Hm, I rather like it.
Card backs should be a deck creation option not a blanket option for all decks. I'd like to be able to use a multitude of backs without changing it every time I want.
Log in today to be confronted by the ugliest card back I've ever seen.
Thanks Obama.
I don't understand why that's an issue?Opened a pack with an Argent Commander and a gold Argent Commander.......
I don't understand why that's an issue?
Yea plus you could disenchant the golden one for 100 dust.I dislike duplicates in a pack, but they are good cards so it's ok
Yea plus you could disenchant the golden one for 100 dust.
Only heathens disenchant shinies. All hail the shiny cards!
Mogor ain't that bad.He really screws with aggro decks.Just got Mogor the Ogre. I know I shouldn't be complaining after getting 2 Legendaries in 2 packs but they both won't see the light of day.
You can try,he is not unplayable(just not that good),but Arcane Golem is just better when it comes to combos now.
That feel when you recombolulate an Antique Healbot into... another Antique Healbot.
2 consecrates and 2 mc techs together seems counterproductive, and I'd probably replace cairne with boom since no 7 drops anyways (unless playing around bgh?), but other than that it's the new control warrior level of expensive meta awesome.
edit woah monster quote
edit again
Sky golem is only better in mech decks.The 4 drop is often worse than a 4/5 and only a few times better.There are tons of 3/3 for 4 mana.I run cairne to just have a sticky minion. Pilotted sky golem fills the same role but dies easier and thus is less sticky. And I think silence hits the 6/4 harder than it does a 4/5, at least for surviving purposes. Also the consistency of Cairne is preferable to me, at least at the moment.
Sky golem is only better in mech decks.The 4 drop is often worse than a 4/5 and only a few times better.There are tons of 3/3 for 4 mana.
In the worst case you get a 2/3,a 3/2 or a 4/1.
This is why the undertaker nerf is bad.The amount of mech mage on the ladder is insane
This is why the undertaker nerf is bad.
This is why the undertaker nerf is bad.
This is why the undertaker nerf is bad.
This is why the undertaker nerf is bad.
Mages were pretty bad before GVG.Unstable portal is such a great card. I know its RNG, but it can be extremely powerful. AND on top of that its one of the more fun cards in the game. I don't really understand why such an already strong class had to get that card.
Mages were pretty bad before GVG.
Hearthstone is a flat circle.Weren't the concerns that the nerf would kill aggro
There you have it
In two weeks people will be playing Hunter again just like it has always been
That's how tcg work.That feel when you change decks, win 5 in a row, start to think you're good at the game, and then proceed to lose 7 in a row.
Humph.
The mech aggro mage decks can be countered and beaten far easier than the pre-nerf UT was.
So why is Ship's Cannon neither a Pirate or a Mech, and War Golem not a mech?
One is a hunk of non-electric metal and the other is magical stone.