I'd be interested in how poison seeds performs. I had toyed with the idea of making a similar aggro druid type deck with it as a way to help reclaim lost board control.
Main problem with it that I see is unlike FoN, the treants you summon don't have charge, so your opponent gets to clear the board and then can just drop more minions. There's no real tempo gain. If you can pair it with a Starfall, you at least get a full board clear but 9 mana is crazy expensive.
Of course using against handlock on a double molten/argus combo is the dream, but I struggle to think of other scenarios where it would really shine.
Main problem with it that I see is unlike FoN, the treants you summon don't have charge, so your opponent gets to clear the board and then can just drop more minions. There's no real tempo gain. If you can pair it with a Starfall, you at least get a full board clear but 9 mana is crazy expensive.
Of course using against handlock on a double molten/argus combo is the dream, but I struggle to think of other scenarios where it would really shine.