I can't argue if someone just wants to use more weapons, that isn't going to happen in Halo CE to the extent most of you want. I can handle that criticism and opinion, I disagree with it, but that's fine. I just love using the Pistol in Halo CE, I love always having a weapon that I feel comfortable in any situation; I can display my skill, and have ranged shootouts. It's just the style of game I prefer.
I always prefer ranged combat in FPS games, not sniper range or style, but the in-between, the Rifle range. The Halo CE pistol is just a Rifle without the skin, and I love it. The other weapons complement it well, for close range, and to help with using and countering Camo/Overshield. All this combining for the fight for powerups and power weapons. On Asymmetrical Arena style maps, a Console Quake essentially with a Primary Utility weapon always at your disposal.
Vehicles are fun in Halo games, but the gunplay and player movement around the maps always feels more well designed, especially in Halo CE. So big maps with vehicles are fun for a little bit or a break from the Quake style Halo I was describing. But, the lasting appeal of Halo CE for me is the intimate combat based around skilled shooting, map movement, and controlling powerups, power weapons and spawns.
tl;dr kidA Seven's post