Haunted
Member
The pros say yes.Not sure how I feel about this new set of cards. Super RNG.
Haven't played since the last wing of Naxx, how are Control Warriors these days? Still middle of the pack?
The pros say yes.Not sure how I feel about this new set of cards. Super RNG.
Haven't played since the last wing of Naxx, how are Control Warriors these days? Still middle of the pack?
Here's the issue: You should not have to crack packs. Period. Arena is 100000% better than spending money directly on packs, and they're about to make that not the case for players. (As GvG will be "completed" and start going right to dust relatively quickly.) They're about to blow open their entire model on the F2P side.
If they do that sort of power creep, they'll kill their game off long-term.
You're vastly underestimating how much dust is saved from people busting rares/commons hard-way out of packs.
It's just the entirely F2P ones that will have the toughest time.
But new players are going to need lots and lots and lots of cards from the old set. You're now forcing them to get them in a much more inefficient way. Established players aren't the ones hit hardest by this.I don't think so. You're gonna need way fewer cards from the old set than the new set I suspect.
It depends on that, I believe. Also, since naxx is its own separate thing, that leaves even less importance on the original set.
As they should of course.
But new players are going to need lots and lots and lots of cards from the old set. You're now forcing them to get them in a much more inefficient way. Established players aren't the ones hit hardest by this.
But new players are going to need lots and lots and lots of cards from the old set. You're now forcing them to get them in a much more inefficient way. Established players aren't the ones hit hardest by this.
I miss Control Pally being viable
It's going to severely cut down on the number of people playing Arena after a bit. It's not about collecting every card- it's about letting people have the chance to open the cards they need in a booster. GvG will go to dust very quickly for a lot of people, and then what. What's there to look forward to? What's there to hope to open? Look at D3 and the disastrous effect of a loot economy where everything is measured by the gold you get from it. They're in serious danger of doing this. It's going to exponentially increase the number of boosters needed to craft Vanilla cards for those who mono-Arena.Define lots and lots, because even the best decks will still only require 30 cards. You'll never need every single card.
If someone is really thinking about starting the game with the intention of collecting every card, they shouldn't be expecting an easy ride without paying into the game.
But a f2per who is trying to play constructed at a reasonable degree, it really doesn't change much. Most of the cards in competitive decks will likely come from the new packs anyway. And I'm sure there will be many viable competitive decks using mostly if not all cards just from GVG.
It's going to severely cut down on the number of people playing Arena after a bit. It's not about collecting every card- it's about letting people have the chance to open the cards they need in a booster. GvG will go to dust very quickly for a lot of people, and then what. What's there to look forward to? What's there to hope to open? Look at D3 and the disastrous effect of a loot economy where everything is measured by the gold you get from it. They're in serious danger of doing this.
It makes opening packs > Arena, which has never been true for the entirety of the games' existence. Why change it?I don't see the parallel to d3 at all.
This mainly changes one thing, makes it difficult to collect every original card from the original set by doing arena only. Competitive decks are probably barely even affected due to crafting.
It depends on what your goal is. And collecting every card... after naxx and gvg come out? Why should it be easy still? If that is your goal, it is not unreasonable to pay in.
Speaking of Arena, Murloc Tidehunter may secretly be very good: http://www.reddit.com/r/hearthstone/comments/2lvs1k/analysis_of_win_rate_by_copies_of_cards_for_72195/
It makes opening packs > Arena, which has never been true for the entirety of the games' existence. Why change it?
3/2's don't trade favorably with common 1 drops and don't get too much value trading into the popular 3 drops. so unless that 3/2 has a battlcry it's probably better of being a 2/3.
Bought and played some Magic 2015. Magic is a great game but every time I play I realize how dated the "Land for Mana" mechanic is. I know it's simple and RNG but Hearthstone is just more fun.
Isn't undertaker coin leper gnome basically the modern day 2/3 + 2/1 defias ringleader before it was nerfed to 2/2 + 2/1? It would make a lot of sense to nerf undertaker to 1/1, making that a 2/2 + 2/1, with still the ability to grow past that as it often does if unanswered.
omg using this card with bouncing blade
The main difference is that it's still two cards instead of one card, so undertaker+leper gnome means you don't have quite the card advantage.
The real problem with undertaker isn't necessarily that it opens 2/3+2/1, it's that you basically need an immediate answer for the 2/3. If you don't have a removal spell or can't force the undertaker to attack a minion instead, then it becomes a 3/4 on its next powerup, and then you lose. Nearly every response to undertaker costs 2 mana, so your opponent forces you to answer a 1 mana card with a 2 mana card, and that just wrecks your tempo.
Nearly every response to undertaker costs 2 mana, so your opponent forces you to answer a 1 mana card with a 2 mana card, and that just wrecks your tempo.
There's a real trade-off you get by eliminating dedicated resource cards as a mechanic, however. When you have a system like Hearthstone's, there's no longer variance in resource availability. Other games like VS System have crashed and burned because the game turned into "who can curve out the best!", which isn't really a fun gameplay pattern. And you can see the issues with that with Undertaker right now- when you curve out with him correctly, he's nigh-unbeatable. This is also why they're adding so many RNG cards coming in - they have to make up for the variance being lost by having an automatic mana system.Bought and played some Magic 2015. Magic is a great game but every time I play I realize how dated the "Land for Mana" mechanic is. I know it's simple and RNG but Hearthstone is just more fun.
Even better if you have a lot of minions with an Armor Smith and / or Acolyte of Pain.
Interesting scenario, if the Acolyte continues to get hit, will its till draw cards? I would assume yes.
I don't think it will, cause in a similar case, damage to minions at 1hp that are invulnerable with commanding shout does not proc frothing berserker.
At the very least UT should be a 1/1 to start.
At the very least UT should be a 1/1 to start.
Hyena is okay but not played anymore.
Unbound Elemental is the same deal as Hyena.
Frothing Berserker is the same deal as Hyena.
This is why they pushed Undertaker's power level. Because all those other "grow when things happen" are just really really awful.