You have a lot of one ofs. You want to make your deck run a lot more consistently.
It's just all over the place. You can't build your deck to do everything. You have to pick what you want it to do and go for it.
analyze the deck tho, it's a gimmicky zoo sure but i got to single digits in wild with very few losses. 7 of my deck slots are wild hunters lol, there's method behind the madness. hunters suffers badly from having no draw, so you have to compensate
hunter's mark is amazing; i often run two, but it's death if you get two in your hand at once
mrgl is for control/card draw, hunter hero power sucks with a deck like this. it's also a good late game drop for 5 mana
houndmaster; another that's godawful if you get two in hand, but i have a lot of beasts. a little iffy, but i literally am playing a game rn where i got mad sci mad sci, hunter played eater of secrets into my misha; i houndmastered him and have the board rn
infested wolf isn't very good, but it adds beast for hound, hence 1 off (good on barnes too)
piloted should be a double, but i went for beast gimmick
knife juggler is good if hidden by snake trap, or if you proc spiders or wolf, but it's not so good i need two, i think at this point, deck is still winning strong
egg i explained above; it's too slow for two though, i think
RTH is amazing vs zoo and pally, but can be a little dead. having a houndmaster and juggler and alphas gives it the synergy it needs tho
also the crazy barnes synergy adds consistency (25% of the time he will just pull a vanilla 1/1, but 75% of the time you get superb value, especially if you can control when you drop him, barnes is super broken in wild)
like i said almost all i play is wild hunter constructed, i'm not insane, play the deck, mulligan for scientists, and you'll make it to single digits easily if you play it like zoo, we'll see how far it goes i like it for a gimmick deck right now tho
COTW/animal companion + alphas make for very strong zoo/token decks, i think people really are sleeping on that in wild