ThePeoplesBureau
Member
So there's 38 songs in all?
39 if you count levan Polka (the tutorial track).That's a fairly significant number when it comes to Miku, of course
So there's 38 songs in all?
It's really a combination of paying attention to both the clock hand and the approaching coloured note. I'm having a hard time describing it, but it becomes second nature with practice.
I assume all the Japan only prequels had different songs? Will there be anyway to play them as DLC or something?
How is everyone enjoying the game? My copy shipped yesterday. Hoping it will arrive before the UK DD release.
Still waiting on my copy from VG+, it shipped last Thursday or Friday so it shouldn't be much longer. Fortunately I have my Japanese copy to tide me over, controller is already seeing a lot of use
No sign of our European download only version being released this week - I'm absolutely gutted. I knew I should have imported it.
Not to mention we've still got no confirmed pricing yet.
Aaaah, that makes sense. Guess that August release date was only for the NA release, then. At least it gives me a payday to top up my PSN wallet first!The European version is being released on the 4th of September.
Amazon order still hasn't shipped.
I'm not sure why I continue to order from them. This has been the case for the past several preorders.
Are you using Super Saver Shipping? If so, don't. You get what you pay for.
It used to be even with super saver the stuff I order would ship and arrive in a reasonable amount of time.
Actually, this apparently has only been happening with new games.
No sign of our European download only version being released this week - I'm absolutely gutted. I knew I should have imported it.
Not to mention we've still got no confirmed pricing yet.
Guess I'll try the psp versions then too if I like this.
Amazon order still hasn't shipped.
I'm not sure why I continue to order from them. This has been the case for the past several preorders.
For anyone interested, the price on the large controller has been dropped to the same as what I paid last week ($399 USD), rather than the $499 it was listed at before. As a fresh member of the owners club, I can testify that's it's great
You live in the UK too right, how much was the postage?
Damn it, too tempted, but where would I put it though! Where ;_;
Guess I'll try the psp versions then too if I like this.
A fair review. Nothing to really have a beef about except for this interesting typo:
He responds to this down in the comments of the review. It's not the sticks that bother him, it's that the Star sections are way too easy.shidoshi: I still think it bears mentioning in your review that the game does provide a means to not use the analog sticks for the Stars (which is fair if you didn't know about it, I didn't either until very recently): the Star Changer help item, which replaces the Star Killer item on the Vita version, maps the Star notes to use any of the four triggers instead. The item is free to use and there are no penalties for using it aside from your records being marked as having used it. If you are going to list that as the game's only major con, it's only fair that you also address what Sega did for people who are of the same opinion as you about them.
Yeah, just to be clear, using the analog sticks to hit the notes didn't bother me at all. It's the notes themselves, and howbecause they're gimmick notesthey exist outside of the normal flow of the game, aren't really very challenging, and dent the natural flow of challenge that is them from the normal notes.
Moving the way to hit them didn't fix my complaint, because my complain was in what they represent in the game, not an issue of accuracy in hitting them (which I never had any problem with).
They should've just mapped stars to R2&L2
I believe you can actually do this.
I think I remember the game telling me this.
Yes, you can - it's one of the item options.I believe you can actually do this.
I think I remember the game telling me this.
How is everyone enjoying the game? My copy shipped yesterday. Hoping it will arrive before the UK DD release.
I'm completely failing to see how the Star notes are any more gimmicky than doubles or holds. Heck, the holds are arguably the worse offender in interrupting gameplay flow because you literally can't tell the game engine to give you any other type of input while a hold is active. My only real complaint is that they aren't judged to the same standard as the other notes, something I hope the sequel changes (alongside hoping for increased framerate to match what the Dreamy Theater releases achieved).
Yeah, we need Mirai 2 next, Ruby. Make. It. Happen.That brief glimpse of adorable "Hachune" Miku in the tutorial just makes me want Project Mirai more. Friggin region lock.
Woo! Got the platinum. Time to take a break then go back to clear all the songs on extreme.
Picked mine up yesterday and having a blast! I've plugged headphones into my TV for the first time for this. Totally agree that harder difficulties should be available off the bat for more-experienced rhythm gamers.
Not sure if others have mentioned it already (and experts have probably figured it out by now), but a tidbit for people having problems with sequences of rapid button presses - outside of double notes, d-pad inputs count as the corresponding face button. So you can, for example, hit a fast five-in-a-row of X's as X, Down, X, Down, X (or whatever combination you want). Alternating like that can feel awkward for slower stuff, but it helps get you primed to bust it out when you need it.
Both holds and doubles can be directly inserted into a normal chain of notes, and - at least with doubles - directly add challenge.
With Stars, because they were specifically inserted to incorporate the Vita's touchscreen in some way, from the moment they start until they stop, you can only have stars. You can't mix them into a normal sequence of notes, because going back and forth from the buttons to touchscreen/analog sticks would be a nightmare. There's no challenge to them beyond "hit the note in time", where as the rest of that game is that + mentally keeping up with what notes you're actually supposed to be hitting.
The moment Stars come in, gameplay drops from the potential of eight required inputs to only one - and does so simply so the game can say it's making use of the Vita's touchscreen. (In terms of the origin of the notes.)
Yes, that's right. Some of the songs on Extreme difficulty do throw in stars in-between the regular song pattern, like Rin-Chan Now!That isn't an engine limitation, and there are songs that make you rapidly switch from star directly to another input without a gap (Rin-chan Now! Extreme with its star-star-double patterns comes to mind).
I'll pick up my preorder tomorrow. Are the "notes" the exact same as the Vita version? Just curious. Doesn't matter too much since I didn't complete everything on my VIta version way back.
Same charts and everything, yes. Only difference is the oft-villified Star notes are on analog sticks now.
Ah, thanks. Was only curious if one was harder than the other since I've been hearing people mentioning difficulty.