In shadowverse there is a discussion and ranked resets.
The game currently doesn't have them, and even though I think that this is a better filter than hearthstone has, people still has troubles with them since if you reach AA (rank 5 in HS) you will e stuck there forever, and if you somehow stop playing for a while, this will make you stay way behind. Also the score system incentivizes to play on lower ranks getting lots of easy wins in order to get most of the rewards.
I think that hearthstone should imitate some things of shadowverse ranked system (like prizes and the fact that you will probably being playing people of your same level for the most part, while also being capable of reaching legend without grinding like an idiot)) but also it should include some kind of ranked reset, I think that the best solution for both games is do resets each time a new expansion is released, this way the beggining will hav relatively a more balanced field, returning players could get a rest start, and reaching legend will not be a super drag. you can also give a better prize for reaching legend in his way
I have been playing Shadowverse a lot lately and it does have its pros and cons.
For those that don't know, here's how the ranking system is in that game:
*You have ranks D, C, B, A, AA, Master. Master is like Legend. You CANNOT DE RANK to the lower letter grade so you can't ever derank from A to B rank. Can't derank from Master either.
*Each rank is further divided into 4 tiers, 0, 1, 2, 3. So you can be rank C0, D1, D2, B3 etc. You CAN DERANK in number tier, so you can derank from D1 to D0 or B2 to B1. You cannot derank from C0 to D3 for example as I mentioned earlier.
*You always get around 100 points for winning a game and then 50 points for win streak (win streak starts at 2 but win streak is kinda irrelevant in Shadowverse). Each additional rank takes longer to rank up. At C rank you need like 10 wins to climb up a tier (like from C1 to C2) but at A rank it's like 20 wins I believe.
*You lose anywhere from 20 to 70 points when you lose depending on your rank. At lower ranks you lose less and higher ranks you lose more. Around rank C and B you can keep ranking up even with sub 50-40% winrate.
*There's no reset system for ranks D through AA but ladder does reset for Master rank.
Here are the pros of this:
*You don't have to worry about restarting every month from lower ranks and then grind all the way back up to rank 5 while facing Legend tier players who were also deranked.
*Once you get Master you stay in Master. Same for other letter grades.
*You don't lose that much when you lose (at least up to rank A, I am not sure how much you lose in rank AA). In HS you can be on a win streak on the edge of an upgrade but if you lose it's like a 3-4 star swing. There's usually only a 1 and a half win worth of swing in Shadowverse, so there's way less salt over losing in general.
The cons:
*It takes way, way, way too long to rank up per tier. I have gone on 15-16 win streaks at rank C and still am at rank C3.
*There isn't enough incentive to win streak.
*It really favors grind versus actual skill. Which could be levied against Hearthstone too but from a pure numbers perspective you have to play WAY more games in Shadowverse but it's balanced by no reset.
I feel like some balance of the two would be good. I like that I don't have to worry about deranking in Shadowverse past a certain point but I also don't like how long it takes to rank up in general (even though I am demolishing my opponents).