Alright serious discussion time, top 5 cards you would nerf from Classic/Basic set for next rotation.
My top 5:
*Execute: Should go to 2 mana already. Not like Warrior is struggling with removal options and a one mana Execute makes it so that Tempo Warriors can just tempo you out of the game for playing a large minion.
*Azure Drake: I suggested this card be nerfed because I predicted that it will be run as basically the Dr 5 in many decks and that's what is happening. The triple whammy of Dragon tribe, spell damage and card makes it too versatile. Probably just shave one stat off of it is fine (so a 3/4 minion).
*Power Overwhelming: Similar issue as Execute where it's way too easy to tempo out and punish someone for playing a mid sized or larger threat. Also there is the massive burst potential with Faceless and Leeroy shenanigans. Should go to +3/+4 and honestly even then it would be used.
*Rockbiter: Only the interaction with Doomhammer is the problem and it should just act as a weapon when used on the hero (so it would replace Doomhammer). Wording might be tricky so Blizzard would have to figure it out.
*Abusive Sergeant: Another one of those high tempo, aggressive cards that have plagued the game since forever. Abusive has always been a bit too effecient for its stats. I think I would be fine if they just flipped the stats to make it a 1/2 so it's less aggressive.
Honorable mentions: Prep and Innervate. This is a package and I feel like if you nerf one you kinda have to nerf the other too. Prep is less worse than Innervate though.
Except for Execute this is pretty much the same list as I had pre-Standard (minus the cards that were actually nerfed like Juggler, Force, Ancient etc).
Divine Favor escaped the list just barely but I would be happy if that card got nerfed too.
My top 5:
*Execute: Should go to 2 mana already. Not like Warrior is struggling with removal options and a one mana Execute makes it so that Tempo Warriors can just tempo you out of the game for playing a large minion.
*Azure Drake: I suggested this card be nerfed because I predicted that it will be run as basically the Dr 5 in many decks and that's what is happening. The triple whammy of Dragon tribe, spell damage and card makes it too versatile. Probably just shave one stat off of it is fine (so a 3/4 minion).
*Power Overwhelming: Similar issue as Execute where it's way too easy to tempo out and punish someone for playing a mid sized or larger threat. Also there is the massive burst potential with Faceless and Leeroy shenanigans. Should go to +3/+4 and honestly even then it would be used.
*Rockbiter: Only the interaction with Doomhammer is the problem and it should just act as a weapon when used on the hero (so it would replace Doomhammer). Wording might be tricky so Blizzard would have to figure it out.
*Abusive Sergeant: Another one of those high tempo, aggressive cards that have plagued the game since forever. Abusive has always been a bit too effecient for its stats. I think I would be fine if they just flipped the stats to make it a 1/2 so it's less aggressive.
Honorable mentions: Prep and Innervate. This is a package and I feel like if you nerf one you kinda have to nerf the other too. Prep is less worse than Innervate though.
Except for Execute this is pretty much the same list as I had pre-Standard (minus the cards that were actually nerfed like Juggler, Force, Ancient etc).
Divine Favor escaped the list just barely but I would be happy if that card got nerfed too.