They have a
LOT of work to do if they want to build back goodwill among core fans, that's for sure.
What exactly do have to do? Well I'm sure others have been saying it. I've said it so many times I'm tired of repeating. But I think it boils down to some simple things...
>GAAS: Buff/grow Helldivers, get MLB on mobile, spin up a GT Sport 2 (PS5/PC), make sure Fairgame$ is as far from being a Concord as possible, fully integrate Bungie & make Marathon great.
>PC: Scale back the ports of non-GAAS to PC/Steam (i.e no ports of Astro Bot, Demon's Souls, GT7, Bloodborne etc.) unless they're being tied to your own storefront/launcher. Fix the damn PSN requirement on Steam so games already up there can be available to everyone. Focus future Steam support to mainly most GAAS only (Helldivers 2, MLB The Show, GT Sport 2, Marathon etc.)
>NINTENDO/XBOX: Relegate support to mainly GAAS, late ports of some non-GAAS, remasters of super-legacy titles. Maybe the odd recent AA game port or two here and there.
>BUDGETS: Renegotiate the Marvel license if needed, eliminate consultancy firms like SBI from all involvement whatsoever, get away from hiring so many Hollywood actors/actresses/writers (most of them cost too much versus the benefits they bring to the games), stop opening so many studios in California
>OUTPUT: Make more AA traditional games, bring back legacy IP as more experimental AA traditional & (if there's room) AA GAAS/live-service titles (preferably traditional games with some optional online modes/components to them i.e GT7), re-strengthen strained relationships with key 3P publishers/devs (Square-Enix, SEGA/Atlus, Capcom etc.), foster more co-development of exclusives with legacy or new IP with upcoming AND seasoned studios/pubs.
Anyway the clock is ticking; IMO SIE have squandered a huge portion of the middle of this generation and unlike PS3, they won't have as much time to fully get everything back in order by the end simply because of how much more complex game dev is today vs. back then. I also don't think relying on a bunch of 3P timed exclusives will work in fixing things long-term, in part because it seems most of the big pubs don't want to do them anymore, and because ultimately that's still SIE relying on an outside company's content to bolster the platform when they should be doing that with their own content (either internal or co-developed & co-funded with 3P studios from the ground-up).
Although I don't think they'll have as strong a recovery (in terms of software output; in terms of actual hardware sales PS5 is way better off than PS3 ever was and likely won't see too much a hit from whatever mess formed in SIE internally) as say the PS3, IMO Sony/SIE have 3-4 years to build up & show these improvements with their output, and I think that starts with actually being more openly communicative with the community. If they can get about a 90% recovery rate by the time of PS6, they'll be set. They might not need to worry as much about Xbox (in theory; we still don't fully know what MS's plans are for new Xbox hardware yet as they've officially revealed nothing), but Switch 2 and PC (primarily Steam) are going to benefit in various ways from PlayStation's screw ups the past couple years, even if SIE are in the process of correcting those mistakes now.
SIE can only ensure those benefits such platforms gain are as little as possible, but they're gonna have to put in some serious work IMO; even if they aren't "direct competitors", they are much stronger as indirect competitors, than Xbox has been as a direct one for the past several years.
What is the criteria or metrics you want us to use? Total gaming time? # of available games on the platform? Features and functionality of the console?
It sounds like you want to use 1st party output as the determining factor, which is fine. In that case, the older gamers here can probably remind the rest that PS didn't have a ton of 1st party support during the PS1 and PS2 eras, as Sony didn't even own that many studios at the time. Think back to the most popular games of those platforms and you'll see that most of them were 3rd party or 2nd party games.
Personally, I look at the platform as a whole. I don't only play 1st party games, and I don't only play 3rd party games. So I look at the entire catalog of games when judging whether a platform is good or not. Steam doesn't have a lot of notable exclusive games, but I don't think many people would argue that Steam is a bad platform. And that's how I look at the PS5 as well. I just know that for myself I have far more games in my PS5 backlog that I want to play than I'll ever get around to playing them all. So for me, I'm very satisfied with my PS5 purchase then gen, as I've never run of games to play on the platform.
Well can't speak for them, but for myself, it's mainly from the prospective of how the platform holder has managed the platform in providing it with what matters most: games. In this case, I've focused on internal studio output, and to a lesser degree, software content that differentiates the system from other options in the market (1P/3P exclusives).
On both fronts, I think it's fair to say PS5 is easily among one of the weaker PS offerings. There have been a decent number of 3P exclusives but they've been timed and not for very long periods at that. Meanwhile, SIE have had a very bullish porting strategy to PC (Steam) this gen; if you're not suffering from FOMO, the strategy plus significantly more 3P support for Steam this gen vs. last makes PC a very viable alternative.
That's not even to mention that for the past two years, I feel we've heard more of SIE game cancellations than official new 1P game reveals (especially those that aren't GAAS). Seeing where the studios are and what games have been cancelled, we know at least some of the studios won't have a single new game for this generation as a result. Can't really rationalize it as anything other than horrid management of the content portfolio.
Like of course there have been bright spots but it feels there have been a lot more sour points with SIE this gen, from not-exactly-best-showing sequels (GOWR, Spiderman 2, HFW in terms of some dissent among fans of earlier iterations of those IP), to the aforementioned cancellations & studio closures, to seeing the trainwreck of a M&A that is Bungie, to the price hikes, to the mishandling of PSVR2, to their PC multiplatform strategy, to the lack of showcases & software roadmap, to the disaster of Concord, to the incessant remasters, etc.
A Returnal, GT7, Astro Bot or Helldivers 2, or timed exclusives like Rebirth & Stellar Blade, doesn't wipe away the mistakes no matter how good they are.