TheMissingLink
Member
Played the tutorials and the first mission - PUMPED! And I sort of hate RTS games
The beauty that is Sentinels. I think I've found the Hawks of the golden age of HW1.
https://youtu.be/XI_lpmeDCmE
Campaign co-op working flawlessly so far. Story is getting good!
Yeah coop is sweet.Yes, working great! RTS games normally stress me out, but having someone else there is really nice.
None of the cutscenes want to play for me on XB1. Won't even work in theatre mode. Anyone else had this issue?
:O oh boyNow you say that. I have done 3 missions, and have not yet seen a cut scene
Anyone feel like the lines begin to blur where 343 Industries ends and The Coalition begins? Were it not for Spartan Armor and other Halo icons, I'd think I was watching a few Gears of War cutscenes.
This game on PC is really, really bad in so many ways. Finally figured out the escape menu was bound to... F10. Who does that? Bunch of other stuff. Really wish someone had sat down and walked them through UI, because it's atrocious. Basic clicking on things doesn't always seem to work right too. Like, jfc, guys, I just want to send units to part of the map by right clicking on my minimap, or hey, I just want to select one individual unit, how hard is that? apparently very hard.
wtf CA. You've made better games. How did you ship this?.
to the bolded: it's an RTS standard, since esc is used for deselecting. it's been a standard for 20 years now.
I agree with everything else. The stuff that annoy me the most are parts where they completely shy away from RTS standards.
Ctrl-cliking not being a thing.
No hold position.
Shift+# adds units to the given control group. Awesome! It also removes units from the given control group. Not so awesome.
Macroing is awful (although it is slightly alleviated by using camera location hotkeys, which are a pleasant suprise in their own right)
Tons of stuff like this makes it difficult to play with a kb/m, especially since the game is actually pretty good and fun. Hopefully there will be a patch soon that fixes some of these issues
My biggest issue is the transparent minimap that occur all the time on PC. The rest is clunky and frustrating at time but I can deal with it. The minimap however is crucial and most of the time takes multiple clicks or it simply selects things behind it or nothing happens clicking it at all.to the bolded: it's an RTS standard, since esc is used for deselecting. it's been a standard for 20 years now.
I agree with everything else. The stuff that annoy me the most are parts where they completely shy away from RTS standards.
Ctrl-cliking not being a thing.
No hold position.
Shift+# adds units to the given control group. Awesome! It also removes units from the given control group. Not so awesome.
Macroing is awful (although it is slightly alleviated by using camera location hotkeys, which are a pleasant suprise in their own right)
Tons of stuff like this makes it difficult to play with a kb/m, especially since the game is actually pretty good and fun. Hopefully there will be a patch soon that fixes some of these issues
Had the game DC me and my buddy yesterday during Blitz Co-Op Firefight. Was really disappointing as we were about 29 minutes 30 seconds in. We were still in party chat so we weren't sure what caused it.
Glad to see brute hammer units still do tons of damage and also glad to see properly macro'd wraiths can easily dodge them. I'm hoping the mid/early game meta for standard deathmatch hasn't changed too much in terms from the first game as that was one of the funnest parts of the first game
Not sure how useful the circle menu is on PC, but for controllers, it has a bit too many options to use it precisely. Even on screens, where only half of it is a real functionality.
My biggest issue is the transparent minimap that occur all the time on PC. The rest is clunky and frustrating at time but I can deal with it. The minimap however is crucial and most of the time takes multiple clicks or it simply selects things behind it or nothing happens clicking it at all.
Now you say that. I have done 3 missions, and have not yet seen a cut scene
:O oh boy
Lol. Thanks for clearing that up for meThere are only 7 Blur Cutscenes in the game. You will go through the first 7 or so missions before you get another.
None of the cutscenes want to play for me on XB1. Won't even work in theatre mode. Anyone else had this issue?
The beauty that is Sentinels. I think I've found the Hawks of the golden age of HW1.
https://youtu.be/XI_lpmeDCmE
Am I right in seeing that the sentinal rush shown here is over 19 minutes into a battle? yeah they look OP but it's taken 19 minutes to get there.
Flamethrower for everyoneGuys, I need tips on how to Rush.
I could've gotten that out at 10-12 minutes. I was waiting to see what my teammate was doing and taking my time as they were low level. I know it's possible as someone did it to me at that 10-12 min mark.Am I right in seeing that the sentinal rush shown here is over 19 minutes into a battle? yeah they look OP but it's taken 19 minutes to get there.
Radial menus on PC are generally terrible. I haven't really had much problems with this one personally though.
I could've gotten that out at 10-12 minutes. I was waiting to see what my teammate was doing and taking my time as they were low level. I know it's possible as someone did it to me at that 10-12 min mark.
The more fun thing is it confuses the ever living fuck out of someone when their fully upgraded base is trashed in 5 minutes. Made the other teammate rage quit lol!
What's the best kind?Flamethrower for everyone
Depends on the rush you want.
Is there no keyboard shortcuts for the radial menu? If not that seems like a missed opportunity to give PC players more choice in how to control their game. Examples would be:
-6 keys for different options on the radial
-Independent buttons for different bindings
What's the best kind?
I'll have to try it out when I get home.Considering the common I guess marine-cyclops would do the trick.
Considering the common I guess marine-cyclops would do the trick.
Cyclops are probably the biggest buffed unit compared to the previous games. Especially once you upgrade their weaponry they absolutely tear apart vehicles.
Still dunno why Cobras randomly got a rename, though.
Are cobras in the game?
So uhh started playing this tonight. Finished the first two missions
Wanted to watch the first cutscene and noticed that by DEFAULT, the ending cutscene was unlocked and available to view. What the hell. The game literally spoiled itself to me
So uhh started playing this tonight. Finished the first two missions
Wanted to watch the first cutscene and noticed that by DEFAULT, the ending cutscene was unlocked and available to view. What the hell. The game literally spoiled itself to me
It is a known bug amongst many others. Not many game breaking bugs but irritating stuff like some units getting lost or nothe responding etc.Yeah lol, so stupid. It's not like the thumbnail is ambiguous either- it's a pretty clear spoiler.
They basically are, but they're called Kodiaks now. Still have the same siege tank unpacking mechanic.
It is a known bug amongst many others. Not many game breaking bugs but irritating stuff like some units getting lost or nothe responding etc.
I am looking forward to the first Balance patch. Lots of nerfs needed as some thins are way over powered.
How are you supposed to get all bonus objectives in under the dark. You're not allowed to lose one Kodiak, but the AI drops their death beam on them no matter where you place them. Resulting in practical insta-death as Kodaiks aren't fast enough to outrun the beam and aren't strong enough to withstand one, even with lvl3 restoration drones on them.
The AI also seems to ignore cooldown timers and is able to spawn multiple death beams at once.
I also encountered this visual bug (action at 13 seconds in): http://xboxdvr.com/gamer/Caayn Dragon/video/27389482
But Cobras were anti vehicle, aren't Kodiaks anti infantry?
How are you supposed to get all bonus objectives in under the dark. You're not allowed to lose one Kodiak, but the AI drops their death beam on them no matter where you place them. Resulting in practical insta-death as Kodaiks aren't fast enough to outrun the beam and aren't strong enough to withstand one, even with lvl3 restoration drones on them.
The AI also seems to ignore cooldown timers and is able to spawn multiple death beams at once.
Did you try to restart the game? I have this as well sometimes, restarting the game fixes it for me.Anyone else unable to connect to Halo Wars services?