Lactose_Intolerant
Member
Ekop worst hype man
You announced the Android version was coming somewhere near all this. Is that still happening this year?
BB: Yes, the plan is still December. We dont have that many days left in December, so it should be sometime really soon. I dont know the exact date.
Thanks man I'll give it a shot. 2 lay on hands seems a bit much. Do you usually use both of them?
If the early game doesn't go smoothly, it is simply too critical to have a lay on hands in the top half the deck to afford running only 1. And actually chaining lay on hands into lay on hands is really powerful because your opponent usually can't kill you when you're gaining 8 health per turn. And they can't play multiple threats or flood the board to take advantage of the tempo loss because you are paladin that plays equality combo that just drew 1/3 of the deck.Thanks man I'll give it a shot. 2 lay on hands seems a bit much. Do you usually use both of them?
Because the card draw is a hundred times more important than the heal. If I could play sprint instead of lay on hands I probably would.Why not switch a LoH for a Healbot? Way less clunky, even in the slowest of Control vs Control matches you don't want two empty turns in a row.
People still play Lightspawn?Priest players are learning the hardway what paladin players learned a long time ago. You can't reduce the attack of Lightspawn other than by reducing its health. Shrinkmeister doesn't work on it.
People still play Lightspawn?
People still play Lightspawn?
Couldn't you use an Arcane Nullifier? They literally can't use spells on it but it sounds like you want something with a higher attack. Could use Spellbreaker or Cult Master since they have really low health to make people trade since they have low health but I guess you wouldn't play them on curve. Not sure what your deck is like but there is also Master of Disguise, maybe good for hiding something but I guess there is nothing valuable you'll want to hide forever in early game. Overall, Trogg is probably your best bet. Good stats and a good effect. Not sure why you'd want a teacher as I normally see that get removed quickly.My reasoning is that it might deter my opponent from using removal spells, so they have more removal spells in hand once gallywix comes down for me to steal.
Yea that makes more sense.Arena
Couldn't you use an Arcane Nullifier? They literally can't use spells on it but it sounds like you want something with a higher attack. Could use Spellbreaker or Cult Master since they have really low health to make people trade since they have low health but I guess you wouldn't play them on curve. Not sure what your deck is like but there is also Master of Disguise, maybe good for hiding something but I guess there is nothing valuable you'll want to hide forever in early game. Overall, Trogg is probably your best bet. Good stats and a good effect. Not sure why you'd want a teacher as I normally see that get removed quickly.
Sounds like you've got it all set then. Not sure any other 4 drop would make the cut. Also, good idea to drop the Teacher after Gallywix, wouldn't of thought about that. Have you ever had a game against a Priest where you both endlessly Mind Control him back and forth?
That's why I run Sylvanas and two Reincarnates in my Control Shaman. Just too good.heheh nope
Still pretty damn tempting to have spellbreaker in for sylvanas. Damn that card.
Dr Boom has turned out to be the most powerful gvg legendary in practice so when in doubt, everyone is using him. He's definitely the next card I'm crafting.
Prepare yourselves, this will be ladder for the coming weeks:
All decklists from the tournament can be found here: http://www.kinguin.net/blog/deck-lists-101
So... I have given up on my mech deck (at least for now)... which sucks cause I finally thought of the name for it "The Last Mechurai".
edit:
I am enjoying the new version very much though.
I replaced harvest golem with shade of naxxramas. Just played a mech spam shaman deck who coined out that windfury dude on turn 1.
On turn 4 I got shade out. On turn 7 I used it to trade to save me some hp (was pretty low due to the aggressive start and some weapon hits from powermace). But I also played gallywix alongside it. Giving it some strong protection from removal (it was like 6/4 anyway). Next turn the shaman spammed some mechs + tinkertown technicians. But I had perfect lethal if I combo'd sword oil, which is pretty easy on turn 8... 21 damage. Love it.
So yeah, I was saving shade for the sword oil, I was like a couple points off lethal for a few turns because of that. But when I had to alter my plan, gallywix stepped up. I love the deck but its pretty dang hard to play tbh.
I just don't see a real way to play around that card. Even when have cards that counter all the minions, it can still wreck you.
Something I just thought of while building my dumb deck, has anyone tried to Commanding Shout + Bouncing Blade when they only have minions on the board? Sounds like a Mistress of Pain game braking situation.
The blades stop bouncing when everybody is at 1 hp.
Wait, I thought Gallywix coins didn't count as spells?
Wait, I thought Gallywix coins didn't count as spells?
The blades stop bouncing when everybody is at 1 hp.
Alright, thanks. Not as crazy as I thought it would be, but still cool.
I'd heavily advise against crafting Cairne right now. He's already been on his way out since shortly after Naxx, gloomily sitting on boards staring down Belchers and Loathebs. Now with all the new GvG cards it's not only become harder to justify the slot with 5 attack minions becoming even more standard in the mid game, but he will also constantly get stolen by Priests, the class he used to be strongest against.
Out of those it's easily Sylvanas. She's incredibly versatile in application and fits well in a lot of decks.
Thanks.I wouldn't craft any of them unless you know you're going to use them, there's none that fit in all decks. Epics are the most niche cards.