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Halo The Master Chief Collection |OT| Halo Never Died, It Was Just Missing In Action

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zychi

Banned
People sold this game with the intent of rebuying it a couple weeks later?

That is so dumb.

Save money, beats the hell out of buying a broken game and sticking up for the developers/company who pushed it out broken.

Keeping a full priced game that doesn't do anything as intended for almost a month now?
That is so dumb.
 

Pez

Member
Ugh, just finished campaign on Heroic, saw the ending cinematic, was disconnected from the host and got NO achievements.

You suck, 343.
 

Chitown B

Member
And those problems are being re-iterated by other posters as well, so what`s the issue? I was excited to buy the game because the only Halo game I've played was Halo CE, and I wanted to dive into the Halo series properly. I dodged a huge bullet by skipping out on the Buy-Two-Get-One-Free deal from Target a couple of weeks ago... I almost bought AC Unity and Master Chief Collection but I decided to focus on just playing Sunset Overdrive and Evil Within instead.

I lurk the thread about once every two days hoping to see that everything is fixed. Then I see posters telling some guy "But the patch works dude, you just have to hard reset your console" and that grinded my gears... If this game needs a hard reset post-patch, then 343 should've included UI prompts for that.

if you didn't buy it then you aren't playing it and aren't allowed an opinion on how it plays.

You're like a child who wanders into the middle of a movie and wants to know.......

Also, there is no Halo 1 anniversary MP, which you would know if you owned it. HCEA Anniv. MP was a Reach download pack.
 
It is so refreshing to play an online game where someone can get the drop on you and start shooting you first but even with starting weapons you know you have a chance to turn it around and win. And sometimes you do, and it feels awesome.

This is why call of duty feels so shallow. Almost any time someone else sees you before you see them you die in less than a second most of the time.

Thats only happening with power weapons or assassinations in halo. You usually have a fighting chance if you use the Map right, grenades right, and move correctly.

That ttk better not be reduced in halo 5 because even more than sprint, even more than ads, the longer time to kill is an essential part of halo multip!ayer.
 

Chitown B

Member
Ugh, just finished campaign on Heroic, saw the ending cinematic, was disconnected from the host and got NO achievements.

You suck, 343.

disconnected from host on.......... campaign? huh?

Play the last level of the campaign again and you'll be fine and/or it'll pop for you sometime soon anyway because it might be stuck.
 

Stevey

Member
Tried MP again last night.
Got into a 4v4 Team Slayer, we all stayed together for 3 games, worked perfectly, no lag, on a CE map, H2A then H3.
I then lost connection.
Tried some campaign after that, frame rate seemed better in CE remastered, achievements unlocked as I went along, but achievements that hanvent unlocked in the past are still locked.
Seems to be getting better for me at least.
 
You don't think halo 2 had a skill gap? I used to be able to drop opponents with a sniper as soon as I saw them. Lots of people can't do the same. There was a learning curve to being half decent and lots of people don't get there.

Halo's skill is more about map control in halo 2 and 3 instead of aiming. Also teamwork and situational awareness. Knowing that this enemy has half your health down but if you move around this cover and toss a plasma grenade you can cut him off, giving enough time to flank him or escape to reset the situation, etc.

The fun of the game is in making quick tactical decisions to outsmart the enemy, even if you're at a disadvantage. And if you are a at an advantage, its not letting the kill slip away.
 

Chitown B

Member
Halo's skill is more about map control in halo 2 and 3 instead of aiming. Also teamwork and situational awareness. Knowing that this enemy has half your health down but if you move around this cover and toss a plasma grenade you can cut him off, giving enough time to flank him or escape to reset the situation, etc.

The fun of the game is in making quick tactical decisions to outsmart the enemy, even if you're at a disadvantage. And if you are a at an advantage, its not letting the kill slip away.

aiming was harder in H3 than H2. H2 was hitscan so sniping and most of BR shooting was a lot more magnetic. So, less skill maybe for shooting but like you said, map control for sure - which is still a skill.
 
Halo 2 has an insane skill gap, experienced players will destroy lesser players with ease.
With anything this will be true, but to get there in Halo 2 does not require an immense amount of knowledge and experience. For example, you can be a competent CE player and perform very well in Halo 2, whereas it's much tougher going into CE from Halo 2.

So "insane skill gap" I disagree with.
You don't think halo 2 had a skill gap?
"Big skill gap? I don't think so."

Everything has a skill gap, but I don't believe Halo 2's is anything crazy.
 
Halo's skill is more about map control in halo 2 and 3 instead of aiming. Also teamwork and situational awareness. Knowing that this enemy has half your health down but if you move around this cover and toss a plasma grenade you can cut him off, giving enough time to flank him or escape to reset the situation, etc.

The fun of the game is in making quick tactical decisions to outsmart the enemy, even if you're at a disadvantage. And if you are a at an advantage, its not letting the kill slip away.

I'll agree with that. Shit, the games I've had with friends I don't think of lost. Just goes to show how much the communication between 2 of 4 can help. Every time I go in solo I get absolutely curb stomped.

Does the gamechat work the same way it worked in the previous Halos? I really wish they would include proximity chat regardless of parties or not.
 

Bread

Banned
I love Halo 2 but those button combos should go.
I've always thought this, but I guess a lot of people disagree. The game was so beautifully balanced before BXR, double shots, and all that crap. Then the BR turned into the only weapon worth using.

With anything this will be true, but to get there in Halo 2 does not require an immense amount of knowledge and experience. For example, you can be a competent CE player and perform very well in Halo 2, whereas it's much tougher going into CE from Halo 2.

So "insane skill gap" I disagree with.
I said lesser players, not inexperienced players. I don't think the same is true in anything. I used to take 2 of my friends at once with ease because of the skill gap, that's simply impossible in most games.

There's a great mix of movement, aiming, and situational skill set that you can't find in most games. That's why Halo 2 was always so special.
 

Sephzilla

Member
I've always thought this, but I guess a lot of people disagree. The game was so beautifully balanced before BXR, double shots, and all that crap. Then the BR turned into the only weapon worth using.

Exactly. Halo 2 when it's played as intended is an amazingly fun and challenging experience. The button exploits take away from that in my opinion because it lofts the BR to a ridiculously high level of importance and throws off the game a bit in my opinion. This is why Halo 2 Anniversary multiplayer is superior to Halo 2 Classic.
 

mhi

Member
I've always thought this, but I guess a lot of people disagree. The game was so beautifully balanced before BXR, double shots, and all that crap. Then the BR turned into the only weapon worth using.

Love the bxr and I use it a lot, it's like having a shotgun. Perfect for close encounters in BR games. Quick reload is imperative as well. Double shot I only ever attempt if someone gets the drop on me and I know am dead anyways.
 

Tawpgun

Member
Halo devs wanna make us use weapons like smg and plasma pistol and magnums and spoilers but they have always been trash weapons.

Gimme a strong utility weapon and lets fight over power weapons IMO.
 

Sephzilla

Member
Love the bxr and I use it a lot, it's like having a shotgun. Perfect for close encounters in BR games. Quick reload is imperative as well. Double shot I only ever attempt if someone gets the drop on me and I know am dead anyways.

That's part of the problem
 

suikodan

Member
I took some screenshots in Halo 3 and uploaded them but... where were they uploaded to? Where can I see them from a computer?
 
My goodness, the work they did to remaster halo 2 is something else. Playing through halo cea felt like playing through a 13 year old game with a coat of paint but playing through halo 2 cea feels like a brand new next gen experience. The work they did specifically with the sound is incredible. Well done .
 
My goodness, the work they did to remaster halo 2 is something else. Playing through halo cea felt like playing through a 13 year old game with a coat of paint but playing through halo 2 cea feels like a brand new next gen experience. The work they did specifically with the sound is incredible. Well done .

The lighting and in particular the dynamic shadows make a massive difference. It's amazing going back and seeing how static and flat all of the environments look, which is perhaps not surprising as it was always meant to have fully dynamic shadows. The cutscenes really sell the story in a way the original couldn't and yes, the new sound effects are fantastic.

To me it felt like the game was finally complete. It never quite matched up to the quality of CE and 3 before but it fits in fantastically now. Being able to jump straight into the majesty of Halo 3 means that the ending isn't jarring at all either so you don't finish things with a feeling of disappointment that clouds your judgement of a very decent campaign.

There's still not nearly enough open sandboxes, so it's not nearly as repayable as Halo 3 but it's a fantastic experience nonetheless and worth the price of entry alone.
 

Krilekk

Banned
My goodness, the work they did to remaster halo 2 is something else. Playing through halo cea felt like playing through a 13 year old game with a coat of paint but playing through halo 2 cea feels like a brand new next gen experience. The work they did specifically with the sound is incredible. Well done .

Mhhhh. Halo CEA has more attention to graphics (level geometry, textures), Halo 2A has more attention to effects (environment, weapons) and sound design. I would like to have it all because graphically when you're not in a fight Halo CEA looks better. In Halo 2A you only get new textures on top of the old geometry and it shows.

Yesterday I started Halo 4. Damn, what a beautiful game that is in 1080p 60. I'm actually enjoying the campaign now, might even be one of the best.
 

BokehKing

Banned
This is why call of duty feels so shallow. Almost any time someone else sees you before you see them you die in less than a second most of the time.
Not true at all, most games now a days give you just enough time to turn around and return fire with out ridiculously high ttk.

Halo 5 will have varying ttk depending in if people sprint or not.

Ads is going to have people aiming at your head more though so it may even out.
 

MysteryM

Member
Everything has a skill gap, but I don't believe Halo 2's is anything crazy.

I guess the point here is what you're comparing it to. Compared to halo 3 (or really other any halo game), no, halo 2's skill gap is close to it even through duel weapons etc. from halo 2 add complexity.

Comparing it to COD? Halo definitely has a larger skill gap which is a barrier to entry, COD games typically suffer from who shot first wins so its a lot easier to do well since its about positional play, flanking etc. and less about one on one fighting mechanics. E.g. I'd typically lone wolf in COD but I'd be haemorrhaging deaths if I did that in halo.

There's a reason why the COD games do better, its partly down to it just being an easier game to do well at as well as its in game rewards that make people believe they are making progress.
 
Mhhhh. Halo CEA has more attention to graphics (level geometry, textures), Halo 2A has more attention to effects (environment, weapons) and sound design. I would like to have it all because graphically when you're not in a fight Halo CEA looks better. In Halo 2A you only get new textures on top of the old geometry and it shows.

Yesterday I started Halo 4. Damn, what a beautiful game that is in 1080p 60. I'm actually enjoying the campaign now, might even be one of the best.

They did the same thing in CEA. We talk about it like every other week.
 

Havoc2049

Member
They did the same thing in CEA. We talk about it like every other week.

Halo CEA fails because Sgt. Johnson looks just plain weird and all the Marines look like they have been fighting the battle of the bulge at the buffet line, instead of fighting the Covenant. H2A is much better.
 

GeorgioCostanzaX

Gold Member
Is there a noticeable dip in the AI between legendary and Herioc on Halo 4? I played through Halo 3 on legendary when it first came out and just don't recall the enemies being able to take quite that many hits.
 

Marjar

Banned
Huh something feels off about Halo 3's BR in multiplayer. Like it feels like it just doesn't hit sometimes when it should, as if the hit detection is wonky.

I'm not sure if that's a problem with the collection or if Halo 3 was always like that and it's just more apparent playing Halo 2 and 3 right after one another.
 

Krakn3Dfx

Member
So Halo just showed up on my XB1 last night. Didn't buy it, so I'm assuming the guy I bought my XB1 from did. Fired up Halo 4 and played it a bit, looks nice.

Hope he buys Horizon 2 digitally next.
 
Mhhhh. Halo CEA has more attention to graphics (level geometry, textures), Halo 2A has more attention to effects (environment, weapons) and sound design. I would like to have it all because graphically when you're not in a fight Halo CEA looks better. In Halo 2A you only get new textures on top of the old geometry and it shows.

Yesterday I started Halo 4. Damn, what a beautiful game that is in 1080p 60. I'm actually enjoying the campaign now, might even be one of the best.

Honestly I was constantly sticking with the original graphics in halo CEA as I thought they provided a much more ominous feel which I enjoyed.

Anyways I think the big thing is the sound... The sound of alarms and just the space station is a massive step up in Cairo station. The original version feels quiet and empty (the alarm closely resembles the one that wakes me up in the morning) but basically due to the sound the new version feels like a space station under attack.

I was one of the first people to bitch about downgrading the resolution to support the switching but I'm honestly glad they stuck to there guns. I've been using this feature way more then expected and to me it really helps highlight the work they did with 2 especially in the sound department and honestly the difference in resolution is barely noticeable compared to MP
 
So Halo just showed up on my XB1 last night. Didn't buy it, so I'm assuming the guy I bought my XB1 from did. Fired up Halo 4 and played it a bit, looks nice.

Hope he buys Horizon 2 digitally next.

hah interesting, did he sell his only xbox one to you a while ago? I guess his account still says that your console is his home box.
 

Fuchsdh

Member
Halo CEA fails because Sgt. Johnson looks just plain weird and all the Marines look like they have been fighting the battle of the bulge at the buffet line, instead of fighting the Covenant. H2A is much better.

The Marines and Autumn crewmembers are definitely the weakest part of CEA for me. All paunchy bald dudes.

On the other hand, while the models are much nicer in H2A, they're still running the original animations... and with the new graphics you realize how bizarre their blinking animations are. They look like they're having involuntary seizing of the face muscles.
 

Krakn3Dfx

Member
hah interesting, did he sell his only xbox one to you a while ago? I guess his account still says that your console is his home box.

Yeah, I bought it around late June, came with Titanfall, PvZ, and Ghosts already installed on it. I deleted his account on the system at some point, but I'm guessing it's still considered his "home" system regardless until/unless he goes in and manually changes his new system to his home system.

In the meantime, god bless him.
 

BigTnaples

Todd Howard's Secret GAF Account
Save money, beats the hell out of buying a broken game and sticking up for the developers/company who pushed it out broken.

Keeping a full priced game that doesn't do anything as intended for almost a month now?
That is so dumb.


Save what money? It's a waste of time. Just shelve it until the games fixed. And or play the portions of the game that work.

Why spend time returning it and re buying it. It's $60.00, and still will be by the time the fix it. Just causing yourself more hassle...
 

Ghazi

Member
Save what money? It's a waste of time. Just shelve it until the games fixed. And or play the portions of the game that work.

Why spend time returning it and re buying it. It's $60.00, and still will be by the time the fix it. Just causing yourself more hassle...

It's $50 on Amazon now, I expect it to go lower too. If it follows the trend of H4 in price, which due to the server issues it likely will, it'll be on the cheap side eventually.
 
My goodness, the work they did to remaster halo 2 is something else. Playing through halo cea felt like playing through a 13 year old game with a coat of paint but playing through halo 2 cea feels like a brand new next gen experience. The work they did specifically with the sound is incredible. Well done .

I was about to post here to see if If anyone else felt that the originals campaigns were ported faithfully. At points in the CE campaign it was so dark that the Warthog's headlights came on, to being completely lit by the environment in anniversary.

Therese so many many huge jumps I'm thinking maybe my TV is calibrated right or something. The whole underwater elevator ride on Regret had basically nothing visible on classic, but has this gorgeous underwater ruins in anniversary. Also it feels that the music isn't as loud playing in classic.
 

TrounceX

Member
Big skill gap? I don't think so.

Dude, how can you say there's not a big skill gap when Final Boss dominated the circuit for 3 years straight? Or how about Karma who won the 1v1 every single event in 06? If the skill gap was small then placings would have been more random (kinda like every Halo since H2...)

Personally, whenever I hear this I immediately assume the person has no frame of reference. For example have you ever played a pro team in Halo 2? Because I have, and it is unfuckingbelievable how hard it is to do anything vs those guys. To say there is not a massive skill gap between say Ogre 2 and "average team slayer kid lvl 25" is preposterous. It's an ocean of a skill gap.

Lots of people watch gameplay of pro players and delude themselves into thinking they could do the same. Technically yeah, you can make the shots sometimes, but there's a deep meta game under the surface that is lost on most people.
 

Havoc2049

Member
Save what money? It's a waste of time. Just shelve it until the games fixed. And or play the portions of the game that work.

Why spend time returning it and re buying it. It's $60.00, and still will be by the time the fix it. Just causing yourself more hassle...

I agree. Although I think some people were doing it to make a point, and sending a message to Microsoft/343i to not release broken/unfinished games, which I agree with as well.

Myself, I'm mainly focusing on the single player campaigns and skull/terminal/toy/achievement hunting and playing a little multiplayer here and there to see how things are improving. Once I'm done with all the single player stuff, I'll go full on into multiplayer, which is improving and should be fairly stable in a few weeks.
 

BokehKing

Banned
Save what money? It's a waste of time. Just shelve it until the games fixed. And or play the portions of the game that work.

Why spend time returning it and re buying it. It's $60.00, and still will be by the time the fix it. Just causing yourself more hassle...
We live in a day and age where titanfall spent a majority of its life at $25 or less

It too was a flagship title
 

Nac2Squared

Neo Member
Huh something feels off about Halo 3's BR in multiplayer. Like it feels like it just doesn't hit sometimes when it should, as if the hit detection is wonky.

I'm not sure if that's a problem with the collection or if Halo 3 was always like that and it's just more apparent playing Halo 2 and 3 right after one another.

This is because Halo 3's BR is somewhat different. It doesn't use hitscan, like Halo 2 had used, it used a different networking technology.

Because of this, when online, and even sometimes on LAN, you have to lead your shots with your BR. It's definitely something you have to get used to.
 
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