for wwm0nkey. oh no I don't need to, he already made some ice-cream in his pants.wwm0nkey said:Ok how many of you would get super hyped if....
Halo: Anniversary which includes Halo: CE remastered and a token for Halo 2 on XBLA and beta access to a whole new un-announced Halo game.
GhaleonEB said:Reach added precision but made that precision dependent on firing speed, and the effect is to grant the DMR and Nerfle at least 2x the range the BR had. There are a lot of people here that think that's a good thing, but it does enormous damage to Reach's combat, by pushing players further apart and making open spaces on maps much less usable. Hemorrhage would be a viable map with BRs. With the DMR it's a disaster. If the DMR were in Halo 3, we'd be able to sit back at the bases on Valhalla and take out players on the center hill with ease; it would wreak the map. It would wreak most Halo 2 and Halo 3 maps, actually. It has that effect on Reach all over the place.
The burst and spread fire of the BR was a deliberate effort to limit the range of the weapon and prevent that problem. Reach fixed that "problem" by adding another and in the process hurting combat even more. I'll take the burst spread of the BR any day over Reach's constant long-range popgun fights. It's one of the main reasons I don't like Reach's MP combat.
Nah I think I would still take the ice-cream, just as long as it is not the pants variety :lolHypertrooper said:My mind would say: Damn I have to buy Ice-Cream for wwm0nkey. oh no I don't need to, he already made some ice-cream in his pants.
Rent/borrow, save to hard drive, return disc.Booties said:Looks like I can't load forge world maps anymore. Oh glorious day. Time to buy a new disc I guess.
Hey if you have The Orange Box I will trade you my new copy of Halo: Reach i got from getting the HTC trophy for itBooties said:Looks like I can't load forge world maps anymore. Oh glorious day. Time to buy a new disc I guess.
Kuroyume said:Blah blah blah blah blah blah blah blah blah
Hemmorhage doesn't work because it's so ugly and depressing compared to Coag that you don't want to play it. Also, it doesn't help that they made the map like two times bigger so moving across it with Reach's retarded slow base speed makes you somewhat of a sitting duck. The DMR is a fantastic weapon. Just because you get killed all the time from miles away with the DMR doesn't mean the DMR sucks it just means you suck because you can't kill the person from a mile away.
And aside from that, it was just a dumb post, which I usually ignore, but I'm grouchy today so what the hell:Dani said:If you going to ignore the central argument a person is making, why even bother to reply?
Bullet spread > Bloom
I think Hemmorhage is gorgeous.Hemmorhage doesn't work because it's so ugly and depressing compared to Coag that you don't want to play it.
The geometry is taken from Coagulation; it's the same map.Also, it doesn't help that they made the map like two times bigger so moving across it with Reach's retarded slow base speed makes you somewhat of a sitting duck.
Compelling counter argument!The DMR is a fantastic weapon.
I have a positive DMR K/D, both overall and in BTB. Not that it matters, since I wasn't posting about my (decidedly average) skill level. I was posting about how the DMR has a much longer range than the BR - which is undoubtedly true.Just because you get killed all the time from miles away with the DMR doesn't mean the DMR sucks it just means you suck because you can't kill the person from a mile away.
Tashi0106 said:Rent/borrow, save to hard drive, return disc.
wwm0nkey said:Hey if you have The Orange Box I will trade you my new copy of Halo: Reach i got from getting the HTC trophy for it
Edit: thinking about it I have gotten 2 copies of Halo: Reach for free, one from the dashboard test and now one from buying a phone lol
Damn lolBooties said:I have the orange box, but I can't find it. TBH I'd rather keep it to play some half life on a rainy day.
Longer than it takes for someone to get into armor lock. Me, I think AAs went a little overboard with continuous use. I really enjoy the basic gameplay of Halo with added caveats, originally overshield and camo, then equipment. I enjoyed the format equipment had more.Lyphen said:What's the arming time on a plasma grenade? And would a 1.5-2 second armor lock length be alright compromise to gauge your next attack, instead of a long window?
That's some sound reasoning. Half-Life is great. I replay those games as much as I do Halo.wwm0nkey said:Damn lol
Kuroyume said:Blah blah blah blah blah blah blah blah blah
This Halo: Reach Forgeworld Warthog trick video is so, so good. (@ratatatmusic ++) http://www.youtube.com/watch?v=VM1w4y4kb6Y&feature=youtu.be
This was also in the BWU last week, FYI.Dax01 said:Found this awesome Warthog jumping video from twitter (via Derek Carroll):
Dax01 said:Found this awesome Warthog jumping video from twitter (via Derek Carroll):
Nicolas Cage uses armor lockA27_StarWolf said:Tony Stark uses Armor Lock
GhaleonEB said:The geometry is taken from Coagulation; it's the same map.
GhaleonEB said:Compelling counter argument!
GhaleonEB said:I have a positive DMR K/D, both overall and in BTB. Not that it matters, since I wasn't posting about my (decidedly average) skill level. I was posting about how the DMR has a much longer range than the BR - which is undoubtedly true.
That's like saying Asylum is the same map as Sanctuary. It's not true.GhaleonEB said:The geometry is taken from Coagulation; it's the same map.
wwm0nkey said:Anyone remember when halo 2 came with 2 free months of Xbox Live and not just 2 days....ah the gold old times
hmmm true....lybertyboy said:And people stole the codes out of packaging at stores and used them to cheat and make the experience less than ideal for regular players?
Yeah, good times.
Booties said:Looks like I can't load forge world maps anymore. Oh glorious day. Time to buy a new disc I guess.
Striker said:That's like saying Asylum is the same map as Sanctuary. It's not true.
Bases are Blood Gulch, teleporters are in the wrong positions, the blue team's teleporter rocks are thin, and offer little cover compared to the ones in Coagulation did. One side is open, other is forged off. It's not enclosed symmetrically. The terrain is fine, but the overal Forging is not necessarily ideal.
I like the rhythm it adds to the simple act of firing some shots. It takes some getting used to, but once it clicks it really adds another layer of skill and mindfulness to handling the DMR and pistol effectively. Spammers will occasionally get lucky, but that's always the case with semi/full auto weapons.Hydranockz said:I just can't really relate bloom specific hate I guess.
wwm0nkey said:Anyone remember when halo 2 came with 2 free months of Xbox Live and not just 2 days....ah the gold old times
Steelyuhas said:So basically you can't load any maps in Reach. AMIRIGHT?!