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Halo The Master Chief Collection |OT| Halo Never Died, It Was Just Missing In Action

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VeeP

Member
The Call of Duty effect?

Players migrate to what is most popular akin to the League of Legends/Dota 2 effect.

CoD has 3-4 games in the top 20 any month that goes by. Halo cannot fight back against that tidal wave of a player base and their friends. It also is in line with the general decline of interest in science fiction games.

Also, the people that like Halo are the ones who are still playing Halo even if they have issues with it. So that 30k at the tail there is the hardcore fans who play daily. So yeah, minority. The majority plays what the majority owns and is into.

Wouldn't the people who like Halo and hated Halo 4 move on to other games or previous Halo games? Why would they stay with a game that deviates so much from Halo? Because they liked previous games?

I looked it up and TWO years after the release of Halo Reach, it was still in the 6 of top played Xbox Live games. TWO years later.

Games below it? Battlefield. Modern Combat 2. Gears. GTA.

Games above it? Borderlands 2. MW3. BLOPS. Minecraft.

So yea, a decent Halo game did quite well. It's no wonder why a shitty multiplayer game like Halo 4 lost so many players so fast.

As for general decline in interest in science fiction games, is there any evidence of that? Yes, Call of Duty is a phenomenon. But does that mean each Halo is going to lose players?

If anything, because the amount of modern shooters on the market, a new Halo/Science Fiction Game aka something different will appeal to many gamers.
 
Folks can pull out that Halo 4 population drop chart for the rest of their lives.

Halo 3 MP success in terms of population capture will never again be captured. You need only to look at the number of competent FPSs on the market at the time of Halo 3's heyday, and today.

Halo will never again have that kind of massive player base.
 

RBK

Banned
You know Black Ops 1 and MW3 are before Halo 4's release right?

EDIT: Seeing Reach is being compared, my mistake.
 

Pez

Member
Is it just me, or is everything 343 produces go to shit?

First the reception of Halo 4 amongst the community (which I'm willing to look the other way, but the numbers don't lie), then Halo: Nightfall and now MCC.

Sucks to have these guys as the stewards of this franchise. First time I've felt like this, but they have essentially shit on the entire franchise with this release.
 

Magwik

Banned
Wouldn't the people who like Halo and hated Halo 4 move on to other games or previous Halo games? Why would they stay with a game that deviates so much from Halo? Because they liked previous games?

I looked it up and TWO years after the release of Halo Reach, it was still in the 6 of top played Xbox Live games. TWO years later.

Games below it? Battlefield. Modern Combat 2. Gears. GTA.

Games above it? Borderlands 2. MW3. BLOPS. Minecraft.

So yea, a decent Halo game did quite well. It's no wonder why a shitty multiplayer game like Halo 4 lost so many players so fast.

As for general decline in interest in science fiction games, is there any evidence of that? Yes, Call of Duty is a phenomenon. But does that mean each Halo is going to lose players?

If anything, because the amount of modern shooters on the market, a new Halo/Science Fiction Game aka something different will appeal to many gamers.

I always bring up Reach and the competition it faced when people dismiss Halo 4 as just "bloated market", glad someone else is bringing it up at least.
 
Wouldn't the people who like Halo and hated Halo 4 move on to other games or previous Halo games? Why would they stay with a game that deviates so much from Halo? Because they liked previous games?

I looked it up and TWO years after the release of Halo Reach, it was still in the 6 of top played Xbox Live games. TWO years later.

Games below it? Battlefield. Modern Combat 2. Gears. GTA.

Games above it? Borderlands 2. MW3. BLOPS. Minecraft.

So yea, a decent Halo game did quite well. It's no wonder why a shitty multiplayer game like Halo 4 lost so many players so fast.

As for general decline in interest in science fiction games, is there any evidence of that? Yes, Call of Duty is a phenomenon. But does that mean each Halo is going to lose players?

If anything, because the amount of modern shooters on the market, a new Halo/Science Fiction Game aka something different will appeal to many gamers.

You could also wonder why if someone likes Halo and CoD why they wouldn't like a Halo game that was closer to CoD?

Also, if the Halo fans that loved Halo moved back to Halo 3 then why wasn't Halo 3 suddenly on the top 10? Why is it then that the game that "ruined" Halo, Halo Reach, was still popular 2 years after the fact?

In so far as science fiction games. Follow the bodies of games that didn't sell well. Or easier, try to find the ones that did.
 

RBK

Banned
Can't be any worse than Reach maps.

Outside of non-Forge/Forge remakes, Powerhouse was the only well designed map.
 

HTupolev

Member
I always bring up Reach and the competition it faced when people dismiss Halo 4 as just "bloated market", glad someone else is bringing it up at least.
Relevant:

9xPEUCx.png
 

FyreWulff

Member
So old Halos:

1) Are designed to not save checkpoints in co-op (even though checkpoints are saved solo).

2) Have extensive lag in co-op unless the Host has high upload speeds

And both of these qualities have been ported 1-for-1 into Master Chief Collection, by design. The game will behave that way, but not because of a bug - it will behave that way by design.

Even if there were zero matchmaking and campaign bugs, those details would make me never want to buy MCC.

Removing input lag from campaign seriously requires a whole new engine or a total campaign engine re-write.

It's not something that can be simply 'fixed' - collection or not. It's inherent to the engine, which will still be a limitation in any ports of said engine.

It wouldn't even matter if you had Bluepoint on this.
 

E92 M3

Member
Is it just me, or is everything 343 produces go to shit?

First the reception of Halo 4 amongst the community (which I'm willing to look the other way, but the numbers don't lie), then Halo: Nightfall and now MCC.

Sucks to have these guys as the stewards of this franchise. First time I've felt like this, but they have essentially shit on the entire franchise with this release.

The problem is 343 didn't do anything with MCC besides supervising...most of the work was outsourced. Though, you are right: they are not taking care of this franchise like it should be.
 
Can't be any worse than Reach maps.

Outside of non-Forge/Forge remakes, Powerhouse was the only well designed map.

Countdown and Zealot were both serviceable. Powerhouse ran into the pitfall of having tight rooms with doorways people could camp in, resulting in the map being less viable for team slayer.
 

Montresor

Member
Removing input lag from campaign seriously requires a whole new engine or a total campaign engine re-write.

It's not something that can be simply 'fixed' - collection or not. It's inherent to the engine, which will still be a limitation in any ports of said engine.

It wouldn't even matter if you had Bluepoint on this.

So what is user Russian Box supposed to do with that information? See his post below. From his perspective, co-op is broken. And the reason it's broken is not a bug - it's because it was designed that way in 2004 and it would take 343 too much time and too many resources to fix it, since such a fix requires an overhaul of the engine.

This makes me ask myself, What is the value of this collection? Close to zero. You came up with a very good reason for why there is co-op lag but there is still the issue of no checkpoints in co-op - unless that fix requires an overhaul too?

Can i just play some online yet, fucks sake. really tho

I wasn't complaining after the first week but now its taking the piss

I tried to play some online H2 co-op. such a lagfest


I LOVE HOW BROKEN IT IS
 

Mugatu

Member
I still haven't tried online but I'm getting frustrated since the Halo 2 Anniversary campaign will not save my in-level progress. Every time I start the game I have to begin at the start of the last level I was on.
 

VeeP

Member
You could also wonder why if someone likes Halo and CoD why they wouldn't like a Halo game that was closer to CoD?

In so far as science fiction games. Follow the bodies of games that didn't sell well. Or easier, try to find the ones that did.

Because people buy Halo to play Halo. And people buy CoD to play CoD.

Why would I buy a copy cat game when I can play the original thing?

Halo adding Call of Duty doesn't make it Halo anymore. It makes it something else, something less appealing.

And while there is an overlap between Halo/CoD players (me being one of them), some players in the fanbase dislike the other genre.

So here's what happens. Fans like me (who like CoD) get upset they ruined Halo by adding bullshit characteristics (Loadouts, Perks, Ordinance Drops). And then the other fans who HATE CoD just drop this game almost immediately.

Also, if the Halo fans that loved Halo moved back to Halo 3 then why wasn't Halo 3 suddenly on the top 10? Why is it then that the game that "ruined" Halo, Halo Reach, was still popular 2 years after the fact?

In so far as science fiction games. Follow the bodies of games that didn't sell well. Or easier, try to find the ones that did.

I said "the people who like Halo and hated Halo 4 move on to other games or previous Halo games." Some players probably went back to Halo 3. Some went back to Reach. Others went to Call of Duty. Others went to Borderlands/Battlefield.

After Halo 4 came out, I mostly played Battlefield and CoD. I played the shit out of Halo 3, it came out in 2007. I played tons of Reach. It came out in 2010. At that point I was burned out on those games, I wanted a new proper Halo game with new maps, weapons, etc. Instead we received Halo 4 in 2012. Which many people quickly dropped.

Your telling me that the reason Halo 4 lost so many players is because lost of interest in science fiction games? It's because of lost of interest in Halo?

It's not because of the shitty maps, weapon balance, perks, ordinance drops, frame rate drops, terrible split screen, and all of the other things wrong with Halo 4?
 
Man...

Even on Heroic, Halo2's campaign starts to become REALLY fucking ball-busting:

- Enemies have insane accuracy both with grenades and small arms.
- Convenent weapons are pretty much useless unless it's the carbine, plasma-sword, or Fuel Cannon.
- Enemies have almost absurd amounts of health in the latter parts. Grunts and Jackals should not take an entire clips to take down, even with headshot.

I'm on High-Charity and it feels like the sense of challenge in the game is now completely gone. It's just been replaced by tedium, cheap-ass kills, and I'm really regretting having gone through the campaign for the first time on Heroic :(

Halo CE just seemed a lot more balanced and I probably enjoyed the entirety of that campaign on Heroic outside the flood parts/cut n' paste levels...
 

Computer

Member
I was going to post this.

Yes.

Halo The Master Chief Collection |OT2| 343i, mind telling me what you're doing with this game?
Halo The Master Chief Collection |OT2| SIR FINISHING THIS SEARCH
Halo The Master Chief Collection |OT2| The search is real

MCC = Matchmaking Cant Connect.
 
hey guys, just to let you know I clear the local content on my hard drive on the Xbox and it seems to have helped. I found the game pretty quick after that.
 
Because people buy Halo to play Halo. And people buy CoD to play CoD.

It's not because of the shitty maps, weapon balance, perks, ordinance drops, frame rate drops, terrible split screen, and all of the other things wrong with Halo 4?

The feel of Halo 4 was still authentically Halo. Better I would argue because you actually felt the weight of the character and the power of the weapons.

In so far as shitty maps, didn't see it. People bitched about Swordbase in Reach and that map was fine. Basically people bitch about new maps all the damn time. It is the reason why a map like Dust in Counterstrike is forever because people get used to a map and never want to leave it.

Didn't see frame rate drops while playing MP. Ordinance drops were new and canonical. Never played split screen.

All I know is I played a good dozen or so hours of Halo 4 MP which is about the same amount of Halo 3, and Reach that I played and I found them all equally fun and for different reasons. Maybe I'm not playing Halo right but I've always has better than 1:1 KD and a good time.
 

Kssio_Aug

Member
is possible to this game to be playable before december?

For me, its already playable.
Is it acceptable? No... I dont think I can stand those problems for much longer, but it is playable.

But if you want it to be fixed or in a much better shape, then, it would mean a effective patch before black friday. I dont know if its possible, but I want to believe that it is.
 

S0cc3rpunk

Unconfirmed Member
Halo The Master Chief Collection |OT2| Halo Never Died, It Was Just Missing In Update

ohhhhhh am i doing it right gaf lol jk jk 343i
 

VeeP

Member
The feel of Halo 4 was still authentically Halo. Better I would argue because you actually felt the weight of the character and the power of the weapons.

In so far as shitty maps, didn't see it. People bitched about Swordbase in Reach and that map was fine. Basically people bitch about new maps all the damn time. It is the reason why a map like Dust in Counterstrike is forever because people get used to a map and never want to leave it.

Didn't see frame rate drops while playing MP. Ordinance drops were new and canonical. Never played split screen.

All I know is I played a good dozen or so hours of Halo 4 MP which is about the same amount of Halo 3, and Reach that I played and I found them all equally fun and for different reasons. Maybe I'm not playing Halo right but I've always has better than 1:1 KD and a good time.

Halo 4: "The Feel of Halo". Great. I do get what you mean. Jumps felt good. Movement felt right. But it was complicated by a host of other issues.

You liked the maps. Thats good. I thought a few were alright. But for the most part, it was the worse out of the series. Reach was second. People bitched about Swordbase for a reason. The Liftroom + Armor + Sword + Plasma Grenades = Carnage. Half the kills on the maps literally came from that room.

Look at Halo 1, Halo 2, and Halo 3. You'll find tons of maps that gamers want to play today. Do you think in two years time you'll find anyone saying "YES, I want this map from Halo 4 brought back?" Hell no. The reason people want to play on maps like Lockout is because the great level design and overall flow of that map.

It's a good thing you didn't see frame rate drops in multiplayer. I did. A lot of other people did.

It really doesn't matter if Ordinance Drops were canonical or not. Calling down weapons while some people got power weapons and others received needlers... it was just unbalanced, and not very fun.

Do I think Halo 4 is a bad game? Not really. 343i improved it a lot with the patches. But it's very easy to see why so many players left the game. It wasn't because of Halo fatigue or science fiction interest decline. Halo 4 simply wasn't as polished, and wasn't as fun to many people, including me, as previous Halo games. Features such as file share didn't work at launch. Split screen (I've had Halo LAN parties since 2002/2003) was terrible. Maps were large. Perks were not needed. Etc.

I'm genuinely glad you enjoyed it.
 

Solidsoul

Banned
Man...

Even on Heroic, Halo2's campaign starts to become REALLY fucking ball-busting:

- Enemies have insane accuracy both with grenades and small arms.
- Convenent weapons are pretty much useless unless it's the carbine, plasma-sword, or Fuel Cannon.
- Enemies have almost absurd amounts of health in the latter parts. Grunts and Jackals should not take an entire clips to take down, even with headshot.

I'm on High-Charity and it feels like the sense of challenge in the game is now completely gone. It's just been replaced by tedium, cheap-ass kills, and I'm really regretting having gone through the campaign for the first time on Heroic :(

Halo CE just seemed a lot more balanced and I probably enjoyed the entirety of that campaign on Heroic outside the flood parts/cut n' paste levels...

If you were referring to Legendary this would make more sense to me. Started up H2:A on Heroic first time and beat it over the course of 24 hours. Never seemed to horribly challenging to me.
 

Bry0

Member
Got my refund, I was so hyped for this, but eh, I'll probably be back when the game is fixed, in the mean time i will play something that works.
Have fun searching.... searching.... searching....


fyi, if you decide to refund, call support, don't use the online chat. Chat gave me the run around, so then I called support and I got a refund with no questions asked.

Good luck to 343 with fixing this mess :/
 
Got my refund, I was so hyped for this, but eh, I'll probably be back when the game is fixed, in the mean time i will play something that works.
Have fun searching.... searching.... searching....


fyi, if you decide to refund, call support, don't use the online chat. Chat gave me the run around, so then I called support and I got a refund with no questions asked.

Good luck to 343 with fixing this mess :/

Im giving it another week and im doing that too
 

clav

Member
Noticed if connection keeps failing during matchmaking, quit game using hamburger icon in home screen and launch game again.

This game needs to redownload matchmaking data every day or else it won't function properly.

It single-handedly can prevent a system from shutting down properly or quickly. I make sure I quit the game before I turn off the system in idle-update mode.

Otherwise, just activate energy-saving mode.
 
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