"Cheap" decks like Face Hunter and Mech Mage are "problematic" because they lessen how card draw RNG affects them (especially Face Hunter). If you're playing control against these decks (and the same type of problem was apparent against Zoo), you're essentially SOL if your 2-3 removal options aren't drawn. You don't necessarily lose to skill, you lose to RNG. When a deck has multiple options for turn 1-2-3 and you have a grand total of 4 to 6 removal cards, you're in trouble. Obviously, you have to adjust to the meta - if you fight a lot of Face Hunter and Mech Mage, you need to add in more and more removal and taunts, but then that screws you up if you play against anything else. That's the big problem right now, really, not to mention the fact that some classes just do not have the removal options that others have.
So you can't make a deck that beats both early game and late game?