Pally vs Shaman so exciting...
That top deck finish though
Pally vs Shaman so exciting...
The post Miracle/Hunter meta boys.
Every game to fatigue.
The post Miracle/Hunter meta boys.
Every game to fatigue.
been playing hunter. it's been great. just farming mage and handlock.
edit:
This looks pretty good, but wouldn't it struggle like crazy against Shaman? The Wild Pyro/Acolyte draw-engine is the same that the old Pyro-hunter ran, Nerubian Eggs fucked over that one though which is a shame because Geddon + Snipe was pretty fun to play.
it seems okay i think mostly because they still play around unleash when i'm not running it.
What decks are you running atm?
Nah, screw it, everytime I go back to ladder I get reminded of how much I fucking loathe constructed. Never again.
There it is in writing.
tilt.
Used brain kiblers priest to get to legend this season
I've been working on a few different decks after I hit legend again this season. But this priest one is still solid.
Man I feel like the complete opposite. I played arena last night and went 12-0 and I was bored as fuckkkkk. Playing around other peoples random crap in their deck is insane if you are trying to win/be competitive.
I know going 12-0 contradicts my statement but the point I'm trying to make is that it takes out a lot of the thinking aspect from the game. It's fun in it's own right though if you're into to it being random. It was cool back when the game was super fresh and I had no cards tho since yeah you cant really be highly competitive without most of the cards.
Deck:
edit: oops double post x.x
If the nerf leads to less hunters overall while keeping the class viable in some form, that's pretty much the perfect result.Current rank 1 legend is a trap hunter. So much for that nerf.
Neat. I remember someone printing out his own cards for a showmatch at a German convention when the beta came out.Did you guys see the physical Chinese knockoff of the game?
http://www.gamesinasia.com/chinas-m...stone-set-and-now-we-know-why-blizzard-hasnt/
reynad @AndreyYanyuk
Had to pee badly before the paladin game started but had to wait until after. 30 ropes later I ended up making a lot of mistakes.
Just know one thing, this really isn't a deck for laddering, it's a deck for pulling off big and silly plays. Even when you can pull something off, there's a good chance you'll die. The main reason I play ladder over Casual is because it's more predictable.
This is the deck I'm been using for a while;
It works pretty good but you have a pretty big chance losing to more aggressive decks. It's just really hard to catch up. Best cast against aggro is that you put a taunt down, and they silence it without removing it. Then you can trade and try two back in it's place. The main idea is just to delay to the late game, get combo cards in hand, then pull off something amazing. It's definitely something you have to learn and adapt over each game.
This is something I'm going to try experimenting with;
I switched out Thalnos and the Inventors for Farseers and The Black Knight. Just want to see if that lack of card draw really hurts me and just give up on beating aggro decks since I have a high loss rate to them anyway.
I will also add, worst match ups are going to be Paladins and Priests. They both have great removal, people are running Mind Control again to, and Thought Steal sucks when all you have is power / value cards. I also think that while Shamans can play the control game, they are better off with lower curved decks. I might try making something a bit lower curved, but then it gets hard to use things like Kel'Thuzad and etc.
Used brain kiblers priest to get to legend this season
I've been working on a few different decks after I hit legend again this season. But this priest one is still solid.
No problem. Just wanted to make sure you know what you're getting into! Should add, Thanks to Soneet advice, I took out one Sunwalker and one Lightning Storm for Gruul and Ragnaros. It's been working decently. It's an ass laod of Legendaries but the idea is to have more threats than opponents have removal. If you're missing cards, gains and Rock Elementals work well. Again, main idea of the deck is to turn one strong minion into many.Thanks alot for explaining the deck! I'll definitely check it out. Looks like a blast to play.
Haha, they placed two people there to keep them from glancing at the giant screen beside them? Great solution, you guys.
Haha, they placed two people there to keep them from glancing at the giant screen beside them? Great solution, you guys.
Haha, they placed two people there to keep them from glancing at the giant screen beside them? Great solution, you guys.
They didn't have those 2 guys standing there during the previous games so does that mean anyone could have cheated during those?