RumblingRosco
Member
haha yeah it's bugged right now.
Bugged? I feel like that's exactly how it should work.
haha yeah it's bugged right now.
Bugged? I feel like that's exactly how it should work.
no it should reverse the healing effect not hit you for -1 until you die.
warsong commander is also bugged. she no longer gives charge to summoned minions.
They've said soulpriest + Mistress of Pain is working as intended. The heal effect is also considered damage done by the Mistress, so it keeps hitting until the player dies.
that doesn't make sense...
Sure it does. Soulpriest turns healing effects into damage effects.
1. Mistress does damage to something.
2. This triggers the heal of your hero on the card text.
3. Instead of healing, it does damage because of the Soulpirest.
4. Mistress just did damage again so it goes back to step 2.
Sure it does. Soulpriest turns healing effects into damage effects.
1. Mistress does damage to something.
2. This triggers the heal of your hero on the card text.
3. Instead of healing, it does damage because of the Soulpirest.
4. Mistress just did damage again so it goes back to step 2.
No it shouldn't.Soulpruests effect is passive.It'd be more logical to attribute that damage to Soulpriest's effects, not Mistress's direct damage.
The way these cards SHOULD behave is have -X HP done to yourself after Mistress deals X damage. A single instance, and that's it.
But card text is never clear in Hearthstone, so who knows if this is how they intended the behavior.
Please do. We definitely need more people running this exact deck.Giving this mage lark a go.
No it shouldn't.Soulpruests effect is passive.
It changes the rules,but doesn't deal damage by itself.
Please do. We definitely need more people running this exact deck.
Please do. We definitely need more people running this exact deck.
I don't know how viable 5x Argent Protector is, and I'm not sure I care.
Control priest is so fucking bad. If you don't get a pyro combo it's rip against this meta. Relying on a 3+ card combo sure is consistent.
Priest is shit tier right now. My best bet is probably just playing my old deathrattle deck minus undertakers.
No it shouldn't.Soulpruests effect is passive.
It changes the rules,but doesn't deal damage by itself.
Exactly.
"Attack" vs "deal damage"
Text is pretty clear here
I couldn't stop laughing.
It probably helps to think of Soulpriest's effect as a replacement effect, to use Magic terminology, and I'm confident that's the idea they had in mind in design and implementation.
I could imagine a pair of Hearthstone cards with a similar effect just doing an "activation" animation over and over forever, lol.614.5. A replacement effect doesn't invoke itself repeatedly; it gets only one opportunity to affect an event or any modified events that may replace it.
Example: A player controls two permanents, each with an ability that reads "If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead." A creature that normally deals 2 damage will deal 8 damage -- not just 4, and not an infinite amount.
This is the closest.I'm trying to think of a situation where this could happen in magic, something along the lines of "When you gain life from lifelink, lose that much life instead". But I don't think an effect like that would trigger over and over like it does here.
This is the closest.
And it's designed not to trigger creatures with Lifelink infinitely.
There's also the Sanguine Blood/Exquisite Blood combo.
Can someone tell me, why is Magic considered to be more skilled? Can anyone explain?
I complain, but of course, I added mechs to my main deck as wellI usually play control priest and paladin, I can play the scumbag mage deck for a change if I want to.
Kisses.
So far so good going 5-0 in arena with this draft, just some crazy synergy.
It's just been around a lot longer, so there are naturally more developed mechanics and cards.
Main reason would be the different phases of each turn and the ability of the opponent to react with cards during your turn and block your attackers with their choice of minion.
As a whole, there are just a ton more pieces to work with, strategy-wise.
Can someone tell me, why is Magic considered to be more skilled? Can anyone explain?
What website is this from?
Thanks
Is there something inherently more strategic about magic though?
Can hearthstone become more strategic with new rules? I am curious because I keep hearing Hearthstone is very luck based
There's a lot of reasons but primarily, it's because players get to take actions during other players' turns, exponentially increasing the amount of decision making per turn.
Man, I'm 5-0 playing my most fun arena-deck ever. Rogue with a lot of draw, Fel Reaver, Cold Blood, Oil, 2x Deckhands.
Never had such an odd deck do so well. Fel Reaver just wrecks people on turn 5.
Got Humility on it in the fourth game, but I easily bursted him down before he could fatigue me. Took like 3 turns of fatigue.