This gives me (in my early morning crabby state) reason for a brief rant: my top five problems with Waterfront are:squidhands said:The section where the Hunters are would be a pretty good one, if memory serves. But, it's a central structure surrounded by higher ground, much like no one's favorite Firefight map, Waterfront.
1) The drop ships
2) The drop ships
3) The drop ships
4) The drop ships
5) The map is chunky and cluttered with weird sight lines.
The drop ships take longer on that map to drop and then leave than on most others, and they carpet bomb the entire map for a full minute each time. They seem to want to zero in on me each time, to boot.
The turrets on the drop ships in ODST were perfect: powerful and dangerous, but you could disable the gunner with some good shots. In Reach they are absurdly beefed up, and then made exceptionally difficult to knock off on top of it. Most infantry weapons are useless. It's an astoundingly bad design decision.
It's the single biggest problem with Firefight, IMO. (This is the exact same set of reasons I don't like Holdout; that map can be carpet bombed for up a full minute per wave - at fifteen waves per set, that's half a game of Limited dodging concussion rounds.)