Was that from the card being out back into the hand?
Now I see what cards you got makes me upset. Grrr. I think I have the worst luck of all gaffers
Man I want Jaraxxus so bad....
BTW did anyone watch the developer Q&A? Did anything interesting come out of that?
What happens when you get all 4500 wins?
Are you able to cancel a daily quest to get a new one?
So I am gun-shy about mulliganing quests.
If I "x" out a quest do I lose it, or does it work like it used to and give me another quest?
At some point they made it so the daily just went away. Did they fix that "bug" or change that "feature".
Most interesting thing to me was iPad version is very close. Not months, probably more than a couple days. Will be out in next couple weeks. They are on the final builds.
yesss more hatemail. Whine about me topdecking swipe....when he topdecked a black knight to kill my abom the turn prior. This was arena too.
I'm guessing accepted the friend add request then...How the hell do you get hatemail? There is no chat and as far as I am aware people can#t send you messages unless you are a friend with them either.
Moderate.What's the feeling on the chances of him getting nerfed anytime soon?
How the hell do you get hatemail? There is no chat and as far as I am aware people can#t send you messages unless you are a friend with them either.
Moderate.
Accepting their salty friend request.
Although I notice now after the patch that it doesn't tell me battletag numbers of the last person I played, so now I can't send them out. I don't know how other people see mine now or why it's doing that.
You're right in that Cairne himself isn't nerfworthy but it's the whole "every deck that can run this should run this" that I'm concerned about.Only if they continue down their "if too many people are using this card" route... a 6 mana 4/5 isn't exactly nerf worthy by itself, it's a card that trades well often, but not always it. For example, it only goes 1:1 against a typical 6 mana 6/7 Boulderfist Ogre, so it doesn't seem horribly OP to me.
I don't have the faith in them that you do, Minsc.I also think they're going to stick by what they are saying and make next to no balance changes going forward. Only exception being any card that is completely broken, which at this point, I don't feel it falls in to.
Maybe they just hid the user number so you can't abuse them over and over again between different accounts.
Only if they continue down their "if too many people are using this card" route... a 6 mana 4/5 isn't exactly nerf worthy by itself, it's a card that trades well often, but not always it.
You're right in that Cairne himself isn't nerfworthy but it's the whole "every deck that can run this should run this" that I'm concerned about.
do arena wins count towards the 500 win gold hero reward?
I personally think that's nothing to be proud of. Relying an entire build on an obvious overpowered card.Hmm, thanks for filling the board against a hunter bro... with low health creatures too.
They put a wolfrider and you want to starve the board by doing what? Trade inefficient so you have nothing and took 3 damage to the face for free? Or trade with leftovers so you're stuck with weakened units? UTH is the sole reason why Hunter is broken right now.Miracle Rogue is more annoying than Hunter. Starve the board and Hunters die.
I usually beat Miracle Rogue decks, but it's boring watching them shuffle cards around.
Rogue is the one class I haven't played a lot of, so I might be biased.
I personally think that's nothing to be proud of. Relying an entire build on an obvious overpowered card.
So I just got eaten alive by Leeroy + UTH. It's such a stupid mechanic: winning by losing board control.
Miracle Rogue is more annoying than Hunter. Starve the board and Hunters die.
Miracle Rogue is more annoying than Hunter. Starve the board and Hunters die.
I usually beat Miracle Rogue decks, but it's boring watching them shuffle cards around.
Rogue is the one class I haven't played a lot of, so I might be biased.
he's played a lot in Shamans decks. The idea is to save a rockbiter or flametounge to get that 10/12 damage combo going, but he's decent enough to clear and stabilize the board if it's a close game, unlike Leeroy. He's the Shaman's version of Grommash with more utility and less raw stats
There's almost no reason to not run Rockbiter, really.
As for Al'Akir, he's a more expensive Argent Commander (and Leeroy) but he gets to attack twice which tends to be highly relevant. Beyond that, it means you can usually have him 3-for-1 which is a fairly good return for 8 mana spent.
I played a little back during the closed beta, unlocked everyone, and a little more when the open beta started. Now I have jumped back in, along with my girlfriend being interested in it. Are there any quick pointers that would help out someone that is familiar with the game, but has not put a lot of time into it yet? I have just been playing around with the starter decks for each character, I haven't made a custom one. The games I have been playing are either me destroying my opponent or the exact opposite. I know there will be games where players just have better cards and win by a long shot. I have just been curious on if I am missing something.