MrGreencastle
Member
Bullshit, people have to stop saying this.
I expected a somewhat balanced pvp mode with imprvements after the alpha, and there are none.
It is the same thing like many people who still play Halo 4, they think it is still good or ok because they just dominate, but even that is just a sign of very poor matchmaking, gets even worse when they are bragging about "pub stomps" and then complain about the game when they get wrecked in customs by good people.
Same with destiny most people I see who like it are the ones who also use the OP autorifles, the tank thingy and brag how they killed lots of guys with their supers.
It plays similar to Halo, as far as the weightiness and shooting aliens goes. But the game is most definitely not Halo. Especially so in PVP. I actually really like the Control mode, I think it works really well, and probably would work well in Halo, too.
The PVP is a ton of fun for me, because it took what they were trying to do with Reach as far as classes and customizability is concerned and just explodes it into this ridiculously complex "meta" game. But it works way better here than it ever did "tacked on" to Halo. It's like having all your gun unlocks and skill trees/CoD create-a-class tied into the rest of the game modes in one slick package.
Looking at some of the skill trees for the higher level subclasses and weapons/gear and I just can't wait to see what this game becomes near the "end-game". There's triple jumps, explosive rounds, superman-style smash supers, teleporting, matrix-hovering, etc, etc. There's just a ridiculous amount of depth if you want to go into it. But because you're so "weak" at a base level, for the most part, if you shoot a guy and do well with your headshots, etc, he will die, no matter what upgrades you may have. Unless you're playing in the Iron Banner, that is. Which will also be really interesting to see in the higher levels.
I dunno, I like how Crucible (and any other mode, really) isn't so much an isolated experience away from everything else, and you get rewarded for playing across different modes, in each of those modes.
Again, it isn't Halo at all. But it is really fun and "feels" very similar when put next to a CoD or a Battlefield or even Borderlands. I highly doubt we will see this go "competitive" in the same way that Halo did, if at all, though. It's just too much about building and playing with your Guardian for that, but who knows.