They're also some of the most MTG-esque cards in the game.
Void Caller is basically the Hearthstone version of discarding huge creatures into your graveyard and then suctioning them onto the board for cheap.
Mysterious Challenger doesn't have a direct match, but Wild Pair and Protean Hulk let you extract a lot of deck thinning and value out of a deck that's already running a strong curve.
Mind, MTG has a lot of control mechanics to help deal with these types of scenarios that you tend to only see with Control Priest in Hearthstone.
Finally the Christmas shit is gone from the game
"Hello"
I've only dabbled in MTG so I'm not 100% familiar with all the mechanics but don't you usually have to expend resources to move your cards to the graveyard? I have to imagine it's a bit different than just holding it in your hand anyway.
On that thought though, I wonder if a mechanic where you can bring back demons/minions from the dead would work in Warlock. Sort of like Resurrect except maybe restricted to demons or a certain mana cost or whatever. Although it would be way too strong if you're able to consistently bring back stuff like Doomguard or Mal'Ganis or something so it would have to be designed around that.
It's actually pretty common that new players gravitate towards taunts as they feel they die too fast playing their first, shoddy decks. It's the only explicit defensive mechanic in the game so adding taunts seems like the right move when you get overwhelmed often. But unless you have prior CCG experience you don't fully grasp concepts like value and tempo (or in fact how stupidly tempo-based the entire game is), so you don't realize that most taunts straight up suck and will actually put you behind even further.So I just fought 2 people in a row who were using nothing but taunt minions. I pretty much crushed them both, but I was wondering if this is some kind of legit strategy but they were just doing it wrong, or were they probably new to the game and figured this might be the way to go since they may have been struggling against taunts?
It was easy to beat but it was annoying as fuck.
So I just fought 2 people in a row who were using nothing but taunt minions. I pretty much crushed them both, but I was wondering if this is some kind of legit strategy but they were just doing it wrong, or were they probably new to the game and figured this might be the way to go since they may have been struggling against taunts?
It was easy to beat but it was annoying as fuck.
It's actually pretty common that new players gravitate towards taunts as they feel they die too fast playing their first, shoddy decks. It's the only explicit defensive mechanic in the game so adding taunts seems like the right move when you get overwhelmed often. But unless you have prior CCG experience you don't fully grasp concepts like value and tempo (or in fact how stupidly tempo-based the entire game is), so you don't realize that most taunts straight up suck and will actually put you behind even further.
That or it was a Bolster Warrior (a garbage deck).
How do you protect your dudes from getting killed before they can move without taunts?
How do you protect your dudes from getting killed before they can move without taunts?
Finally the Christmas shit is gone from the game
"Hello"
Finally the Christmas shit is gone from the game
"Hello"
The Freeze Mage players never learn.What streamer played freeze mage and can they not fucking do that.
Dragon priest vs free mage not so strong
I'm about to do an arena run and my choice of hero is between Shaman, Priest, or Druid.
This is the first time I've been offered all classes that I barely play at all. I mostly play Mage, Rogue, and Paladin.
Any suggestion on which class might give me the smoother run. I know it's all random and shit, but I figure one class has to be easier to play than the others.
I'm about to do an arena run and my choice of hero is between Shaman, Priest, or Druid.
This is the first time I've been offered all classes that I barely play at all. I mostly play Mage, Rogue, and Paladin.
Any suggestion on which class might give me the smoother run. I know it's all random and shit, but I figure one class has to be easier to play than the others.
Ha. Had no idea actually. No wonder I always do solid with them.Priest pretty much considered the worst in arena. The other two are mid tier. Your 3 are the 3 obvious top tier of arena.
I used that HearthArena site for the first time and I wasn't really feeling some of the choices it wanted me to make. Especially the last choice. It wanted me to choose Echoing Ooze over Doomhammer and I couldn't quite understand why. It said it fit the deck archetype better but I just feel I'll get way more out of Doomhammer. It was the only choice that I decided to override. Hopefully I don't regret it.
It's hard to know without looking at your list. When in doubt pick a 2 drop in Arena because those win you more games.I used that HearthArena site for the first time and I wasn't really feeling some of the choices it wanted me to make. Especially the last choice. It wanted me to choose Echoing Ooze over Doomhammer and I couldn't quite understand why. It said it fit the deck archetype better but I just feel I'll get way more out of Doomhammer. It was the only choice that I decided to override. Hopefully I don't regret it.
I have two rockbiters and that's the reason I went with DoomhammerThe problem with Doomhammer is that 2 damage per hit is really weak and bad if you're using it for board control and hitting minions. 2 damage kills nothing by turn 5. HearthArena leads you to creating tempo decks, while Doomhammer is mainly for hitting face. It even isn't that great for that purpose if you don't have any Rockbiters.
I do have flametongues and I think because I have frostwolf warlord is the reason it wanted me to go with echoing ooze.Paladin, Mage and Rogue are the best. Paladin is the easiest to get a godlike unbeatable deck with and Rogue's style fits arena the best these days (tempo) but is harder to play. Mage is the middle of the road of the two.
Druid is probably 4th. Just a very consistent overall class.
Next up are Warlock, Hunter and Shaman. A bit inconsistent than the others.
Priest second last, Warrior still last but it's not a huge gap anymore
Warrior would be higher on my list if Paladin didn't dominate Arena so hard. It's a horrendous match up where as Warrior does decent against Mage and Rogue.
Priest really struggles in a tempo driven Arena meta.
It's hard to know without looking at your list. When in doubt pick a 2 drop in Arena because those win you more games.
If you had stuff like Flametongue Totems, Defender of Argus etc. in your deck then it probably made sense to pick the Echoing Ooze. Or if you had more weapons in the deck then the value of Doomhammer probably went down.
I have two rockbiters and that's the reason I went with Doomhammer
I do have flametongues and I think because I have frostwolf warlord is the reason it wanted me to go with echoing ooze.
Nowadays you want a few 1 drops in there as well for the tempo. Zombie Chow is still god tier.
I think there's still only a few 1-drops worth picking. Definitely Zombie Chow and Worgen Infiltrator but I'm skeptical about much else that isn't those two or a 1/3. Webspinner I guess...
NVM.
You protect your dudes by playing high tempo. You play a minion before they do and you have the board control and initiative. When you are making the trades that's when you can protect your dudes.
Any 2/1 that does a thing is worth picking in Arena.I think there's still only a few 1-drops worth picking. Definitely Zombie Chow and Worgen Infiltrator but I'm skeptical about much else that isn't those two or a 1/3. Webspinner I guess...
I think there's still only a few 1-drops worth picking. Definitely Zombie Chow and Worgen Infiltrator but I'm skeptical about much else that isn't those two or a 1/3. Webspinner I guess...
My rule of thumb is that you want to have your peak be at the 2 drop range, dip a bit for the 3 drop slot and then dip slightly back up for the 4 drop slot (especially for Mage and Paladin) and then slope all the way down from there.
Nowadays you want a few 1 drops in there as well for the tempo. Zombie Chow is still god tier.
And if given a choice and you are unsure + there are no synergies to account for... pick the card with the highest early game tempo impact.
Oil is for finishing the game, not trading. The best Rogue you can draft is aggro-control, where you use Rogue's plethora of tempo options to take the board early, spread spread spread while having the tools to easily deal with a few big drops. Face damage is rarely an issje because by turn 6 you're already pushing for lethal.Rogue is actually pretty tough to play in arena, regardless of how strong it actually is. I usually find myself taking too much face damage, so I've steered away from picking stuff like Tinker's that the tier lists like to encourage me to pick.
Kripp actually has Warrior at 3/4 now and I tend to agree. It plays similar to Rogue except that a low curve is insanely important, on the other hand you get more burn on average mostly through weapons. I've been wrecking Paladins left and right too, sometimes you get outvalued of course but the matchup is not even close to constructed levels of awful. Kripp even said Warrior counters Paladin, I don't think it's a hard counter but on average he could be right.Paladin, Mage and Rogue are the best. Paladin is the easiest to get a godlike unbeatable deck with and Rogue's style fits arena the best these days (tempo) but is harder to play. Mage is the middle of the road of the two.
Druid is probably 4th. Just a very consistent overall class.
Next up are Warlock, Hunter and Shaman. A bit inconsistent than the others.
Priest second last, Warrior still last but it's not a huge gap anymore
Warrior would be higher on my list if Paladin didn't dominate Arena so hard. It's a horrendous match up where as Warrior does decent against Mage and Rogue.
Priest really struggles in a tempo driven Arena meta.
It's hard to know without looking at your list. When in doubt pick a 2 drop in Arena because those win you more games.
If you had stuff like Flametongue Totems, Defender of Argus etc. in your deck then it probably made sense to pick the Echoing Ooze. Or if you had more weapons in the deck then the value of Doomhammer probably went down.
Hi there, new player coming (from the Steam thread).
I am looking for some thoughts / have some questions. I like card games. I had a chance to play HS briefly about a year ago, plus I've been watching tournaments and streams, so I know what it's about, etc - I like it.
Yesterday I started my own account. I want to stay F2P (apart from maaaaybe paying for adventures, and that's a big maybe), so I was thinking about whether to play mainly constructed or mainly arenas, and decided to go mainly arenas. I understand I won't get infinite any time soon, but since the break-even point compared to buying packs is just 3/3, that seems reachable - after some time, anyway.
So, questions:
1. What resources would you recommend for learning the arenas? I know about streamers like Ratsmah / Trump / Kripp, I am going to watch them as I grind gold for my initial bank (ideally, I'd like to do an arena run every two days plus a daily every day, I have to stash some gold to keep this going smoothly) - but there is a limit to how useful the streams can be, they are just naturally long, the density of the information isn't great (although there's a lot of entertainment value). Maybe there are some essays / blogs? To my regret, everything written regarding arenas I've been able to find so far was seriously outdated, but I can totally be missing some gems that you know about.
2. I know about sites like heartharena that help you build decks. I guess right now decks built by these sites are going to be much better than decks I'd have built myself, so I am going to use them - but I think it's important to start building decks pretty soon without any external help, because a good player can probably build decks much better than a site can. Am I right? How good are the arena decks built by sites, compared to decks built by seasoned arena players in your opinion - 99% as good / 80% as good / maybe just 50%?
3. Finally, on streams, I saw tools that display your deck and highlight the cards that you have already played - at the side of the screen. Are these custom tools made by / for streamers or are there public tools like that which everyone could use? Are you using any, and if so, which ones?
Thanks a lot. (Ton of salt incoming in the future, guaranteed. I won't disappoint. )
Hi there, new player coming (from the Steam thread).
I am looking for some thoughts / have some questions. I like card games. I had a chance to play HS briefly about a year ago, plus I've been watching tournaments and streams, so I know what it's about, etc - I like it.
Yesterday I started my own account. I want to stay F2P (apart from maaaaybe paying for adventures, and that's a big maybe), so I was thinking about whether to play mainly constructed or mainly arenas, and decided to go mainly arenas. I understand I won't get infinite any time soon, but since the break-even point compared to buying packs is just 3/3, that seems reachable - after some time, anyway.
So, questions:
1. What resources would you recommend for learning the arenas? I know about streamers like Ratsmah / Trump / Kripp, I am going to watch them as I grind gold for my initial bank (ideally, I'd like to do an arena run every two days plus a daily every day, I have to stash some gold to keep this going smoothly) - but there is a limit to how useful the streams can be, they are just naturally long, the density of the information isn't great (although there's a lot of entertainment value). Maybe there are some essays / blogs? To my regret, everything written regarding arenas I've been able to find so far was seriously outdated, but I can totally be missing some gems that you know about.
2. I know about sites like heartharena that help you build decks. I guess right now decks built by these sites are going to be much better than decks I'd have built myself, so I am going to use them - but I think it's important to start building decks pretty soon without any external help, because a good player can probably build decks much better than a site can. Am I right? How good are the arena decks built by sites, compared to decks built by seasoned arena players in your opinion - 99% as good / 80% as good / maybe just 50%?
3. Finally, on streams, I saw tools that display your deck and highlight the cards that you have already played - at the side of the screen. Are these custom tools made by / for streamers or are there public tools like that which everyone could use? Are you using any, and if so, which ones?
Thanks a lot. (Ton of salt incoming in the future, guaranteed. I won't disappoint. )