Needs more nerf.
I'd much rather see Miracle Rogue nerfed. UTH is quite easy to counter.
Needs more nerf.
Pretty much this. This game is in serious need of new cards. The current meta is really annoying.they just need to release the expansion
Meh, one Mana will not change much. It still does the same thing and combos just as well as before, only now it's at worst just one turn later than normal. I don't foresee this causing a massive shake-up in Hunter decks or playstyles if any at all.
Well, 2 more mana would have reset it back to a few months ago when it was a garbage card everyone laughed at... so 1 more mana should do half that?
I think the nerf to 3 mana will do wonders. No more 2x UTH on a single turn (at least not easily) and it delays the entire combo at least one turn.
Haven't played hunter enough to care lol
Sorry Guys, this is a repeat post, but it was at the bottom of the page and nobody replied so I thought I'd try it one more time.
I keep having a stupid problem where It shows that it's still my opponents turn and they keep doing the ''I'm thinking'' emote, but then suddenly the game goes through a bunch of turns where I've ran out of time. No disconnected or reconnecting message or anything, just suddenly getting smashed.
I guess the point is that if you expect to hit the Hunter meta, you should aim for the other, more dangerous cards like Buzzard. UtH alone is not what makes Hunter so good, it's the cards that can be combo'd with it.
Don't get me wrong, 1 more Mana is definitely a difference, but most Hunters just play 'I'll wait for Starving Buzzard + Hounds / Hounds + Timber Wolf / Hounds + Scavenging Hyena' right now. That playstyle won't change much at all since the only thing that changes is that they must wait one more turn before being able to play it and perhaps the 1 Mana increase counters some of the more crazy double UTH combos in mid-game. It will slow Hunters down a bit, but I think the problem with UTH was how it can combo with even just a single other card for insane value (Insane card-draw with Buzzard / Destroy any minion with Mark / Great burst with Timber / Insane buffing with Hyena / Buffed by Houndmaster for 3/3 Charge Taunt), and it still does all that, just one turn later.Well, 2 more mana would have reset it back to a few months ago when it was a garbage card everyone laughed at... so 1 more mana should do half that?
This change will mean substantially more in the long term than people are thinking.
all the Huntards will migrate to zoo now
Blizzard said:We do like the idea of decks that have a really big turn and pull off a sweet combo, but when playing against Hunter decks, you may feel punished too much for playing minions. Playing minions is one of the key, fun pieces of the overall Hearthstone puzzle, and feeling like your options are limited by the opponent creates a play experience that may not be particularly enjoyable.
I just started playing this game last week. Never played a card game before. I get whupped a lot but it's fun even then. How long does it take to build a good deck? and is it possible to build a good deck without succumbing to paying for packs with real moneys?
No one ever expects increasing mana cost by 1 to be a significant nerf to a card, but it really is. It's just the consequences aren't immediately obvious when thinking about it on paper.
The UtH nerf is a big deal.
Pretty much. "One turn later" is the wrong way to think of it as it's more a case of "costs one extra mana." Like, it's not a case of a combo played on curve. You're more looking at what costing one more means for denying in a single turn.
It'll curb some excess power here and there but should still leave the use in place for the existing decks.
Need help deciding here. Do I craft The Black Knight or Baron Geddon.
I'm looking for the one most useful in widest set of decks.
No one ever expects increasing mana cost by 1 to be a significant nerf to a card, but it really is. It's just the consequences aren't immediately obvious when thinking about it on paper.
The UtH nerf is a big deal.
Basically. At 4 mana it was too expensive to use but the potential was there and at 2 it was used in crazy combos and was hard to counter with cards life the wolf, hunters mark, and buzzard. (1,0,2 mana respectively) meaning you could pull off CRAZY combos with little to no mana.
That being said while hunters are slightly nerfed it is discouraging cards like Doomguard, Warlock power, etc. were largely untouched (so far).
so after a card is changed, do golden versions DE for full value?
ie, are my golden hounds gonna be worth 400 dust?
so after a card is changed, do golden versions DE for full value?
ie, are my golden hounds gonna be worth 400 dust?
Increasing the mana costs of the freeze spells a few months ago is proof of that.
To be honest, that was a increase to all spells, most of which were used on the turn they could be cast. UtH is a combo card and only one of the key pieces to the combo, which plays a bit differently.