• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Halo The Master Chief Collection |OT| Halo Never Died, It Was Just Missing In Action

Status
Not open for further replies.

zma1013

Member
Mhhhh. Halo CEA has more attention to graphics (level geometry, textures), Halo 2A has more attention to effects (environment, weapons) and sound design. I would like to have it all because graphically when you're not in a fight Halo CEA looks better. In Halo 2A you only get new textures on top of the old geometry and it shows.

Yesterday I started Halo 4. Damn, what a beautiful game that is in 1080p 60. I'm actually enjoying the campaign now, might even be one of the best.

Unfortunately, Halo CEA's new graphics don't always match up with the original geometry, often resulting in me blowing myself up with a rocket I'm trying to fire around a corner because in CEA I can see around that particular part but in plain CE there's actually a wall sticking out there. The reverse can happen as well where my vision's block because CEA geometry is sticking out and I get killed through by enemy gunfire because they can actually see me because there is no geometry actually there. Might not be such a big deal on the lower difficulties but when you're doing legendary it effects my game where I'm dying more often than I otherwise should be because they don't match up. Many times I had to switch back to old graphics just so I could toss a grenade around a corner and quickly duck back in. I feel there's a similar problem going on with the enemies themselves as their models do not match up either. Having shots not count in CEA because I'm technically not hitting the CE model sucks balls.
 

BigTnaples

Todd Howard's Secret GAF Account
Can we talk about how bloody amazing Halo 4 looks? I was super impressed by H2A, but even then Halo 4 looks like a current gen game.


I dunno. To me Halo 2A feels more impressive in parts. I have only played like 4 chapters of Halo 4 but I feel like it's actually less impressive this time around. (Only played through it once on 360)
 

mbmonk

Member
I agree. Although I think some people were doing it to make a point, and sending a message to Microsoft/343i to not release broken/unfinished games, which I agree with as well.

Yea. This is part of the reason.

Getting a refund and waiting for the game to be fixed is a win win from a consumers perspective. If the game doesn't get fixed, the consumer isn't out $60. If the game does get fixed, the highest possible price to repurchase is $60. That is the worst case scenario. Most likely it will be less than $60 ( especially if someone buys a used copy ), so not only does the specific consumer send a message to MS and 343, but they have a good chance to save some money as well with pretty much no downside other than the time it took to get the refund and repurchase.

If someone doesn't want to go through the time and hassle to return the product & purchase it again, that's fine. But let's not act as if those that do are 'dumb'. You may disagree, but let's insult those that take that view. There are some very solid reasons to get a refund and repurchase at a later date.
 

Booshka

Member
Dude, how can you say there's not a big skill gap when Final Boss dominated the circuit for 3 years straight? Or how about Karma who won the 1v1 every single event in 06? If the skill gap was small then placings would have been more random (kinda like every Halo since H2...)

Personally, whenever I hear this I immediately assume the person has no frame of reference. For example have you ever played a pro team in Halo 2? Because I have, and it is unfuckingbelievable how hard it is to do anything vs those guys. To say there is not a massive skill gap between say Ogre 2 and "average team slayer kid lvl 25" is preposterous. It's an ocean of a skill gap.

Lots of people watch gameplay of pro players and delude themselves into thinking they could do the same. Technically yeah, you can make the shots sometimes, but there's a deep meta game under the surface that is lost on most people.

I'm assuming he's speaking mostly to individual skill. When compared to Halo CE and other much more hardcore shooters (Quake 3, CS 1.6, Tribes, etc), the skill gap for shooting in Halo 2 is pretty low. Now of course there is a huge gap for Team play, and you will get absolutely embarrassed and demolished against a good team, but the same goes for all of the other games I mentioned. You'd get your shit pushed in even harder by a well oiled machine like StK or TDT in Halo CE, you wouldn't even get off spawn, let alone try to win a firefight.
 

darthbob

Member
Unfortunately, Halo CEA's new graphics don't always match up with the original geometry, often resulting in me blowing myself up with a rocket I'm trying to fire around a corner because in CEA I can see around that particular part but in plain CE there's actually a wall sticking out there. The reverse can happen as well where my vision's block because CEA geometry is sticking out and I get killed through by enemy gunfire because they can actually see me because there is no geometry actually there. Might not be such a big deal on the lower difficulties but when you're doing legendary it effects my game where I'm dying more often than I otherwise should be because they don't match up. Many times I had to switch back to old graphics just so I could toss a grenade around a corner and quickly duck back in. I feel there's a similar problem going on with the enemies themselves as their models do not match up either. Having shots not count in CEA because I'm technically not hitting the CE model sucks balls.

That's why when I'm playing for 'cheevos (or Legendary) I go OG but if I'm just having fun, messing around, CEA all the way.
 

Vernier_Cascade

Neo Member
I don't know if someone asked yet but two questions:

There's some way for save an entire clip from theater mode like Halo 3 on 360 or just with the DVR option?

There's some way to play the game on English without change the region on settings?

Thanks.
 
Lol. Play a great Halo 2 player and if you get a kill congratulations.
You think I'm some randie? ;'[
I'm assuming he's speaking mostly to individual skill. When compared to Halo CE and other much more hardcore shooters (Quake 3, CS 1.6, Tribes, etc), the skill gap for shooting in Halo 2 is pretty low. Now of course there is a huge gap for Team play, and you will get absolutely embarrassed and demolished against a good team, but the same goes for all of the other games I mentioned. You'd get your shit pushed in even harder by a well oiled machine like StK or TDT in Halo CE, you wouldn't even get off spawn, let alone try to win a firefight.
This.
 

MAX PAYMENT

Member
Save money, beats the hell out of buying a broken game and sticking up for the developers/company who pushed it out broken.

Keeping a full priced game that doesn't do anything as intended for almost a month now?
That is so dumb.

How does it save money by buying a game, selling it, then rebuying it a few weeks later?
 
Great resuming my Halo 1 Legendary playlist it put me at the beginning of Truth and Reconciliation again. Turned it off and back on and then it went to where I was.
How is it broken like this?

If it set a checkpoint right there I would have been fucked.
 
The system is still flawed but is making progress. Make sure your NAT is open.

Yeah, I always make sure my NAT is Open for MP games. But with Dedicated Servers it shouldn't matter. NAT type is generally used for p2p connections as is stated on Microsoft's Support page:

Microsoft said:
Before we begin troubleshooting your NAT, we should first check where the game you are playing is being hosted. NAT will not affect your ability to play multiplayer if the game you are playing is taking advantage of the Xbox Cloud. NAT will only affect peer-to-peer gaming.

The following Xbox One games are currently taking advantage of the Xbox Cloud for multiplayer hosting:

Forza Motorsport 5
Titanfall

Which makes it all the more weird that even 343i would recommend people having Open NAT for TMCC. I wonder how many matches are actually on Dedicated Servers.
 

EvB

Member
Yeah, I always make sure my NAT is Open for MP games. But with Dedicated Servers it shouldn't matter. NAT type is generally used for p2p connections as is stated on Microsoft's Support page:



Which makes it all the more weird that even 343i would recommend people having Open NAT for TMCC. I wonder how many matches are actually on Dedicated Servers.

Of course it matters, if you haven't got an open NAT then you probably haven't got the correct ports required for Xbox Live to function properly.

Port 88 (UDP)
Port 3074 (UDP and TCP)
Port 53 (UDP and TCP)
Port 80 (TCP)
Port 500 (UDP)
UDP Port 3544 (UDP)
UDP Port 4500 (UDP)
 
Of course it matters, if you haven't got an open NAT then you probably haven't got the correct ports required for Xbox Live to function properly.

Port 88 (UDP)
Port 3074 (UDP and TCP)
Port 53 (UDP and TCP)
Port 80 (TCP)
Port 500 (UDP)
UDP Port 3544 (UDP)
UDP Port 4500 (UDP)

If you have a Moderate NAT, then Dedicated Servers would work fine. Obviously a Strict NAT type is worst case scenario, but Moderate NAT will be functional for most situations (including most p2p games).
 

SatansReverence

Hipster Princess
If you have a Moderate NAT, then Dedicated Servers would work fine. Obviously a Strict NAT type is worst case scenario, but Moderate NAT will be functional for most situations (including most p2p games).

The game doesn't use dedicated servers so NAT is very important.

If it did use servers, NAT would be irrelevant.
 

Overdoziz

Banned
Of course it matters, if you haven't got an open NAT then you probably haven't got the correct ports required for Xbox Live to function properly.

Port 88 (UDP)
Port 3074 (UDP and TCP)
Port 53 (UDP and TCP)
Port 80 (TCP)
Port 500 (UDP)
UDP Port 3544 (UDP)
UDP Port 4500 (UDP)
I have these forwarded and have a static IP and I still constantly get issues with connection to people and hearing people talk in parties. matchmaking works alright all things considered but trying to play with people on my friendslist is nearly impossible.
 
If you have a Moderate NAT, then Dedicated Servers would work fine. Obviously a Strict NAT type is worst case scenario, but Moderate NAT will be functional for most situations (including most p2p games).

it has nothing to do with ports. All my ports are perfectly open and half the time the game doesn't work. The game is f***** .
 

BashNasty

Member
Yea, I don't know why nat should make such a huge difference. I checked about 2 weeks ago and my nat was strict, but trying to port forward is a genuine nightmare that I've never really figured out, so I don't want to mess with it. Add to this that every other online game and service on my Xbone (and ps4, and WiiU, and PC) works fine and I don't see how changing my nat should really affect things much.

Once the game is well and truly fixed, I'm sure your nat type won't matter.
 

Tawpgun

Member
I'm not even mad at 343 or this buggy game anymore.

I'm mad at the fucking MCC community and whatever is causing them to keep voting for these fucking cancerous SMG/AR starts
 

NameGenerated

Who paid you to grab Dr. Pavel?
Dunno who you are playing with lol. The vast majority immediately vote for Team Slayer BRs, too much honestly. I want to play some objective stuff.
 

Tawpgun

Member
Changing my clan tag to "Vote for Halo 1" seemed to help. Pistol starts all day.

Would love it if the netcode and spawn system weren't ass.

When it clicks its good. But despite knowing to lead, 1 v 1 strafe battles are a shitshow.





Better than SMG/AR starts tho
 

TrounceX

Member
I'm assuming he's speaking mostly to individual skill. When compared to Halo CE and other much more hardcore shooters (Quake 3, CS 1.6, Tribes, etc), the skill gap for shooting in Halo 2 is pretty low. Now of course there is a huge gap for Team play, and you will get absolutely embarrassed and demolished against a good team, but the same goes for all of the other games I mentioned. You'd get your shit pushed in even harder by a well oiled machine like StK or TDT in Halo CE, you wouldn't even get off spawn, let alone try to win a firefight.

Just because HCE has a bigger skill gap does not mean that H2 does not have a large skill gap itself.

If we're going to debate specifically skill gaps in shooting, then we can have that discussion (I agree though, small skill gap in Halo 2), but that was not specified in the post I responded to. And we all know that shooting skill plays a smaller role in Halo than other competitive FPS, so it's not a very indicative metric.

A good example of this is Toxic Euphoria who was an AM player in H2. That guy dang near mastered the double shot, so he was literally shooting at twice the speed of his competition, yet he still got wrecked hard in FFA and team games. Eli the Ninja same story except he was pretty solid in other areas.
 
Status
Not open for further replies.
Top Bottom