I think people are underestimating Warden too. Warden is good with pretty much every beast you have in the deck, albeit conditionally. Even the 2 drop (in stealth) is acceptable, and mounted raptor isn't a bad target either. Having hard to remove minions on the board allows you to blow out the game with savage roar, and both of those drops qualifies as hard to remove. Are they the best targets? Not really. But they are acceptable and allow you to continue the aggression.
The stealth minion isn't guaranteed to survive. Even if you drop it on turn 5 before the Warden, plenty of decks have AOE to kill it. The Tiger is fat enough that he can avoid it, but Consecration, Lightning Storm, Wild Pyromancer and a bunch of other cards are all over the place. You can play a Raven or a 2-drop on the same turn as Warden, but that's turn 7+. Innervate lets you cheat, so that'll happen now and then and if you can copy a 4/4 Raven on turn 3 go for it. But cloning a 2/2 or 3/2 isn't that great when you look at Warden's conditional value versus the main man:
Six drops need to deliver the goods. Basically every one that's played is nuts, and most are Legendary as a result. Without Tiger and Innervate, Warden wouldn't see play. Your opponent has too much control over what you can and can't clone.
Yeah. Here is my list:
Thinking of swapping out my Raptors for Druid of the Flames. They synergize better with Fandral and the token that pops out of Raptor is sort of useless in my current build. The 3 attack is nice though as it allows me to contest more stuff. It's tough to say which is the better 3 drop.
That's almost my deck, -2 Wrath and +2 Druid of the Flame and -1 Fandral and +1 Wildwalker. I'll drop Wildwaker for a Wrath, that was just a random filler as I don't have Fandral.
Like I said, good win rate, but I have not been happy about the quality of wins.