Saying it's bad in a late game top deck situation is a poor way to evaluate it. Tunnel Trogg sucks late game if you top deck it but the card is obviously insanely powerful.
But you have to consider the strategies it encourages as well as which other tools the class has, that's why the comparison to Tunnel Trogg doesn't apply. Also, Tunnel Trogg sucks, but it is still a minion, Innervate is literally useless.
I'm not saying it's the only way to evaluate a card, I'm saying it has a clear downside, and in a class with ramp and mana acceleration tools it is balanced with that downside, because Druid also lacks tools like cheap, efficient removal late game.
Saying you can put it in every deck is also a poor way of evaluating a card then. Staple cards are called staple cards for a reason: identity. Ideally you include Frostbolt in every Mage deck, that doesn't immediately make it overpowered, there's a bunch of other stuff to consider as well. And yes, I get that the Classic Druid set is on the powerful side as a whole, but they already started chopping it down and killing stuff like Innervate will harm the class a lot. A class that isn't really known for being OP with every expansion btw, one that has ups and downs like most others.
I love how Blizzard makes Cloaked Huntress thinking they're going to create some new Hunter archetypes and all it does is bring back face Hunter lol.
I don't think I've ever seen a development team so out of touch with their own game.
I hate cards like that, because the effect is so broad it only needs the proper supporting cards to be hilariously op. They complain a lot about "limiting space design" but how does a card like that not limit the kind of secrets you can print? It was a similar deal with Mad Scientist. Now you can't print 6 mana Druid secrets because you included such a dumb enabler in the first place. (don't know anything about lore, so maybe those don't apply, but in the general sense it is true).