I just beat an echo mage who played 4 molten giants and 6 healbots, both ice blocks, and alexstrasza.
I had to deal about 100 damage to win the game, not including damage absorbed or wasted due to ice block. Oh and he got healed by my zombie chow so even more than that. Probably above 100 damage.
His line of twilight drakes got wrecked by flamestrike. His first molten giant I removed manually. Then he healed about 4 times. Later when I finally had him down to 6 again (this is after 6 healbots), with ice block up, he played his second molten giant and alexstrasza's himself. I popped ice block that turn with ease. I used BGH on his molten giant, instead of giving him additional alexstraszas via duplicate, it seemed okay... I also have MCT in hand. I fireball alexstrasza for 8 damage.
Next turn he plays a second ice block, mountain giant, 2 molten giants. No taunts but that sorta made sense since he is at 1hp with ice block against a mage. I MCT and it kills a giant (my board is full lol), fireball another one, kill off the third, and pop ice block. All he has is an explosive sheep...
That was a pretty crazy match.
Agreed. Was facing a super aggro mage last game. MCTech stole his Tinkertown Tech (with rusty horn). Sapped his snowchugger. He has 2 mechwarpers left. He throws down the snowchugger, harvest golem and an azure drake, doesn't attack the tinkertown with his mechwarpers.
Pop Golem, play Azure Drake, Backstab his drake, Prep to FoK into Blade flurry, and his board is clean, I have the tech and an SI from last turn. Went from a total loss to a win in 2 turns. Mage tries to recover but has no juice left.
The only thing I hate about mech mage is antonidas shenanigans. I hate when they get a stealthed antonidas. Pretty lame.
edit:
Brian Kibler's thoughts on UT nerf-
http://bmkgaming.com/burying-undertaker-thoughts-nerf/
short excerpt:
The short version is that I’m very much in favor of the change. I’ve felt like Undertaker has been a problem ever since it was released. I said as much in my commentary about the Starving Buzzard and Leeroy Jenkins nerfs all the way back in September. Hearthstone’s game engine is one that naturally tends toward the snowballing of early advantages due to the direct attacking system, and Undertaker in its original form allowed for that snowball to start rolling as early as the first turn of the game. I have played many games in which my opponent coined out a first turn Undertaker along with another deathrattle minion and I just knew the game was over on the spot because I couldn’t deal with it right away – and I am sure I’m not alone in that.