paperboywriter
Member
what the fuck is going on. thats the third thrallmar farseer in 3 games in a row.
Don't think I've seen this before. Match started, I picked my cards, and then waited for my opponent.
Then we both exploded. Counted at a tie. Just kind of weird.
server problems. happened a lot in beta.
How do you spot bots? I just beat a golden zoo lock (with murlocs) that seemed a bit suspect.
Undertaker is going to be nerfed so hard.... Its a shame, because I like the concept of the growing cards, but perhaps that one is just a bit much. Like ever damn deck save handlock can slot that card as 1 drops without disrupting their overall deck and simultaneously make for a ridiculous return if they draw them early.
Playing a secrets mage deck right now, feels like secrets are a bit too good. Maybe players need more time to learn how to play around them correctly though.
Actually, it's more that Lightwarden and Secretkeeper are underpowered. Their flaw is that their triggering conditions are too narrow. They'd be good cards if only their ability was more accessible like Undertaker's.
So I just made a terrible mistake. I made a Priest deck that can deal 20 damage with 10 mana, a Zombie Chow / Soulpriest combo. Had everything set up and had a guy at 20 health. I pulled off my combo, but forgot I had Thalnos out. Circle of Healing killed my Soulpriest, healing the guy for 20 health. Need to remember that next time, heh.
Good news is that the deck works in theory.
Just compare Undertaker to Lightwarden, and it becomes obvious that it's a bit broken.
I can't remember i've been able to drop a gurubashi without it getting kodoed. Trash card is trash.
At least snapjaw is a beast.I think there's an argument to be made that it might even be superior to a class card like mana wyrm. It's a bit crazy. The only reason mana wyrm might be superior is mirror image.
It's basically oasis snapjaw on crack. And considering most people think snapjaw is a mediocre card at best, that's not saying a whole lot.
I really want to use my dust to craft some naxxramas golds, but stuff like undertaker, belcher, and loatheb are bound to get nerfed, and I won't be able to disenchant them to get my dust back.
That probably only applies to soulbound basics because you can't DE any of the cards. But I would imagine it would apply to gold naxx cards since you can DE them, or so I assume you can.
Undertaker is going to be nerfed so hard.... Its a shame, because I like the concept of the growing cards, but perhaps that one is just a bit much. Like ever damn deck save handlock can slot that card as 1 drops without disrupting their overall deck and simultaneously make for a ridiculous return if they draw them early.
You can get great value from undertaker even at 10 mana. The cards that buff it at that range can be sylvanas, cairne, two Belcher's and any other low mana deathrattle cards that come in late. It can and often is a game changer even in the late game.
i really don't think that. it's a good card don't get me wrong, but only has a low chance too actually make a impact. if you don't have it in your starting hand AND also something with deathrattle that you can play along/after you wont get much value out of the card.
Huh, how did amaz and kripp both think Garra had lethal then?
Because he did? Houndmaster on Webspinner, kill Ghoul with Kodo, 3 from Webspinner + 2 from Hero Power + 5 from Kill Command for exact lethal
Oh boy, just drafted Ysera AND Rag in Arena. If I don't get to 7 wins with this deck, I should just quit playing Arena.