YourExWife
Member
WHen did Maven start looking like Joe Rogan?
since forever.
WHen did Maven start looking like Joe Rogan?
This is a boring ass match.
Edit: What is with the screen shake when grenades explode? Its ridiculous.
let me just say what everybody else is thinking
Frankie is sexy
there, I said it
Great panel :]Such accuracy
This 60fps stream quality is turning me on.
Might be a stupid question, but what is the difference between "Mirrored Versions of Objects" and "Objects of Versions Mirrored" ?
I'm not sure myself either I can't figure out anything other than they are the same sentence backwards.Might be a stupid question, but what is the difference between "Mirrored Versions of Objects" and "Objects of Versions Mirrored" ?
The guns sound more like captured audio and less like a video game. Like everything in game design, more realistic does not necessarily mean better. The gun sounds in Halo have always been designed to be easily distinguishable. There's also a lot of nostalgia that I feel for the little things, like the reload sound on the sniper, for instance, but maybe I'm just weird about audio.
Yes, please. I watched some of the 1080p60 footage for Sanctuary and it looked incredible. The stream went to shit for me when they showed the H3 teaser, so it just looked like I was watching a stream of existing Halo 3.
4 nades each in Halo 2 is awesome.
But in combination with hitmarkers I dunno...
The shaky camera of FPS games these days can be ridiculous. It especially sucks in competitive shooters..Edit: What is with the screen shake when grenades explode? Its ridiculous.
Frankie, could you answer my question if possible? Are we ever going to a collector's edition of MCC or a bundle of some sort?It's a joke. Same line was repeated, so we mirrored it instead of deleting it
4 nades each in Halo 2 is awesome.
But in combination with hitmarkers I dunno...
Simple, get rid of hitmarkers
It's a joke. Same line was repeated, so we mirrored it instead of deleting it
I like that compromise.I think hitmarkers are great for bullets, but for splash damage stuff? eh.
I think he meant in game chief vs lore chief.
I like that compromise.
agreed. "pro" kids taking pop shots across the map. im out.
The shaky camera of FPS games these days can be ridiculous. It especially sucks in competitive shooters..
CTF coming up. I assume the flag works like the Halo 2 flag.
Up to H4.
Another forge question Frankie, is the dynamic lighting glitch fixed. Pretty much if you reach a certain object limit or budget limit the dynamic lighting sort of bugs out. Also, will there be more light options for interiors?
Yeah I thought there already were videos on Sanc that have flag running.CTF coming up. I assume the flag works like the Halo 2 flag.
I don't like them much because I think they feel very... "inorganic" I guess would be the word. There are better way to convey hits than markers on your screen. Then there's the part about immersion and how it's weird that bullets send a hit message but that's a different issue.Question? Why do people hate hit markers? They're one of the only Halo 4 additions I actually liked.
Question? Why do people hate hit markers? They're one of the only Halo 4 additions I actually liked.
I don't like them much because I think they feel very... "inorganic" I guess would be the word. There are better way to convey hits than markers on your screen. Then there's the part about immersion and how it's weird that bullets send a hit message but that's a different issue.
Here's my thoughts from a few days ago:Question? Why do people hate hit markers? They're one of the only Halo 4 additions I actually liked.
Basically: Reach's a/v cues were amazing and I want more of that instead of hitmarkers.Hitmarkers take visual / audio feedback (shield flare effect / shield popping sound) and skill (predicting whether or not a grenade you throw will hit the enemy) and dumbs them down. They're an easy, cheap solution when much better solutions can already be found in past games in the series.
Yup.Because the visual feedback system designed to inform players about the damage they're doing, the shilds-> pop-> blood, works really well without hit markers. The only thing they add is knowledge of damage done when you can't see your opponent, like with nades or rockets. That could be considered unfair, I guess.
Kittens and Grizz put it better than I did but I think that the feel of it is artificial which while not being the main problem, is one. As you said though splash damage revealing positions is an issue as well. It hurts stealth as well as awareness.That's not really the problem. It's that if you chuck random grenades somewhere, you'll get hitmarkers showing the guy is there, even though you would have no idea without them.
blu team is really Elzaring it up right now, this niggas aint shit
Glaciers. Polar ice caps.Kinda cringey when they call them icebergs...