Just saying what we've all thought at one point or another ;DThagomizer said:Don't say things like that man, my heart can't take it
that'd seriously be the best thing ever. Will never happen, but so cooooll
It seems to me that they just set up firefight encounters for a lot of the game and that's what detracts from it for me. I understand that it's an invasion and they would be hot dropping troops, but the way it's done is completely nonstrategic. Most of the other encounters are great battles, designed to be a challenge, and have a hierarchy. I don't think someone as advanced as the covenant would waste troops by repeated dropping them in at the same spot over and over again until they run out of guys.GhaleonEB said:Almost none of the mission story telling - the bits within the missions that set up the encounters - make any sense in Reach. There are some flaws to the overall story telling, but I like a lot of how it's told. But the way battles are set up...are just unrelentingly nonsensical.
In the novel, Reach had a shit-ton of Super MAC guns orbiting around it. The Covenant specifically hot-dropped troops onto the planet's surface to disable their planetary generators, because they were tearing the Covenant fleet into shreds.MrBig said:And like I believe Dax(?) said in the playthrough, this planet is the height of UNSC military power and production. Where are the workers on boneyard, even if its just bodies? Why is the docking port for some of the most expensive pieces of technology the UNSC has ever created so run down? It all just seems so dead.
And I'm that I just don't know about this, but wouldn't reach have a battery of orbital MAC guns similar to Earth? The planet would be worth more than Earth in terms of resources and technology.
kylej said:You don't truly appreciate how broken the jetpack is until you play people who are competent with it. Juices, Booties, Eazy and myself got matched up against these 1% Onyx fruits who used nothing but the jetpack, and who voted for Reflection and Uncaged over Boardwalk and Enclosed solely because they wanted to float around like goddamn hot air balloon scrubs.
I honestly don't think I fought one of them in a 1 on 1 DMR battle, the entire Reflection game I was getting naded from impossible directions or getting group jetpack shot by people floating around. Why the fuck would you allow jetpacks on a map that was never designed with jetpacks in mind? What the fuck? I quit out of the Cage game right at the start because I didn't feel like getting crapped on in that grey monstrosity by a bunch of chunky wannabees. If I get beat by kids who outplay me, fine. Maybe jetpacking should be considered just part of the game too, I dunno. I just think it's goddamn horseshit.
FRAAAAAAAAAANKIEEEEEEEEEEEEEEEEEEEEE
Tashi0106 said:Jetpack works in MLG, I don't think it's broken. It just isn't implemented correctly.
Also, the sound the MAC rounds make in Reach is underwhelming. From what I read in the books (and the sounds they make in Halo 3), they're suppose to sound like HUGE cannons that go BA-BOOM! that rattle your teeth to the core.Thagomizer said:Um, yeah, that's what Jorge was just shitting his pants over a second ago? Really?
I got some problems with LNoS as well. For one, why don't any of the Super MAC cannons just take out the Covenant cruiser? Early on, Dot says that 60% of the UNSC fleet is en-route to Reach. Except Reach is suppose to have anywhere between 100 and 150 ships around it at all times. Also, I don't understand how the Covenant cruiser doesn't see you boarding the ship given how close you are to it when you're on the bridge. Also, should Corvettes have shields?NullPointer said:The setup and execution of Long Night of Solace was very well done. The slipspace rupture idea was cool, fighting your way to the Sabre facility, disabling and then hijacking a covenant cruiser, Jorge looking frightfully peaceful in his imminent demise, and then watching a spehere of nothingness split a capital ship in two as you hurtled back towards Reach.
Perfect.
The Fall of Reach was portrayed a lot better in the book than in the game. And I mean a lot. It's nothing but a shame that Halo: Reach takes priority story-wise.Lyphen said:I'd prefer Reach being cannon and Fall of Reach being altered, which is what is happening anyway. The Orbital Defense Generator battle takes place on Highlands (downed Pelican), if you observe the promotional material. And if Fall of Reach were cannon, Reach falls in a day. I much prefer Reach's ground battles leading to a full Covenant Invasion force.
And I'd take the game over some 80 pages in FoR anyway. The book is primarily intended as a Spartan-II backstory.
I'm the opposite. If you have an established canon, the least you can do is follow it. If you don't, the fans shouldn't adjust because you wanted to tell a story with the Pillar of Autumn in it.Lyphen said:I'd prefer Reach being cannon and Fall of Reach being altered, which is what is happening anyway. The Orbital Defense Generator battle takes place on Highlands (downed Pelican), if you observe the promotional material. And if Fall of Reach were cannon, Reach falls in a day. I much prefer Reach's ground battles leading to a full Covenant Invasion force
Dax01 said:The Fall of Reach was portrayed a lot better in the book than in the game. And I mean a lot. It's nothing but a shame that Halo: Reach takes priority story-wise.
How does Star Trek fit into that? None of the ST books are canon; only what happens on the screen.Lyphen said:I guess being a Mass Effect, Star Wars and Star Trek fan, and infrequent comic book reader has helped me see that canon isn't important, as it'll always get fudged up. So it's best not to be fervently invested in it.
You'll come to see it like I do.
I'm a Mass Effect fan, too. BioWare (for the most part) did a much better job maintaining inner consistency than Bungie ever did.Lyphen said:I guess being a Mass Effect, Star Wars and Star Trek fan, and infrequent comic book reader has helped me see that canon isn't important, as it'll always get fudged up. So it's best not to be fervently invested in it.
You'll come to see it like I do. And you can only hope 343i did a decent job on the Definitive Edition of FoR.
wwm0nkey said:New Halo: CE figures to be shown off at E3...hmmmmmm
http://i54.tinypic.com/a6noj.jpg[/IMG
(Envisioned by Square Enix)[/QUOTE]
That looks terrible. And that's not the Mark V.
Hey dont disagree but I mean it is a bit weird Square Enix is showing/revealing Halo: CE toys at E3 isnt it?Dax01 said:That looks terrible. And that's not the Mark V.
Halo CEmake made by the Final Fantasy team confirmed.wwm0nkey said:Hopefully the Envisioned by Square Enix means just that though lol
Blue Ninja said:Halo CEmake made by the Final Fantasy team confirmed.
I would buy it :lolElzarTheBam said:
GhaleonEB said:Edit: I'd just like to note semi-randomly that I fucking love E3. It's the closest thing I get to feeling like Christmas is here as a kid.
That's just it though, Star Wars has G, T, C, and S levels of canon. Trek has an EU and two timelines. Comics have shattered timelines, alternate unverses, time travel and other junk. Mass Effect is being butchered as we speak by its own lead writer.Dax01 said:How does Star Trek fit into that? None of the ST books are canon; only what happens on the screen.
Badass.Dani said:
That would be as bad as it not happening at all. Nay, worse. If there is any justice in the world, Square Enix will never lay hands on a Halo game.Blue Ninja said:Halo CEmake made by the Final Fantasy team confirmed.
Dani said:E3 Booth Render...
http://i51.tinypic.com/oarfvm.jpg[/IM][/QUOTE]
Weird. Why cover up all those screens with Halo concept art?
Edit:
[QUOTE=Lyphen]That's just it though, Star Wars has G, T, C, and S levels of canon. Trek has an EU and two timelines. Comics have shattered timelines, alternate unverses, time travel and other junk. Mass Effect is being butchered as we speak by its own lead writer.
What happened to TFoR isn't midichlorian, Metroid: Other M or Superboy-Prime level stuff. It's the alteration of dates and some technology that were previously established in the very first extended content the game series ever had, ten years ago. Things change. If the Definitive Edition (second alteration in a year) is still contrary to the game, then we can throw tomatoes at 343i. For not doing their job right, and also for screwing with our wallets.[/QUOTE]
I don't like investing my time into stories that end up not happening. I want 343i to be as consistent as possible, otherwise the stories lose all meaning and significance.
They are probably just doing the figuresDax01 said:Badass.
That would be as bad as it not happening at all. Nay, worse. If there is any justice in the world, Square Enix will never lay hands on a Halo game.
Weird. Why cover up all those screens with Halo concept art?
GhaleonEB said:Edit: I'd just like to note semi-randomly that I fucking love E3. It's the closest thing I get to feeling like Christmas is here as a kid.
Is that what this is? It has 32 more pages than the last edition.Lyphen said:If the Definitive Edition (second alteration in a year) is still contrary to the game, then we can throw tomatoes at 343i. For not doing their job right, and also for screwing with our wallets.
MS could be announcing that the next Halo game will be like the campaign of Black Ops and MGS4. You get to play a movie!wwm0nkey said:They are probably just doing the figures
Also whats weird is that the concept art is from The Fall of Reach movie, really curious about that part.
I never heard of the Definitive Edition until Lyphen mentioned it. Thirty-two more pages?Hitmonchan107 said:Is that what this is? It has 32 more pages than the last edition.
Wasnt there rumors like FOREVER ago about an Interactive Halo Movie? maybe that is what happened to The Fall of Reach movie :lolDax01 said:MS could be announcing that the next Halo game will be like the campaign of Black Ops and MGS4. You get to play a movie!
You're a graphic designer tasked with rendering a proposed booth setup. You know Forza 4 will be the main focus, but beyond that you have absolutely no idea what Microsoft plans to show. You can't just slap an Xbox logo on every screen because that doesn't give a fair representation for how the booth will look in action.Dax01 said:Weird. Why cover up all those screens with Halo concept art?
Yep. The first Halo Wars-style armor cover (2010 edition) was supposed to be prepped for Reach. It wasn't. Hopefully they've fixed the rest in this one. Wish E-Books would get updates like this gratis.Hitmonchan107 said:Is that what this is? It has 32 more pages than the last edition.
And we've seen this same thing happen several times at other events. I wouldn't read too much into it either.ncsuDuncan said:You're a graphic designer tasked with rendering a proposed booth setup. You know Forza 4 will be the main focus, but beyond that you have absolutely no idea what Microsoft plans to show. You can't just slap an Xbox logo on every screen because that doesn't give a fair representation for how the booth will look in action.
So you decide to go with something from Xbox's most valuable franchise and dig up an old art asset that Microsoft owns but isn't connected to any existing game or property.
I seriously doubt the person making that render had any inside info on a Halo reveal.
343 Industries reveals 'Halo: Reach' remakewwm0nkey said:Also whats weird is that the concept art is from The Fall of Reach movie, really curious about that part.
wwm0nkey said:Weird that they are using The Fall of Reach movie concept art for their booth render too.....wouldnt Microsoft have to have bought those to use them?
http://media.teamxbox.com/games/ss/55/1220465275.jpg[IMG]
[/QUOTE]
The guy who made that render could have just google search "halo." That image isn't far from the top.
Another re-issue? Seems like they could've done that a year ago.Lyphen said:What happened to TFoR isn't midichlorian, Metroid: Other M or Superboy-Prime level stuff. It's the alteration of dates and some technology that were previously established in the very first extended content the game series ever had, ten years ago. Things change. If the Definitive Edition (second alteration in a year) is still contrary to the game, then we can throw tomatoes at 343i. For not doing their job right, and also for screwing with our wallets.
Goddammit, I was gonna say that. :lolHitmonchan107 said:
Don't make me slap you.Hitmonchan107 said:
Just don't leave any marks on his supple, smooth skin.Louis Wu said:Don't make me slap you.
Don't worry, separate beds.Hitmonchan107 said:I'm not sure we should stay in the same room anymore. :lol
Separate beds.Hitmonchan107 said:
I'm not sure we should stay in the same room anymore. :lolGhaleonEB said:Just don't leave any marks on his supple, smooth skin.
Here's my one and only question: Is this your idea of a wake-up call?GhaleonEB said:Don't worry, separate beds.
Can't watch YouTube videos at work, but that better be the Planes, Trains, and Automobiles clip of "Those aren't pillows..."Hitmonchan107 said:I'm not sure we should stay in the same room anymore. :lol
Here's my one and only question: Is this your idea of a wake-up call?
Answer wisely.
Aww, snap! TSD calling you out, Super Team.Schooly D said:Ok, so, as far as I can tell, NeoGAF refuses to put up a 4-man team to challenge TSD. That's fine, and it's understandable given the supreme demolishing our team would have visited upon yours. Our "Train of Pain" as we call it will stop elsewhere.
Going forward, I think you should explicitly designate one person to be in charge of this kind of thing, so when someone challenges you, we don't get these wishy-washy replies and diffusion of responsibility.
http://www.youtube.com/watch?v=txuWGoZF3ewHitmonchan107 said:
Learn to make an avatar then we'll care about your clan that didn't even belong in the community tournament.Schooly D said:Ok, so, as far as I can tell, NeoGAF refuses to put up a 4-man team to challenge TSD. That's fine, and it's understandable given the supreme demolishing our team would have visited upon yours. Our "Train of Pain" as we call it will stop elsewhere.